N-ZAP '85: Difference between revisions

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{{InfoboxGobbler}}
{{InfoboxGobbler}}
The '''N-ZAP '85''' is a [[main weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It highly resembles the original North American NES Zapper, an accessory for the [[wikipedia:Nintendo Entertainment System|Nintendo Entertainment System]] released in 1985, hence its name.
The '''N-ZAP '85''' is a [[main weapon]] in the {{Ss}}, created by the weapon brand [[Weapon brand#Nintendo|Nintendo]] (not to be confused with the company).
 
It has a high fire rate and takes four hits to splat an opponent. It highly resembles the original North American NES Zapper, an accessory for the [[wikipedia:Nintendo Entertainment System|Nintendo Entertainment System]] released in 1985, hence its name.
 
== Appearance ==
The N-ZAP '85 consists of a mid-length gray barrel connected to a gray handhold with a white body. The sides of the body have the Nintendo logo printed in red, with one side also having the word "Zapper" and a copyright for the year 1985 printed. Notably, this text is all in English lettering, rather than the Inkling language, as it matches the decals of the real world NES Zapper exactly. Attached to the weapon's handhold is a red trigger.


== ''Splatoon'' ==
== ''Splatoon'' ==
{{Retired|section}}
{{Infobox/Weapon
{{Infobox/Weapon
|game=Splatoon
|game=Splatoon
Line 19: Line 25:
|alt1=N-ZAP '89
|alt1=N-ZAP '89
|alt2=N-ZAP '83
|alt2=N-ZAP '83
|introduced={{date|2015-06-02}}
}}
}}
The N-ZAP '85 was the first [[weapon]] to be added post-release. It was released on {{date|2015-06-01}} alongside the [[stage]] [[Port Mackerel]] and [[Ranked Battle]]s. It's weaker than the [[Splattershot]] but it makes up for it with a higher rate of fire. It comes with [[Splat Bomb]]s and the [[Echolocator]].
The N-ZAP '85 was the first [[weapon]] to be added post-release. It was released on {{date|2015-06-02}} at {{time|2015-06-02 02:00 UTC}},<ref>{{TWI}} [[Inkipedia:Twitter archive/2015/June#605374588466270209|@SplatoonJP on Twitter]]</ref> alongside the [[stage]] [[Port Mackerel]] and [[Ranked Battle]]s. It is weaker than the [[Splattershot]] but it makes up for it with a higher fire rate. It comes with [[Splat Bomb]]s and the [[Echolocator]].


=== Data ===
===Data===
{{shooter data
<section begin=data1 />{{Shooter data S
| weight class = middle
| mobility class = middle
| InkConsume = 0.8
| mRepeatFrame = 5
| initial fire kid = 3
| mTripleShotSpan = 0
| initial fire squid = 8
| mInitVel = 22.00000000
| RepeatFrame = 5
| mDegRandom = 6.00000000
| MoveSpeed = 0.8
| mDegJumpRandom = 15.00000000
| InkRecoverStop = 20
| mSplashSplitNum = 11
| ColRadius = 2
| mKnockBack = 0.00000000
| DegRandom = 6
| mInkConsume = 0.00800000
| DegJumpRandom = 15
| mInkRecoverStop = 20
| DegJumpBias = 40
| mMoveSpeed = 0.80000001
| InitVel = 22
| mDamageMax = 0.28000000
| StraightFrame = 4
| mDamageMin = 0.14000000
| CreateSplashLength = 100
| mDamageMinFrame = 15
| CreateSplashNum = 1.65
| mStraightFrame = 4
| SplashSplitNum = 11
| mGuideCheckCollisionFrame = 8
| PaintNearDistance = 11
| mCreateSplashNum = 1.64999998
| PaintNearRadius = 19.2
| mCreateSplashLength = 100.00000000
| PaintFarDistance = 200
| mDrawRadius = 2.50000000
| PaintFarRadius = 18
| mColRadius = 2.00000000
| SplashPaintRadius = 12.8
| mPaintNearDistance = 11.00000000
}}
| mPaintFarDistance = 200.00000000
| mPaintNearRadius = 19.20000076
| mPaintFarRadius = 18.00000000
| mSplashDrawRadius = 3.00000000
| mSplashColRadius = 1.50000000
| mSplashPaintRadius = 12.80000019
| mDegBias = 0.25000000
| mDegBiasKf = 0.02000000
| mDegJumpBias = 0.40000001
| mDegJumpBiasFrame = 60
}}<ref>''Splatoon'' - NormalShotQuickMiddle.params</ref><section end=data1 />


=== Version history ===
=== Version history ===
Line 57: Line 74:
*{{buff|Special gauge loss|50%|as low as 40%}}
*{{buff|Special gauge loss|50%|as low as 40%}}
}}}}
}}}}
=== Quotes ===
{{SheldonsIntroduction|game=Splatoon|The '''N-ZAP '85''' is a [[Shooter]] with excellent [[ink]] efficiency and rapid-fire capability! Its attack power isn't all that, but it's fabulous at quickly charging up the [[Echolocator]] [[special weapon]]. Combined with [[Splat Bomb]]s, this set caters to fighters who like to cover a lot of ground in battle!{{NA}}}}
{{SheldonsIntroduction|game=Splatoon|The '''N-ZAP '85''' is a Shooter that boasts incredible ink efficiency and rapid-firing capability! Its attack power is low, but it excels at hounding foes long after their weapons have run out of ink! With the Echolocator and Splat Bombs, this set suits fighters who like to cover a lot of ground in battle!{{EUOC}}}}
{{QuoteW|Each shot is kind of weak, but the high rate of fire makes up for it. This weapon's popularity is due not only to its helpful special but also to its snazzy futuristic design.|In-Game Description}}
{{QuoteW|A new weapon called the '''N-ZAP '85''' has been added to Splatoon! It's apparently based on the design of something called the NES Zapper that was released in 1985? Doesn't ring a bell. While it's not the most powerful weapon out there, it's got a great rate of fire and it comes in a set with Splat Bombs and the Echolocator.|[[Squid Research Lab]]}}
;Notes
{{note list}}


=== Gallery ===
=== Gallery ===
<gallery>
<gallery>
S N-ZAP '85 promo render.jpg|Promo image
S N-ZAP '85 promo render.jpg|Promo image.
N-Zap85.jpg|A male [[Inkling]] in the [[Shooting Range]] with the N-ZAP '85
N-Zap85.jpg|A male [[Inkling]] in the [[test range]] with the N-ZAP '85.
N-zap 85 promo.jpg|Promo of a female Inkling posing with the N-ZAP '85
N-zap 85 promo.jpg|Promo of a female Inkling posing with the N-ZAP '85.
JPTNZap85.png|Official art of an Inkling holding the N-ZAP '85
JPTNZap85.png|Official art of an Inkling holding the N-ZAP '85.
Inkling Halloween.jpg|Art of several Inklings - the far right one is holding the N-ZAP '85
Inkling Halloween.jpg|Art of several Inklings - the far right one is holding the N-ZAP '85.
S Designer Headphones + Navy College Sweat + Squink Wingtips.png|A female Inkling, holding the N-ZAP '85.
S Retro Gamer Jersey + Red Hi-Horses Inkling squad.png|The Inkling boy on the left is holding the N-ZAP '85.
S Version 2.3.0 new gear 6.jpg|Held by the Inkling on the right.
N-ZAP '85 HQ.png|SplatNet icon
</gallery>
</gallery>


Line 74: Line 107:
{{Infobox/Weapon
{{Infobox/Weapon
|game=Splatoon 2
|game=Splatoon 2
|3d-image-1 = S2 Weapon Main N-ZAP '85
|category=Main
|category=Main
|class=Shooter
|class=Shooter
Line 88: Line 122:
|alt1=N-ZAP '89
|alt1=N-ZAP '89
|alt2=N-ZAP '83
|alt2=N-ZAP '83
|introduced=''Initial Release'' ({{ver|S2|1.0.0}})
}}
}}
The N-ZAP '85 returns in ''[[Splatoon 2]]'', looking identical to how it did in the first game. It comes with [[Suction Bomb]]s and [[Ink Armor]].
The N-ZAP '85 returns in ''[[Splatoon 2]]'', looking identical to how it did in the first game. It comes with [[Suction Bomb]]s and [[Ink Armor]].


===Quick facts===
It appears in one ''Octo Expansion'' station:
'''Role:''' [[Community Glossary#Support|Support]]<ref>[https://www.youtube.com/watch?v=Kwh8m8JSczc "''Splatoon 2'' - Weapon Roles and Playstyles (Classifying every Weapon)" by Wadsm]</ref>
* {{OctoExpansionStation|I|07}}{{OctoExpansionStation|G|07}} [[Ride with Me Station]]
 
'''Strengths:''' All-around capabilities, mobility, [[Community Glossary#Turfing|turfing]], Ink Armor
 
'''Weakness:''' Is not exceptionally strong in any one of its supportive capabilities<ref>[https://www.youtube.com/watch?v=d3mXACrPwWs "Splatoon 2 - Is the N-Zap 85 Even a Good Support? (Comparing N-Zap Vs Splattershot Jr)" by ThatSrb2DUDE of Team Olive]</ref>
 
===Recommended abilities===
{| class="wikitable sitecolor-s2"
! Ability !! Purpose
|-
| {{Ability|S2|Ink Saver (Sub)}} || Allows more frequent use of Suction Bombs
|-
| {{Ability|S2|Run Speed Up}} || Increases running speed, particularly while firing
|-
| {{Ability|S2|Special Charge Up}} || Accelerates building up the [[Special gauge]] for Ink Armor
|-
|}<ref>[https://sendou.ink/builds Sendou.ink Weapon Builds]</ref>
 
===Use===
* As an Ink Armor-based support weapon, the N-ZAP '85 is an all-rounder with no obvious weaknesses.
** It outranges the [[Splattershot Jr]]. and outdamages the [[Kensa Undercover Brella]], allowing it to be more aggressive against opposing [[Community Glossary#Slayer|slayers]] than either of the two.
** It is more ink efficient than either the [[.96 Gal]] or the [[H-3 Nozzlenose D]].
** It is more accurate and mobile than the .96 and has Suction Bombs, while the .96 Gal has no bombs with which to either apply pressure or zone out opponents.
** It has more mobility and a lower special gauge requirement than the H-3 Nozzlenose D (200 vs. 220).
* The primary tradeoff for being a Jack-of-all-trades is the lack of a major strength among its supportive capabilities; it is not the most efficient at turfing, the most effective at providing support fire, or the fastest at building up Ink Armor.
** [[Ink Saver (Sub)]] can allow for more frequent Suction Bomb use but not quite enough to [[Community Glossary#Spamming|spam]] bombs (without a very high investment).
** [[Special Charge Up]] can speed up the process of building up the special gauge for Ink Armor but not as quickly as with some other Ink Armor-based weapons.
* One unique advantage the N-ZAP '85 possesses over most other weapons it its inherent mobility, particularly while firing. Use this to strafe while firing to avoid opponents' shots, buying time to splat the opponent with a (usually) weaker main weapon. [[Run Speed Up]] can increase this mobility advantage even further.
* Suction Bombs can be used similarly as [[Splat Bomb]]s, including clearing areas, such as perches or the [[Tower Control|Tower]], of opponents. However, there are key differences:
** They can attach to [[surfaces]], allowing both more room for error when aiming and the planting of craftier traps, such as underneath a [[grate]].
** They take two seconds after attaching to a surface to detonate, as opposed to one second for a Splat Bomb.
** They inflict more damage from a direct hit and have a larger overall radius of damage.
* Ink Armor allows its user's team to either initiate a push, to recapture a Splat Zone for example, or maintain one, such as while [[Community Glossary#Lockout|locking out]] the opponent.
** Time the activation of Ink Armor carefully; it takes up to two seconds to activate Ink Armor, which lasts for at least six seconds.
** Try to activate Ink Armor when most or all teammates are active. Slayers, who risk getting splatted more often, benefit from Ink Armor more than [[Community Glossary#Anchor|anchor]]s do.
 
===Countermeasures===
* Other Ink Armor-based support weapons each have at least one specific advantage over the N-ZAP '85:
** The Splattershot Jr. has faster turfing, a lower special gauge requirement, and a larger [[ink tank]], the latter which more easily enables bomb spamming.
** Both the .96 Gal and H-3 Nozzlenose D outrange and overpower the N-ZAP '85. The .96 Gal also has a lower special gauge requirement.
** The Kensa Undercover Brella has a shield for protection and [[Torpedo]]es for both zoning and distracting opponents.
* While the N-ZAP '85 stands better against slayer's weapons than the Splattershot Jr., most slayer's weapons still have an advantage in a one-on-one, particularly in terms of damage. However, be wary of any Suction Bomb traps an opposing N-ZAP '85 might plant while retreating, such as around a corner or underneath a grate.
* Keep an eye on the HUD to know when the opponent's N-ZAP '85 has Ink Armor ready to use, and both watch and listen for when it is activated.
** The best way to prevent the opponent from using armor is to splat the opponent with the N-ZAP '85 (or any other Ink Armor-equipped weapon). A [[charger]] user can prioritize said opponent when sniping, or a slayer can attempt to pick off an unwary N-ZAP '85.
** Focus fire on armored opponents for longer than usual - preferably with everyone ganging up on one opponent at a time - to compensate for their armor.
** [[Object Shredder]] allows a player to inflict three times damage onto armored opponents, as long as the armor is active. Combining this with [[Ink Storm]] can nearly neutralize armored pushes by the opponent.


=== Data ===
=== Data ===
{{shooter data
<section begin=data2 />{{Shooter data S2
| weight class = light
| ink saver level = middle
| InkConsume = 0.8
| mobility class = high
| initial fire kid = 3
| stealth acceleration = middle
| initial fire squid = 8
| main power up effect = Increases ink coverage.
| RepeatFrame = 5
| shoot move velocity type = B
| MoveSpeed = 0.84
| matchmaking range = 125
| InkRecoverStop = 20
| AutoShot = TRUE
| BurstAimMoveFrm = 0
| ColRadius = 2
| CoopDamageMax = 280
| CoopDamageMin = 200
| CoopInkConsume = 0.0085
| CreateSplashLength = 110
| CreateSplashNum = 1.4
| Damage_MWPUG_Max = 2000
| DamageMax = 280
| DamageMin = 140
| DamageRate_MWPUG_High = 1
| DamageRate_MWPUG_Mid = 1
| DamageReduceEndFrame = 24
| DamageReduceStartFrame = 8
| DamageReduceStartFrame = 8
| DamageMin = 14
| DegBias = 0.25
| DamageReduceEndFrame = 24
| DegBias_MWPUG_High = -0.1
| ColRadius = 2
| DegBias_MWPUG_Mid = -0.1
| DegBiasDecrease = 0.005
| DegBiasKf = 0.01
| DegBiasMin = 0.01
| DegJumpBias = 0.4
| DegJumpBias_MWPUG_High = -0.1
| DegJumpBias_MWPUG_Mid = -0.1
| DegJumpBiasFrame = 70
| DegJumpBiasInterpolateRate_MWPUG_High = 1
| DegJumpBiasInterpolateRate_MWPUG_Mid = 1
| DegJumpBiasStartFrame = 25
| DegJumpRandom = 12
| DegJumpRandom_MWPUG_High = -1
| DegJumpRandom_MWPUG_Mid = -1
| DegRandom = 6
| DegRandom = 6
| DegJumpRandom = 12
| DegRandom_MWPUG_High = 4.8
| DegJumpBiasStartFrame = 25
| DegRandom_MWPUG_Mid = 5.2
| DegJumpBiasFrame = 70
| DrawRadius = 2.5
| DegBiasMin = 1
| ForceDropNearestSplashAddNum = 4
| DegBiasKf = 1
| ForceDropNearestSplashAddNum2 = 0
| DegBias = 25
| ForceDropNearestSplashAddNum3 = 0
| DegJumpBias = 40
| GuideCheckCollisionFrame = 8
| DegBiasDecrease = 0.5
| InitVel = 22
| InitVel = 22
| StraightFrame = 4
| InitVelRate_MWPUG_High = 1
| StraightStateEndSpeed = 14.495
| InitVelRate_MWPUG_Mid = 1
| CreateSplashLength = 110
| InkConsume = 0.008
| CreateSplashNum = 1.4
| InkMagazineRatio = 1
| SplashSplitNum = 11
| InkRecoverStop = 20
| PaintNearDistance = 11
| KnockBack = 0
| PaintNearRadius = 18
| MoveSpeed = 0.84
| NearestSplahSplitLength = 10
| NearestSplahSplitLength = 10
| NearestSplashMaxScaleClamp = 1.2
| NearestSplashMaxScaleClamp = 1.2
| SplashMinScaleHighest = 100
| NearestSplashPaintRadiusTimes = 1.48
| NearestSplashPaintRadiusTimes = 1.4
| SplashMaxScaleHighest = 30
| PaintFarDistance = 200
| PaintFarDistance = 200
| PaintFarRadius = 16
| PaintFarRadius = 16
| PaintMaxScaleClampA = 2.4
| PaintMaxScaleClampB = 2.4
| PaintMiddleDistance = 0
| PaintMiddleRadius = 0
| PaintMinScaleClampA = 1.4
| PaintMinScaleClampB = 1.2
| PaintNearDistance = 11
| PaintNearRadius = 18
| PaintScaleOriginal = FALSE
| PlayerColRadius = -1
| PostDelayFrm_Main = 3
| RepeatFrame = 5
| SplashColRadius = 1.5
| SplashDrawRadius = 3
| SplashMaxScaleClamp = 1.2
| SplashMaxScaleHighest = 30
| SplashMinScaleClamp = 1
| SplashMinScaleHighest = 100
| SplashPaintRadius = 11.6
| SplashPaintRadius = 11.6
| SplashMinScaleClamp = 1
| SplashPaintRadius_MWPUG_High = 13.2
| SplashMaxScaleClamp = 1.2
| SplashPaintRadius_MWPUG_Mid = 12.6
| ForceDropNearestSplashAddNum = 4
| SplashSplitNum = 11
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>
| SquidShootAnimationTimes = 3.5
| SquidShootShorteningFrame = 1
| StraightFrame = 4
| StraightStateEndSpeed = 14.495
| TripleShotSpan = 0
| VariableShotFrame = 0
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat2new/database.html ''Splatoon 2'' - Weapon and Gear Database]</ref><section end=data2 />


===Version history===
===Version history===
Line 226: Line 263:
*{{buff|Increased damage dealt to the [[Booyah Bomb]] armor by roughly 17%.}}}}
*{{buff|Increased damage dealt to the [[Booyah Bomb]] armor by roughly 17%.}}}}
}}
}}
=== Quotes ===
{{SheldonsIntroduction|game=Splatoon 2|The '''N-ZAP '85''' is a [[shooter]] with excellent [[ink]] efficiency and rapid-fire capability! Its attack power isn't all that, but you can use its features to ink turf quickly as you pursue your opponents! Use the [[Suction Bomb]]s to further stick it to the baddies, and as you close in on them, pop your [[Ink Armor]] and watch them squirm! This weapon is the very definition of "reliable." I recommend it for players who put a big emphasis on ink coverage!}}


=== Gallery ===
=== Gallery ===
Line 233: Line 273:


=== Demonstration ===
=== Demonstration ===
<embedvideo service="youtube">https://www.youtube.com/watch?v=DWYBF23jid8</embedvideo>
<embedvideo service="youtube">https://youtu.be/Xh7l_6NCEbQ</embedvideo>
{{clrns}}
{{clrns}}


== Quotes ==
==''Splatoon 3''==
{{Quotes}}
{{Infobox/Weapon
|game      = Splatoon 3
|category  = Main
|size      = 256px
|class    = Shooter
|sub      = Suction Bomb
|special  = Tacticooler
|level    = 6
|base      = 30 <br> 30 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]])
|points    = 200
|range    = 50
|damage    = 29
|fire_rate = 75
|alt1      =N-ZAP '89
|alt2      =
|alt3      =
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}})
}}
The N-ZAP '85 returns in {{S3}}, looking identical to how it did in the previous games. Its kit consists of [[Suction Bomb]]s and the [[Tacticooler]].


== Trivia ==
It appears in 2 missions in [[Alterna]]:
*This weapon is based on the 1985 version of the [[wikipedia:NES Zapper|NES Zapper]]. The name N-ZAP '85 also derives from this.
*{{RotMMission|04|09}} [[Flying Worst Class]]
*In ''Splatoon'', the N-ZAP '85 is the first post-release weapon to added.
*{{RotMMission|06|08}} [[Breathe In, Breathe Out]]


== Etymology ==
===Data===
<section begin="data3" />{{Shooter data S3
| mobility class = high
| matchmaking range = 12.5
| ChangeFrameForField = 0
| EndRadiusForField = 0.2
| EndRadiusForPlayer = 0.2
| FriendThroughFrameForPlayer = 0
| InitRadiusForField = 0.2
| InitRadiusForPlayer = 0.2
| ReduceEndFrame = 24
| ReduceStartFrame = 8
| ValueMax = 300
| ValueMin = 150
| WeaponSpeedType = Fast
| FreeGravity = 0.016
| GoStraightStateEndMaxSpeed = 1.4495
| GoStraightToBrakeStateFrame = 4
| SpawnSpeed = 2.2
| DepthScaleMax = 2.24
| DepthScaleMaxBreakFree = 2.24
| DepthScaleMin = 1.31
| DepthScaleMinBreakFree = 1.12
| DistanceMiddle = 1.1
| WidthHalfFar = 1.71
| WidthHalfMiddle = 1.93
| WidthHalfNear = 1.93
| DepthMaxDropHeight = 3
| DepthMinDropHeight = 10
| WidthHalf = 1.334
| WidthHalfNearest = 1.97432
| SpawnBetweenLength = 11
| SpawnNearestLength = 1
| SpawnNum = 1.4
| SplitNum = 11
| PaintRadiusFall = 0.65
| PaintRadiusGround = 0.6
| PaintRadiusShock = 1.56
| FallPeriodFirstFrameMax = 40
| FallPeriodFirstFrameMin = 20
| FallPeriodFirstTargetSpeed = 0.06
| FallPeriodLastFrameMax = 35
| FallPeriodLastFrameMin = 15
| FallPeriodSecondFrame = 10
| FallPeriodSecondTargetSpeed = 0.06
| InkConsume = 0.008
| Jump_DegBiasDecreaseStartFrame = 25
| Jump_DegBiasEndFrame = 70
| Jump_DegBiasMax = 0.4
| Jump_DegSwerve = 12
| MoveSpeed = 0.084
| PostDelayFrame = 3
| RepeatFrame = 5
| ShotGuideFrame = 8
| SquidShotShorteningFrame = 1
| Stand_DegBiasDecrease = 0.005
| Stand_DegBiasKf = 0.01
| Stand_DegBiasMin = 0.01
| Stand_DegSwerve = 5
| ZRate = 2
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end="data3" />
 
===Version history===
{{version history box|S3|
{{version history item|S3|2.0.0|
* {{Buff|Points to fill [[special gauge]]|200|190.}}}}
{{version history item|S3|3.0.0|
* {{Buff|Points to fill [[special gauge]]|190|180.}}}}
{{Version history item|S3|4.1.0|
* {{Buff|Reduced the scatter of shots while on land by approximately 17%: 6 degrees → 5 degrees.
** This also includes midair shot-scatter reduction from the [[Intensify Action]] gear ability. The midair ink scatter will now be closer to the effect while shooting on land.}}}}
{{Version history item|S3|5.0.0|
* {{Nerf|Points to fill [[special gauge]]|180|190.}}}}
{{Version history item|S3|6.1.0|
* {{Buff|Maximum Damage has been increased from 28.0 to 30.0}}
* {{Nerf|Points to fill [[special gauge]]|190|200.}}}}}}
 
===Quotes===
{{SheldonsIntroduction|game=Splatoon 3|The '''N-ZAP '85''' is a [[shooter]] with excellent [[ink]] efficiency and rapid-fire capability! And, um... its power is certainly... adequate. Sorry - I hate to say anything negative, but this [[weapon]] doesn't pack the biggest punch. But that's OK! It's fast enough to send your enemies scrambling... and that's when you hit 'em with the [[Suction Bomb]]s. Fire up the [[Tacticooler]] to energize your squad for a big push, and you've got a nimble loadout that's built for teamwork. It's what makes the dream work!}}
 
===Badges===
{{Main|Badge#Weapon freshness}}
Reaching certain [[Freshness (stars)|Freshness]] levels with the N-ZAP '85 will reward the player with special [[badge]]s that they can use on their [[Splashtag]].
{| class="wikitable sitecolor-s3"
! colspan="3" |N-ZAP '85 [[Badge]]s
|-
|[[File:S3 Badge N-ZAP '85 4.png|32x32px]]||4★ N-ZAP '85 User
|-
|[[File:S3 Badge N-ZAP '85 5.png|32x32px]]||5★ N-ZAP '85 User
|}
 
===Gallery===
<gallery>
Inklings and Octolings With Shooter Weapons.jpg|The top right Octoling wields the N-ZAP '85.
S3 Weapon Main N-ZAP '85 2D Current.png|2D icon.
S3 Tableturf Battle card N-ZAP '85.png|The [[Tableturf Battle|Tableturf]] [[List of Tableturf Battle cards in Splatoon 3|card]] icon of the N-ZAP '85.
</gallery>
 
==Strategy==
''For competitive tips about the N-ZAP '85''
{{Strategy}}
 
==Trivia==
*In {{S}}, the N-ZAP '85 was the first post-release weapon to added.
*In the [[Splatoon (manga)|''Splatoon'' manga]] series, this weapon is wielded by [[Army (character)|Army]].
*This is one of the weapons available to use in the ''[[Splatoon 3 Splatfest World Premiere]]''
*When [[Tacticooler]] comes up on Judd's Advice, the player is equipped with the N-ZAP '85 for the [[Judd's Trial]].
*Across all three games, the N-ZAP '85 has a bomb as its sub and various forms of a support-based [[Special weapon|special]].
 
==Etymology==
N-ZAP '85 is a shortened form of ''NES Zapper 1985''. '''85'' is based on the year the original NES Zapper model was released.
N-ZAP '85 is a shortened form of ''NES Zapper 1985''. '''85'' is based on the year the original NES Zapper model was released.


The N-ZAP '85 has the same name origin in all regions.
The N-ZAP '85 has the same name origin in all regions.


=== Names in other languages ===
===Names in other languages===
{{Foreignname
{{Localized name
|Jap=N-ZAP85
|Jap=N-ZAP85
|JapM=Shortened form of "NES Zapper 1985"
|JapM=Shortened form of "NES Zapper 1985"
Line 264: Line 431:
|Spa=N-ZAP 85
|Spa=N-ZAP 85
|SpaM=Same as English name
|SpaM=Same as English name
|Chi=N-ZAP85
|ChiM=Same as Japanese name
|Kor=N-ZAP85
|KorM=Same as Japanese name
|Internal=Shooter_QuickMiddle_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref>
|InternalM=
}}
}}


== References ==
==References==
<references />
<references />


{{Navbox/S Weapons}}
{{Navbox/S Weapons}}
{{Navbox/S2 Weapons}}
{{Navbox/S2 Weapons}}
{{Navbox/S3 Weapons}}


[[Category:Splatoon Version 1.0.0]]
[[Category:Splatoon Version 1.0.0]]
[[Category:Splatoon 2 Version 1.0.0]]
[[Category:Splatoon 2 Version 1.0.0]]
[[Category:Splatoon 3 Version 1.0.0]]
[[es:N-ZAP 85]]

Latest revision as of 23:32, 2 May 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The N-ZAP '85 is a main weapon in the Splatoon series, created by the weapon brand Nintendo (not to be confused with the company).

It has a high fire rate and takes four hits to splat an opponent. It highly resembles the original North American NES Zapper, an accessory for the Nintendo Entertainment System released in 1985, hence its name.

Appearance

The N-ZAP '85 consists of a mid-length gray barrel connected to a gray handhold with a white body. The sides of the body have the Nintendo logo printed in red, with one side also having the word "Zapper" and a copyright for the year 1985 printed. Notably, this text is all in English lettering, rather than the Inkling language, as it matches the decals of the real world NES Zapper exactly. Attached to the weapon's handhold is a red trigger.

Splatoon

RotM Icon Cuttlefish square.png
Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
N-ZAP '85

N-ZAP '85

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Echolocator.png Echolocator
Special points
Special depletion Special gauge 40%
Range
50 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 5
Cost Cash 3,500
Requirement
Added in 2 June 2015
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants N-ZAP '89 N-ZAP '89
N-ZAP '83 N-ZAP '83

The N-ZAP '85 was the first weapon to be added post-release. It was released on 2 June 2015 at 02:00 UTC,[1] alongside the stage Port Mackerel and Ranked Battles. It is weaker than the Splattershot but it makes up for it with a higher fire rate. It comes with Splat Bombs and the Echolocator.

Data

  • The N-ZAP '85 is a middleweight weapon.
  • Each shot consumes 0.8% of the ink tank capacity.
    • This allows players to fire 125 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
  • Ink droplets occur every 100 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.65 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.8 units.

[2]

Version history

Version Adjustments
2.2.0
  • Walk speed while firing increased by 11%.
2.7.0
  • The radius of the droplets that fall before the shot hits has been increased by about 7%.
  • Intervals between the droplets that fall before the shot hits have been reduced.
  • Special gauge loss: 50% → as low as 40%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The N-ZAP '85 is a Shooter with excellent ink efficiency and rapid-fire capability! Its attack power isn't all that, but it's fabulous at quickly charging up the Echolocator special weapon. Combined with Splat Bombs, this set caters to fighters who like to cover a lot of ground in battle!(NA)[a]

S Sheldon Artwork.png
Sheldon's Introduction

The N-ZAP '85 is a Shooter that boasts incredible ink efficiency and rapid-firing capability! Its attack power is low, but it excels at hounding foes long after their weapons have run out of ink! With the Echolocator and Splat Bombs, this set suits fighters who like to cover a lot of ground in battle!(EU/OC)[b]

Each shot is kind of weak, but the high rate of fire makes up for it. This weapon's popularity is due not only to its helpful special but also to its snazzy futuristic design.
— In-Game Description
A new weapon called the N-ZAP '85 has been added to Splatoon! It's apparently based on the design of something called the NES Zapper that was released in 1985? Doesn't ring a bell. While it's not the most powerful weapon out there, it's got a great rate of fire and it comes in a set with Splat Bombs and the Echolocator.
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

N-ZAP '85
S2 Weapon Main N-ZAP '85.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 200p
Special depletion
Range
50 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 9
Cost Cash 7,100
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants N-ZAP '89 N-ZAP '89
N-ZAP '83 N-ZAP '83

The N-ZAP '85 returns in Splatoon 2, looking identical to how it did in the first game. It comes with Suction Bombs and Ink Armor.

It appears in one Octo Expansion station:

Data

  • The N-ZAP '85 is a lightweight weapon.
  • The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.84 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The N-ZAP '85 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
    • After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 110 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.48 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 11.6 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[3][4]

Version history

Version Adjustments
Base game
  • Shot deviation angle while jumping: 15 degrees → 12 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Droplet rate: 1.65 → 1.4
  • Distance between droplets: 100 units → 110 units
  • Near droplet paint radius: 19.2 units → 18 units
  • Far droplet paint radius: 18 units → 16 units
  • Droplet paint radius: 12.8 units → 11.6 units
1.1.2
1.3.0
  • Points to fill special gauge: 200 → 190
1.4.0
  • Changed to match the faster movement speed and swim speed when not shooting of weapons like the Sploosh-o-matic and Splattershot Jr.
    • Weight class: Middleweight → lightweight
  • Increased movement speed while shooting by roughly 5%.: 0.8 → 0.84
  • Made it easier to ink the area around your feet.
    • If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.
2.2.0
  • Special points: 190 → 210
4.2.0
  • Reduce the interval between firing and when you're able to become a squid/octopus or use sub weapon by 3/60 of a second.
4.4.0
  • Reduced the time to shoot from squid/octopus form by 1/60 of a second.
4.6.0
  • Painting radius around your feet increased by 6%.
  • Main Power Up effectiveness increased with less gear slots.
4.7.0
  • When using Main Power Up, in addition to the previous effects, the accuracy when firing on the ground increases.
  • Points to fill special gauge: 210 → 200
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The N-ZAP '85 is a shooter with excellent ink efficiency and rapid-fire capability! Its attack power isn't all that, but you can use its features to ink turf quickly as you pursue your opponents! Use the Suction Bombs to further stick it to the baddies, and as you close in on them, pop your Ink Armor and watch them squirm! This weapon is the very definition of "reliable." I recommend it for players who put a big emphasis on ink coverage!

Gallery

Demonstration

Splatoon 3

N-ZAP '85

N-ZAP '85

Basic information
Category Main
Class S3 Icon Shooter.png Shooter
Sub S3 Weapon Sub Suction Bomb Flat.png Suction Bomb
Special S3 Weapon Special Tacticooler.png Tacticooler
Special points 200p
Special depletion
Range
50 / 100
Damage
29 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 6
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 30
30 (S3 Icon Mr Grizz.png SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant N-ZAP '89 N-ZAP '89

The N-ZAP '85 returns in Splatoon 3, looking identical to how it did in the previous games. Its kit consists of Suction Bombs and the Tacticooler.

It appears in 2 missions in Alterna:

Data

  • The N-ZAP '85 is a lightweight weapon.
  • The matchmaking range is 12.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 0.8% per shot, allowing the user to fire for 10.42 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 3 frames.
  • When firing while moving, the player's movement speed is set to 0.084 units per frame.
  • Each shot has a base damage of 30 and minimum damage of 15.
  • If a shot is in the air for more than 8 frames after being fired, it will lose about 0.94 damage per frame until it reaches 15 damage at frame 24.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 5 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 2.2 units per frame for 4 frames. Shots travel straight for 8.8 distance units.
    • After that, the shot's velocity is set to 1.4495 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 10.94 units.
    • This number may vary at different firing angles.

[5]

Version history

Version Adjustments
2.0.0
3.0.0
4.1.0
  • Reduced the scatter of shots while on land by approximately 17%: 6 degrees → 5 degrees.
    • This also includes midair shot-scatter reduction from the Intensify Action gear ability. The midair ink scatter will now be closer to the effect while shooting on land.
5.0.0
6.1.0
  • Maximum Damage has been increased from 28.0 to 30.0
  • Points to fill special gauge: 190 → 200.

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

The N-ZAP '85 is a shooter with excellent ink efficiency and rapid-fire capability! And, um... its power is certainly... adequate. Sorry - I hate to say anything negative, but this weapon doesn't pack the biggest punch. But that's OK! It's fast enough to send your enemies scrambling... and that's when you hit 'em with the Suction Bombs. Fire up the Tacticooler to energize your squad for a big push, and you've got a nimble loadout that's built for teamwork. It's what makes the dream work!

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the N-ZAP '85 will reward the player with special badges that they can use on their Splashtag.

N-ZAP '85 Badges
S3 Badge N-ZAP '85 4.png 4★ N-ZAP '85 User
S3 Badge N-ZAP '85 5.png 5★ N-ZAP '85 User

Gallery

Strategy

For competitive tips about the N-ZAP '85

Click to view the strategy for N-ZAP '85. View the strategy page.

Trivia

Etymology

N-ZAP '85 is a shortened form of NES Zapper 1985. '85 is based on the year the original NES Zapper model was released.

The N-ZAP '85 has the same name origin in all regions.

Names in other languages

Language Name Meaning
Japan Japanese N-ZAP85 Shortened form of "NES Zapper 1985"
Netherlands Dutch N-ZAP '85 Same as English name
CanadaFrance French N-ZAP 85 Same as English name
Germany German N-ZAP85 Same as English name
Italy Italian N-ZAP85 Same as English name
Russia Russian N-ZAP 85 Same as English name
SpainMexico Spanish N-ZAP 85 Same as English name
China Chinese N-ZAP85 Same as Japanese name
South Korea Korean N-ZAP85 Same as Japanese name
Translate logo.svg Internal Shooter_QuickMiddle_00[6]

References