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{{for|the character from the [[Splatoon (manga)|''Splatoon'' manga]]|Splatterscope (character)}} | |||
== ''Splatoon'' == | The '''Splatterscope''' is a [[main weapon]] in the {{Ss}}. | ||
The Splatterscope is a [[Splat Charger]] with a scope attached. Compared to the scopeless version, it has enhanced range and a zoomed view for greater aiming precision, but players have their field of vision limited by the scope, and it can not store its charge in [[mobility#Running and swimming|swim form]]. Besides all of this, all other stats are the same as the Splat Charger, and it shares its [[Sub weapon|sub]] and [[Special weapon|special]] weapons. | |||
== Appearance == | |||
The Splatterscope is nearly identical in appearance to the [[Splat Charger]]. The only difference between the two is that the Splatterscope has a scope attached to the back end of the barrel. | |||
==''Splatoon''== | |||
{{Retired|article}} | |||
{{Infobox/Weapon | {{Infobox/Weapon | ||
|game | |game = Splatoon | ||
|category | |category = Main | ||
|class | |class = Charger | ||
|sub | |sub = Splat Bomb | ||
|special | |special = Bomb Rush | ||
|level | |level = 13 | ||
|cost | |cost = 3,500 | ||
|base | |base = 40–80 (Partial charge)<br>160 (Full charge) | ||
|ink | |ink = 2.25% (No charge)<br>18% (Full charge) | ||
|depletion = 75% | |depletion = 75% | ||
|range | |range = 90 | ||
|charge_speed = 50 | |charge_speed = 50 | ||
|mobility | |mobility = 35 | ||
|alt1=Kelp Splatterscope | |alt1 = Kelp Splatterscope | ||
|alt2=Bento Splatterscope | |alt2 = Bento Splatterscope | ||
|introduced = ''Initial Release'' ({{ver|s|1.0.0}}) | |||
}} | }} | ||
The Splatterscope comes | The Splatterscope comes with [[Splat Bomb]]s and the [[Bomb Rush]]. | ||
===Data=== | |||
<section begin=data1 />{{Charger data S | |||
| mobility class = middle | |||
| mMinDistance = 90.00000000 | |||
| mMaxDistance = 200.00000000 | |||
| mFullChargeDistance = 286.00000000 | |||
| mMinChargeFrame = 8 | |||
| mMaxChargeFrame = 60 | |||
| mEmptyChargeTimes = 3 | |||
| mFreezeFrmL = 1 | |||
| mInitVelL = 12.00000000 | |||
| mFreezeFrmH = 1 | |||
| mInitVelH = 35.29000092 | |||
| mInitVelF = 48.00000000 | |||
| mInkConsume = 0.18000001 | |||
| mMoveSpeed = 0.20000000 | |||
| mVelGnd_DownRt = 0.20000000 | |||
| mVelGnd_Bias = 0.50000000 | |||
| mJumpGnd = 0.69999999 | |||
| mMaxChargeSplashPaintRadius = 18.50000000 | |||
| mPaintNearR_WeakRate = 0.44999999 | |||
| mPaintRateLastSplash = 1.60000002 | |||
| mMinChargeDamage = 0.40000001 | |||
| mMaxChargeDamage = 1.00000000 | |||
| mFullChargeDamage = 1.60000002 | |||
| mSplashBetweenMaxSplashPaintRadiusRate = 1.58000004 | |||
| mSplashBetweenMinSplashPaintRadiusRate = 1.32000005 | |||
| mSplashDepthMinChargeScaleRateByWidth = 3.00000000 | |||
| mSplashDepthMaxChargeScaleRateByWidth = 1.00000000 | |||
| mSplashNearFootOccurChargeRate = 0.16599999 | |||
| mSplashSplitNum = 1 | |||
| mSniperCameraMoveStartChargeRate = 0.50000000 | |||
| mSniperCameraMoveEndChargeRate = 1.00000000 | |||
| mSniperCameraFovy = 28.00000000 | |||
| mSniperCameraPlayerAlphaChargeRate = 0.50000000 | |||
| mSniperCameraPlayerInvisibleChargeRate = 0.85000002 | |||
| mMinChargeColRadiusForPlayer = 1.00000000 | |||
| mMaxChargeColRadiusForPlayer = 1.00000000 | |||
| mMinChargeHitSplashNum = 0 | |||
| mMaxChargeHitSplashNum = 8 | |||
| mMaxHitSplashNumChargeRate = 0.54000002 | |||
}}<ref>''Splatoon'' - ChargeShotNormalScope.params</ref><section end=data1 /> | |||
=== Version history === | ===Version history=== | ||
{{version history box|S| | {{version history box|S| | ||
{{version history item|S|2.7.0| | {{version history item|S|2.7.0| | ||
*{{nerf|Special gauge loss|50%|up to 75%}} | * {{nerf|[[Special gauge]] loss|50%|up to 75%.}} | ||
*{{nerf|Range when not fully charged reduced to match that of the Splat Charger.}} | * {{nerf|Range when not fully charged reduced to match that of the [[Splat Charger]].}} | ||
*{{buff|Range when fully charged increased by about 4%.}} | * {{buff|Range when fully charged increased by about 4%.}} | ||
}}}} | }}}} | ||
=== Gallery === | === Quotes === | ||
{{SheldonsIntroduction|game=Splatoon|The '''Splatterscope''' is a Splat Charger with an added scope for effective long-distance aiming. | |||
It's great for hitting far-off targets, but your view is narrow while charging, so careful where you use it!{{NA}}}} | |||
{{QuoteW|A Splat Charger fitted with a scope to allow for precision aiming. The range has been increased, but the field of vision is rather narrow.|In-Game Description}} | |||
;Notes | |||
{{note list}} | |||
===Gallery=== | |||
<gallery> | <gallery> | ||
S Splatterscope promo render.jpg|Promotional image | |||
Splatoon - Splatterscope.png|3D art. | |||
JPTSplatterscope.png| | WiiU Splatoon char 04.png|3D art of an [[Inkling]] girl firing the Splatterscope. | ||
Splatterscope.png|3D art. | |||
Splatterscope1.png|An Inkling girl aiming the Splatterscope in the [[test range]]. | |||
JPTSplatterscope.png|2D art of an Inkling holding the Splatterscope. | |||
The Art of Splatoon Japanese cover.jpg|An Inkling girl holding the Splatterscope (upper left) on the cover of ''[[The Art of Splatoon]]''. | |||
Splatterscope HQ.png|SplatNet icon | |||
</gallery> | </gallery> | ||
=== Demonstration === | ===Demonstration=== | ||
<embedvideo service="youtube">https://www.youtube.com/watch?v=DpRj04mdFw8</embedvideo> | <embedvideo service="youtube">https://www.youtube.com/watch?v=DpRj04mdFw8</embedvideo> | ||
{{clrns}} | {{clrns}} | ||
== ''Splatoon 2'' == | ==''Splatoon 2''== | ||
{{Infobox/Weapon | {{Infobox/Weapon | ||
|game | |game = Splatoon 2 | ||
|category | |3d-image-1 = S2 Weapon Main Splatterscope | ||
|class | |category = Main | ||
|sub | |class = Charger | ||
|special | |sub = Splat Bomb | ||
|level | |special = Sting Ray | ||
|cost | |level = 15 | ||
|base | |cost = 11,400 | ||
|ink | |base = 40–80 (Partial charge)<br>160 (Full charge) | ||
|points | |ink = 2.25% (No charge)<br>18% (Full charge) | ||
|range | |points = 220 | ||
|range = 91 | |||
|charge_speed = 50 | |charge_speed = 50 | ||
|mobility | |mobility = 30 | ||
|alt1=Firefin Splatterscope | |alt1 = Firefin Splatterscope | ||
|alt2=Kensa Splatterscope | |alt2 = Kensa Splatterscope | ||
|introduced =''Initial Release'' ({{ver|S2|1.0.0}}) | |||
}} | }} | ||
The Splatterscope returns for | The Splatterscope returns for {{S2}}, with visual changes. It was not given the charge holding feature that the [[Splat Charger]] and other [[charger]]s were given. It comes with [[Splat Bomb]]s and [[Sting Ray]]. | ||
* Unlike [[Damage Up]] in ''Splatoon'', while [[Main Power Up]] increases damage, it does not allow shots below full charge to reach 100.0 damage. | |||
It appears in two ''Octo Expansion'' Stations: | |||
* {{OctoExpansionStation|G|05}} [[Bustalicious Station]] | |||
* {{OctoExpansionStation|H|04}} [[Shooter McStation]] | |||
===Data=== | |||
<section begin=data2 />{{Charger data S2 | |||
| ink saver level = middle | |||
| mobility class = middle | |||
| stealth acceleration = middle | |||
| main power up effect = Increases damage. | |||
| shoot move velocity type = B | |||
| matchmaking range = 280 | |||
|AirChargeRateByEmpty = 1 | |||
|ChargeKeepAnytime = FALSE | |||
|ChargeKeepSniperCameraMoveFrm = 15 | |||
|ChargeKeepSniperCameraMoveStartFrm = 5 | |||
|ChargeKeepSquideMuzzleOffset = -3.5,1.6,19.45 | |||
|CoopFullChargeDamage = 3000 | |||
|CoopFullChargeInkConsume = 0.18 | |||
|CoopFullChargeSplashPaintRadius = 18.5 | |||
|CoopMaxChargeDamage = 1500 | |||
|CoopMaxChargeInkConsume = 0.18 | |||
|CoopMinChargeDamage = 500 | |||
|CoopMinChargeInkConsume = 0.0225 | |||
|EmptyChargeTimes = 3 | |||
|FreezeFrmFullCharge = 1 | |||
|FreezeFrmMinCharge = 1 | |||
|FullChargeDamage = 1600 | |||
|FullChargeDamageRate_MWPUG_High = 1.2 | |||
|FullChargeDamageRate_MWPUG_Mid = 1.1 | |||
|FullChargeDamage_MWPUG_Max = 3000 | |||
|FullChargeDistance = 260.37 | |||
|FullChargeDistance_MWPUG_High = 0 | |||
|FullChargeDistance_MWPUG_Mid = 0 | |||
|FullChargeFrame = 60 | |||
|FullChargeInkConsume = 0.18 | |||
|FullChargePaintRadiusRateGroundToOther = 1.8 | |||
|FullChargePaintRadiusRateLastSplashToOther = 1.5 | |||
|FullChargePierce = TRUE | |||
|FullChargeSplashPaintRadius = 17.5 | |||
|InitVelFullCharge = 48 | |||
|InitVelMaxCharge = 48 | |||
|InitVelMinCharge = 24 | |||
|JumpGnd = 0.7 | |||
|MaxChargeColRadiusForPlayer = 1 | |||
|MaxChargeDamage = 800 | |||
|MaxChargeHitSplashNum = 8 | |||
|MaxChargeInkConsume = 0.18 | |||
|MaxChargePaintRadiusRateGroundToOther = 1.5 | |||
|MaxChargePaintRadiusRateLastSplashToOther = 1.5 | |||
|MaxChargePaintRadiusRateToFull = 1 | |||
|MaxDistance = 240.37 | |||
|MaxDistance_MWPUG_High = 0 | |||
|MaxDistance_MWPUG_Mid = 0 | |||
|MaxHitSplashNumFrame = 32 | |||
|MinChargeColRadiusForPlayer = 1 | |||
|MinChargeDamage = 400 | |||
|MinChargeFrame = 8 | |||
|MinChargeHitSplashNum = 0 | |||
|MinChargeInkConsume = 0.0225 | |||
|MinChargePaintRadiusRateGroundToOther = 1 | |||
|MinChargePaintRadiusRateLastSplashToOther = 1.5 | |||
|MinChargePaintRadiusRateToFull = 0.5 | |||
|MinDistance = 90.33 | |||
|MinMaxChargeDamageRate_MWPUG_High = 1.2 | |||
|MinMaxChargeDamageRate_MWPUG_Mid = 1.1 | |||
|MinMaxChargeDamage_MWPUG_Max = 999 | |||
|MoveSpeed = 0.2 | |||
|PreDelayFrm_KeepCharge = 25 | |||
|PreDelayFrm_KeepChargePre = 20 | |||
|SniperCameraFovy = 28 | |||
|SniperCameraMoveEndChargeRate = 1 | |||
|SniperCameraMoveStartChargeRate = 0.5 | |||
|SniperCameraPlayerAlphaChargeRate = 0.5 | |||
|SniperCameraPlayerInvisibleChargeRate = 0.85 | |||
|SplashBetweenFullChargePaintRadiusRate = 1.32 | |||
|SplashBetweenMaxChargePaintRadiusRate = 1.5 | |||
|SplashBetweenMinChargePaintRadiusRate = 1.75 | |||
|SplashDepthFullChargeScaleRateByWidth = 1 | |||
|SplashDepthMaxChargeScaleRateByWidth = 1 | |||
|SplashDepthMinChargeScaleRateByWidth = 3.5 | |||
|SplashNearFootMaxDistanceXZ = 23 | |||
|SplashNearFootOccurChargeRate = 0 | |||
|SplashPaintRadiusRate_MWPUG_High = 1 | |||
|SplashPaintRadiusRate_MWPUG_Mid = 1 | |||
|SplashSplitNum = 1 | |||
|SquidChangeReduceWaitFullFrame = 0 | |||
|VelGnd_Bias = 0.5 | |||
|VelGnd_DownRt = 0.2 | |||
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><section end=data2 /> | |||
=== Version history === | ===Version history=== | ||
{{version history box|S2| | {{version history box|S2| | ||
{{version history item|S2|base| | {{version history item|S2|base| | ||
* {{buff|Range when not fully charged is no longer reduced to match that of the Splat Charger.}} | * {{buff|Range when not fully charged is no longer reduced to match that of the [[Splat Charger]].}} | ||
*{{nerf|Range decreased by about 9%.}} | * {{nerf|Range decreased by about 9%.}} | ||
**{{nerf|Max range|286 units|260.37 units}} | ** {{nerf|Max range|286 units|260.37 units.}} | ||
* {{Nerf|Maximum damage without full charge|100 | * {{Nerf|Maximum damage without full charge|100|80.}} | ||
* {{Nerf|Time taken to fully charge increased by 4/60 seconds.}} | * {{Nerf|Time taken to fully charge increased by 4/60 seconds.}} | ||
* {{Nerf|There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.}} | * {{Nerf|There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.}}}} | ||
}} | |||
{{version history item|S2|1.2.0| | {{version history item|S2|1.2.0| | ||
*{{buff|Time taken to fully charge reduced by 4/60 seconds.}} | * {{buff|Time taken to fully charge reduced by 4/60 seconds.}}}} | ||
}} | |||
{{version history item|S2|1.3.0| | {{version history item|S2|1.3.0| | ||
*{{nerf|Points to fill special gauge|180|190}} | * {{nerf|Points to fill [[special gauge]]|180|190.}}}} | ||
}} | |||
{{version history item|S2|1.4.0| | {{version history item|S2|1.4.0| | ||
*{{buff|Increased damage dealt to opposing | * {{buff|Increased damage dealt to opposing [[Baller]]s when flinging [[ink]] by roughly 30%.}}}} | ||
}} | |||
{{version history item|S2|2.0.0| | {{version history item|S2|2.0.0| | ||
* {{Buff|Increased the amount of ink splattered by each shot when it hits the ground.}} | * {{Buff|Increased the amount of ink splattered by each shot when it hits the ground.}}}} | ||
}} | |||
{{version history item|S2|3.0.0| | {{version history item|S2|3.0.0| | ||
* {{Buff|Area at | * {{Buff|Area at player's feet will now always be inked when firing.}}}} | ||
}}{{version history item|S2|4.1.0| | |||
*{{nerf|Points to fill special gauge|190|200}} | {{version history item|S2|4.1.0| | ||
}} | * {{nerf|Points to fill special gauge|190|200.}}}} | ||
{{version history item|S2|4.2.0| | {{version history item|S2|4.2.0| | ||
* {{Nerf|Points to fill special gauge|200|210}} | * {{Nerf|Points to fill special gauge|200|210.}}}} | ||
}} | |||
{{version history item|S2|4.3.0| | {{version history item|S2|4.3.0| | ||
* {{nerf|Slightly narrowed the spread of ink created by shots.}} | * {{nerf|Slightly narrowed the spread of ink created by shots.}}}} | ||
{{version history item|S2|4.8.0| | |||
* {{nerf|Points to fill special gauge|210|220.}}}} | |||
{{version history item|S2|5.1.0| | |||
* {{nerf|Slightly narrowed the area covered by ink droplets from fired shots.}}}} | |||
{{version history item|S2|5.2.0| | |||
* {{nerf|Very slightly narrowed the width of the area inked by a fully charged shot|15.6 units|14.825 units.}} | |||
* The area inked remains unchanged for models without scopes (listed below). | |||
** [[Splat Charger]] | |||
** [[Firefin Splat Charger]] | |||
** [[Kensa Charger]] | |||
** [[Hero Charger Replica]] | |||
* The area inked remains unchanged for all shots that are not fully charged.}} | |||
}} | }} | ||
=== Gallery === | ===Quotes=== | ||
{{SheldonsIntroduction|game=Splatoon 2|The '''Splatterscope''' is a Splat Charger with an added scope for more effective long-distance aiming. It's great for hitting far-off targets, but your view is narrow while charging, so careful where you use it! Also, that fancy scope there takes up space, so something had to go. In this case, we had to nix the ability to '''store your charge'''. But hey, if you like to stay safe and shoot from afar, this could be the charger for you! And the Splat Bombs and Sting Ray make this special scoped model worth a try, eh?}} | |||
===Gallery=== | |||
<gallery> | <gallery> | ||
S2 purple Inkling boy with Splatterscope.png | S2 purple Inkling boy with Splatterscope.png|An [[Inkling]] boy with the Splatterscope. | ||
S2 Splatterscope promo render.jpg|Promotional image | |||
S2 Splatterscope promo 1.jpg|Holding the Splatterscope. | |||
S2 Splatterscope promo 2.jpg|Shooting [[ink]]. | |||
</gallery> | </gallery> | ||
=== Demonstration === | ===Demonstration=== | ||
<embedvideo service="youtube">https:// | <embedvideo service="youtube">https://youtu.be/NMGHTYQ43WQ</embedvideo> | ||
{{clrns}} | {{clrns}} | ||
== | ==''Splatoon 3''== | ||
* | {{Infobox/Weapon | ||
|game = Splatoon 3 | |||
|category = Main | |||
|size = 256px | |||
|class = Charger | |||
|sub = Splat Bomb | |||
|special = Ink Vac | |||
|level = 10 | |||
|base = 40–80 (Partial charge) <br> 160 (Full charge) <br> 50-150 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Partial charge) <br> 300 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Full charge) | |||
|points = 190 | |||
|range = 91 | |||
|charge_speed=50 | |||
|mobility = 30 | |||
|alt1 = Z+F Splatterscope | |||
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}}) | |||
}} | |||
The Splatterscope returns in {{S3}} with a new design and has [[Splat Bomb]] and [[Ink Vac]], matching the [[Splat Charger]]. | |||
It appears in only one mission in [[Alterna]]: | |||
* {{RotMMission|06|11}} [[Don't Tease with the Keys]] | |||
===Data=== | |||
<section begin=data3 />{{Charger data S3 | |||
| matchmaking range = 28 | |||
| mobility class = middle | |||
| muzzle pos x = 0 | |||
| muzzle pos y = 0.17819 | |||
| muzzle pos z = 1.71745 | |||
| CollisionParam $type = spl__BulletSimpleCollisionParam | |||
| EndRadiusForField = 0.02 | |||
| EndRadiusForPlayer = 0.1 | |||
| InitRadiusForField = 0.02 | |||
| InitRadiusForPlayer = 0.1 | |||
| DamageParam $type = spl__BulletChargerDamageParam | |||
| ValueFullCharge = 1600 | |||
| ValueMaxCharge = 800 | |||
| ValueMinCharge = 400 | |||
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp | |||
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting | |||
| MoveParam $type = spl__BulletChargerMoveParam | |||
| DistanceFullCharge = 26.037 | |||
| DistanceMaxCharge = 24.037 | |||
| DistanceMinCharge = 9.033 | |||
| SpawnSpeedFullCharge = 4.8 | |||
| SpawnSpeedMaxCharge = 4.8 | |||
| SpawnSpeedMinCharge = 2.4 | |||
| PaintParam $type = spl__BulletChargerPaintParam | |||
| RadiusFullCharge = 3.085 | |||
| RadiusMaxCharge = 2.719 | |||
| RadiusMinCharge = 0.906 | |||
| SplashPaintParam $type = spl__BulletSplashChargerPaintParam | |||
| DepthHalfFullCharge = 1.4825 | |||
| DepthHalfMaxCharge = 1.56 | |||
| DepthHalfMinCharge = 2.73 | |||
| RadiusSpawnNearest = 1.2 | |||
| WidthHalfFullCharge = 1.4825 | |||
| WidthHalfMaxCharge = 1.56 | |||
| WidthHalfMinCharge = 0.78 | |||
| SplashSpawnParam $type = spl__BulletSplashChargerSpawnParam | |||
| OnTopRateFullCharge = 0.34 | |||
| OnTopRateMaxCharge = 0.25 | |||
| OnTopRateMinCharge = 0.125 | |||
| SplashWallHitParam $type = spl__BulletChargerSplashWallHitParam | |||
| SplashWallHitParam PaintRadiusFall = 0.675 | |||
| SplashWallHitParam PaintRadiusFallMaxCharge = 0.675 | |||
| SplashWallHitParam PaintRadiusFallMinCharge = 0.45 | |||
| PaintRadiusGround = 0.4 | |||
| SplashWallHitParam PaintRadiusShock = 0.9 | |||
| SplashWallHitParam PaintRadiusShockMaxCharge = 0.9 | |||
| SplashWallHitParam PaintRadiusShockMinCharge = 0.6 | |||
| FallPeriodFirstFrameMax = 30 | |||
| SplashWallHitParam FallPeriodFirstFrameMin = 15 | |||
| SplashWallHitParam FallPeriodFirstTargetSpeed = 0.04 | |||
| SplashWallHitParam FallPeriodLastFrameMax = 30 | |||
| FallPeriodLastFrameMin = 15 | |||
| SplashWallHitParam FallPeriodSecondTargetSpeed = 0.05 | |||
| WallDropCollisionPaintParam $type = spl__BulletChargerWallDropCollisionPaintParam | |||
| PaintRadiusFall = 1.2 | |||
| PaintRadiusFallMaxCharge = 1.2 | |||
| PaintRadiusFallMinCharge = 0.8 | |||
| PaintRadiusShock = 1.8 | |||
| PaintRadiusShockMaxCharge = 1.8 | |||
| PaintRadiusShockMinCharge = 1.2 | |||
| WallDropMoveParam $type = spl__BulletWallDropMoveParam | |||
| FallPeriodFirstFrameMin = 15 | |||
| FallPeriodFirstTargetSpeed = 0.04 | |||
| FallPeriodLastFrameMax = 30 | |||
| FallPeriodSecondTargetSpeed = 0.05 | |||
| WeaponParam $type = spl__WeaponChargerParam | |||
| FreezeFrameFullCharge = 1 | |||
| FreezeFrameMinCharge = 1 | |||
| InkConsumeFullCharge = 0.18 | |||
| InkConsumeMinCharge = 0.0225 | |||
| JumpHeightFullCharge = 0.07 | |||
| MoveJumpDownBias = 0.5 | |||
| MoveSpeedFullCharge = 0.02 | |||
| WeaponScopeParam $type = spl__WeaponScopeParam | |||
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat3/database.html ''Splatoon 3'' - Weapon and Gear Database]</ref><section end=data3 /> | |||
===Version history=== | |||
{{Version history box|S3| | |||
{{Version history item|S3|7.2.0| | |||
* {{buff|Points to fill [[special gauge]]: 200 → 190}}}}}} | |||
===Quotes=== | |||
{{SheldonsIntroduction|game=Splatoon 3|The '''Splatterscope''' is a [[Splat Charger]] with an added scope for more effective long-distance aiming. It's great for hitting far-off targets, but your view is narrow while charging, so be extra careful! Also, that fancy scope there takes up space, so something had to go. In this case, we had to nix the ability to store your charge. But hey, if you like to stay safe and shoot from afar, this could be the [[charger]] for you! When you're not scoping and sniping, you've also got [[Splat Bomb]]s and the [[Ink Vac]] at your disposal, so this is a more balanced set than it would appear. Give it a try!}} | |||
===Badges=== | |||
{{Main|Badge#Weapon freshness}} | |||
Reaching certain [[Freshness (stars)|Freshness]] levels with the Splatterscope will reward the player with special [[badge]]s that they can use on their [[Splashtag]]. | |||
{| class="wikitable sitecolor-s3" | |||
!colspan="3"|Splatterscope [[Badge]]s | |||
|- | |||
|[[File:S3 Badge Splatterscope 4.png|32x32px]]||4★ Splatterscope User | |||
|- | |||
|[[File:S3 Badge Splatterscope 5.png|32x32px]]||5★ Splatterscope User | |||
|} | |||
== | ===Gallery=== | ||
<gallery> | |||
Nintendo Magazine 2022 Summer Splatterscope.png|Splatterscope render from Nintendo Magazine 2022 Summer | |||
S3 Weapon Main Splatterscope 2D Current.png|2D icon | |||
S3 Tableturf Battle card Splatterscope.png|[[Tableturf Battle]] card art | |||
</gallery> | |||
== | ==Strategy== | ||
''For competitive tips about the Splatterscope'' | |||
{{Strategy}} | |||
The Splatterscope in ''[[Splatoon | ==Trivia== | ||
* The Splatterscope was one of the weapons that was available to use in the ''[[Splatoon 3 Splatfest World Premiere]]''. | |||
*As of [[Fresh Season 2023]], the Splatterscope is the only weapon (besides the [[Splat Charger]]) to receive only new variants, with its old variants not returning. | |||
== Names in other languages == | ==Names in other languages== | ||
{{ | {{Localized name | ||
|Jap=スプラスコープ | |Jap=スプラスコープ | ||
|JapR=supura sukōpu | |JapR=supura sukōpu | ||
|JapM=Spla-scope | |JapM=Spla-scope | ||
|Dut=Schelpschutter | |Dut=Schelpschutter | ||
|DutM=Shellshooter | |DutM=Shellshooter<ref group="notes">Portmanteau of ''schelp'' ("shell") and ''scherpschutter'' ("sharpshooter")</ref> | ||
|Fre=Concentraceur zoom | |Fre=Concentraceur zoom | ||
|FreM=Concentrated tracer zoom | |FreM=Concentrated tracer zoom | ||
|Ger=Ziel-Konzentrator | |Ger=Ziel-Konzentrator | ||
|GerM=Scope | |GerM=Scope Concentrator | ||
|Ita=Splatter con mirino | |Ita=Splatter con mirino | ||
|ItaM=Splatter with Scope | |ItaM=Splatter with Scope | ||
|Rus=Снайпокрас | |Rus=Снайпокрас | ||
|RusR=Snaypokras | |RusR=Snaypokras | ||
|RusM=From sniper | |RusM=Sniperdye<ref group="notes">From "sniper" and покрасить ''pokrasit''' ("to dye", "to paint")</ref> | ||
|SpaA=Telecargatintas | |SpaA=Telecargatintas | ||
|SpaAM=From the Greek prefix ''tele-'' (distant) | |SpaAM=From the Greek prefix ''tele-'' ("distant"), ''carga'' ("load"), and ''tinta'' ("ink") | ||
|SpaE=Cargatintas con mira | |SpaE=Cargatintas con mira | ||
|SpaEM=Ink Charger with Scope | |SpaEM=Ink Charger with Scope | ||
|ChiS=斯普拉准星枪 | |||
|ChiSR=sīpǔlā zhǔnxīngqiāng (Mandarin) | |||
|ChiSM=Splat Sight Gun | |||
|ChiT=斯普拉準星槍 | |||
|ChiTR=sīpǔlā zhǔnxīngqiāng (Mandarin) | |||
|ChiTM=Splat Sight Gun | |||
|Kor=스플랫 스코프 | |||
|KorR=seupeullaes seukopeu | |||
|KorM=Same as Japanese name | |||
|Internal=Charger_NormalScope_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref> | |||
|InternalM= | |||
}} | }} | ||
{{Navbox/ | === Translation notes === | ||
{{Navbox/ | {{note list}} | ||
==References== | |||
<references/> | |||
{{Navbox/S Weapons}} | |||
{{Navbox/S2 Weapons}} | |||
{{Navbox/S3 Weapons}} | |||
[[Category:Splatoon Version 1.0.0]] | [[Category:Splatoon Version 1.0.0]] | ||
[[Category:Splatoon 2 Version 1.0.0]] | [[Category:Splatoon 2 Version 1.0.0]] | ||
[[Category:Splatoon 3 Version 1.0.0]] | |||
[[es:Cargatintas con mira]] |
Latest revision as of 04:52, 26 June 2024
- For the character from the Splatoon manga, see Splatterscope (character).
The Splatterscope is a main weapon in the Splatoon series.
The Splatterscope is a Splat Charger with a scope attached. Compared to the scopeless version, it has enhanced range and a zoomed view for greater aiming precision, but players have their field of vision limited by the scope, and it can not store its charge in swim form. Besides all of this, all other stats are the same as the Splat Charger, and it shares its sub and special weapons.
Appearance
The Splatterscope is nearly identical in appearance to the Splat Charger. The only difference between the two is that the Splatterscope has a scope attached to the back end of the barrel.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | Splat Bomb |
Special | Bomb Rush |
Special depletion | 75% |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 13 |
Cost | 3,500 |
Added in | Initial Release (1.0.0) |
Specifications | |
Base damage | 40–80 (Partial charge) 160 (Full charge) |
Ink consumption | 2.25% (No charge) 18% (Full charge) |
Other variants | Kelp Splatterscope Bento Splatterscope |
The Splatterscope comes with Splat Bombs and the Bomb Rush.
Data
- The Splatterscope is a middleweight weapon.
- Ink consumption scales from 2.4% to 18% depending on the charge level.
- The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- The scoped view begins to appear at 50% charge and becomes fully zoomed in at 100% charge.
- The scope limits the y-axis field of view to 28 degrees.
- The Splatterscope cannot store its charge.
- It takes 1 second to fully charge the weapon.
- When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
- Shots cannot pierce through enemies.
- When charging while moving, the player's movement speed is set to 0.2 units per frame.
- Damage scales from 40 to 100 depending on the charge level. At full charge, the damage is 160.
- Shot velocity scales from 12 to 35.29 units per frame depending on the charge level. At full charge, the velocity is 48 units per frame.
- Shot distance scales from 90 to 200 depending on the charge level. At full charge, the distance is 286.
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Quotes
Sheldon's Introduction
The Splatterscope is a Splat Charger with an added scope for effective long-distance aiming.
It's great for hitting far-off targets, but your view is narrow while charging, so careful where you use it!(NA)[a] |
“ | A Splat Charger fitted with a scope to allow for precision aiming. The range has been increased, but the field of vision is rather narrow. | ” | — In-Game Description
|
- Notes
- ↑ North America
Gallery
-
Promotional image
-
3D art.
-
3D art of an Inkling girl firing the Splatterscope.
-
3D art.
-
An Inkling girl aiming the Splatterscope in the test range.
-
2D art of an Inkling holding the Splatterscope.
-
An Inkling girl holding the Splatterscope (upper left) on the cover of The Art of Splatoon.
-
SplatNet icon
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | Splat Bomb |
Special | Sting Ray |
Special points | 220p |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 15 |
Cost | 11,400 |
Added in | Initial Release (1.0.0) |
Specifications | |
Base damage | 40–80 (Partial charge) 160 (Full charge) |
Ink consumption | 2.25% (No charge) 18% (Full charge) |
Other variants | Firefin Splatterscope Kensa Splatterscope |
The Splatterscope returns for Splatoon 2, with visual changes. It was not given the charge holding feature that the Splat Charger and other chargers were given. It comes with Splat Bombs and Sting Ray.
- Unlike Damage Up in Splatoon, while Main Power Up increases damage, it does not allow shots below full charge to reach 100.0 damage.
It appears in two Octo Expansion Stations:
Data
- The Splatterscope is a middleweight weapon.
- The matchmaking range is 280. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- Ink consumption scales from 2.25% to 18% depending on the charge level.
- The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- The scoped view begins to appear at 50% charge and becomes fully zoomed in at 100% charge.
- The scope limits the y-axis field of view to 28 degrees.
- The Splatterscope cannot store its charge.
- It takes 1 second to fully charge the weapon.
- When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
- When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
- Fully charged shots will pierce opponents.
- When charging while moving, the player's movement speed is set to 0.2 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 160.
- Shot velocity scales from 24 to 48 depending on the charge level.
- Shot distance scales from 90 to 240 depending on the charge level. At full charge, the distance is 260.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.2.0 |
|
1.3.0 |
|
1.4.0 | |
2.0.0 |
|
3.0.0 |
|
4.1.0 |
|
4.2.0 |
|
4.3.0 |
|
4.8.0 |
|
5.1.0 |
|
5.2.0 |
|
Quotes
Sheldon's Introduction
The Splatterscope is a Splat Charger with an added scope for more effective long-distance aiming. It's great for hitting far-off targets, but your view is narrow while charging, so careful where you use it! Also, that fancy scope there takes up space, so something had to go. In this case, we had to nix the ability to store your charge. But hey, if you like to stay safe and shoot from afar, this could be the charger for you! And the Splat Bombs and Sting Ray make this special scoped model worth a try, eh? |
Gallery
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | Splat Bomb |
Special | Ink Vac |
Special points | 190p |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 10 |
Added in | Drizzle Season 2022 (1.1.0) |
Specifications | |
Base damage | 40–80 (Partial charge) 160 (Full charge) 50-150 ( SRNW Partial charge) 300 ( SRNW Full charge) |
Other variant | Z+F Splatterscope |
The Splatterscope returns in Splatoon 3 with a new design and has Splat Bomb and Ink Vac, matching the Splat Charger.
It appears in only one mission in Alterna:
Data
- The Splatterscope is a middleweight weapon.
- The matchmaking range is 28. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- Ink consumption scales from 2.25% to 18% depending on the charge level.
- The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- The Splatterscope cannot store its charge.
- It takes 1 second to fully charge the weapon (60 frames).
- When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
- When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
- The weapon must charge for at least 8 frames before it can release its charge.
- The interval between firing and being able to submerge in ink is 15 frames.
- Fully charged shots will pierce opponents.
- When charging while moving, the player's movement speed is set to 0.02 units per frame.
- Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 160.
- Shot distance scales from 10.75 units to 25.75 units depending on the charge level. At full charge, the distance is 27.75 units.
- The range of charger weapons is impacted by the position of the weapon's muzzle in its model file. These range numbers account for this variation.
Version history
Version | Adjustments |
---|---|
7.2.0 |
|
Quotes
Sheldon's Introduction
The Splatterscope is a Splat Charger with an added scope for more effective long-distance aiming. It's great for hitting far-off targets, but your view is narrow while charging, so be extra careful! Also, that fancy scope there takes up space, so something had to go. In this case, we had to nix the ability to store your charge. But hey, if you like to stay safe and shoot from afar, this could be the charger for you! When you're not scoping and sniping, you've also got Splat Bombs and the Ink Vac at your disposal, so this is a more balanced set than it would appear. Give it a try! |
Badges
- Main article: Badge#Weapon freshness
Reaching certain Freshness levels with the Splatterscope will reward the player with special badges that they can use on their Splashtag.
Splatterscope Badges | ||
---|---|---|
4★ Splatterscope User | ||
5★ Splatterscope User |
Gallery
-
Splatterscope render from Nintendo Magazine 2022 Summer
-
2D icon
-
Tableturf Battle card art
Strategy
For competitive tips about the Splatterscope
View the strategy page. |
Trivia
- The Splatterscope was one of the weapons that was available to use in the Splatoon 3 Splatfest World Premiere.
- As of Fresh Season 2023, the Splatterscope is the only weapon (besides the Splat Charger) to receive only new variants, with its old variants not returning.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | スプラスコープ supura sukōpu |
Spla-scope |
Dutch | Schelpschutter | Shellshooter[a] |
French | Concentraceur zoom | Concentrated tracer zoom |
German | Ziel-Konzentrator | Scope Concentrator |
Italian | Splatter con mirino | Splatter with Scope |
Russian | Снайпокрас Snaypokras |
Sniperdye[b] |
Spanish (NOA) | Telecargatintas | From the Greek prefix tele- ("distant"), carga ("load"), and tinta ("ink") |
Spanish (NOE) | Cargatintas con mira | Ink Charger with Scope |
Chinese (Simplified) | 斯普拉准星枪 sīpǔlā zhǔnxīngqiāng (Mandarin) |
Splat Sight Gun |
Chinese (Traditional) | 斯普拉準星槍 sīpǔlā zhǔnxīngqiāng (Mandarin) |
Splat Sight Gun |
Korean | 스플랫 스코프 seupeullaes seukopeu |
Same as Japanese name |
Internal | Charger_NormalScope_00[5] |
Translation notes
References
- ↑ Splatoon - ChargeShotNormalScope.params
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 3 - Parameter Database
- ↑ Splatoon 3 - Weapon and Gear Database
- ↑ Leanny on GitHub