Splattershot Jr.

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For other types of Splattershot Jr., see Splattershot Jr. (disambiguation).

The Splattershot Jr. is a main weapon in Splatoon and Splatoon 2, coming from the weapon brand Splat. It is the first weapon used by all players, given at the start of the in-game tutorial.

As the beginner weapon, the Splattershot Jr. appropriately has a quick firing rate, a high ink efficiency, and high shot spread, which enables its user to quickly ink large territories. Its loadout always includes both an offensive option and a strong defensive option. Since Version 3.2.0 of Splatoon 2, it is also the first weapon to feature a unique ink tank.

Splatoon

Splattershot Jr.

Splattershot Jr.

Category Main
Class Shooter
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Bubbler.png Bubbler
Level 1
Cost
Availability
Base damage 28
Base duration
Ink consumption 0.5%
Special points
Special depletion Specdep icon.png 60%
Range
32 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variant Custom Splattershot Jr. Custom Splattershot Jr.

The Splattershot Jr. comes in a set with Splat Bombs and the Bubbler.

Data

  • The Splattershot Jr. is a middleweight weapon.
  • Each shot consumes 0.5% of the ink tank capacity.
    • This allows players to fire 200 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it has a fire rate of 5 frames between shots (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 3 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 18 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 40% chance to shoot towards the outer reticle.
    • This means that it takes 4 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel at a rate of 22 units per frame for 3 frames.
    • This gives the weapon an effective range of 66 units.
  • Ink droplets occur every 80 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other ink droplets have a radius of 13.2 units.

[1]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 60%

Quotes

Everyone's got to start somewhere. Good rate of fire and efficient ink use to boot. Not the most accurate of weapons, but it sprays ink so wildly you're bound to hit something!
— In-Game Description
This here is the Splattershot Jr. It’s the first weapon new arrivals to Inkopolis get their hands on when getting their feet wet in Turf War. While not the greatest in terms of range or power, this bad boy has excellent rate of fire and solid ink efficiency. As the "Jr." indicates, it’s a well-rounded weapon that’s just perfect for noobs.

Gallery

Demonstration

Splatoon 2

Splattershot Jr.

Splattershot Jr.

Category Main
Class Shooter
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Level 1
Cost
Availability
Base damage 28
Base duration
Ink consumption 0.43%
Special points 180p
Special depletion
Range
35 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants Custom Splattershot Jr. Custom Splattershot Jr.
Kensa Splattershot Jr. Kensa Splattershot Jr.

The Splattershot Jr. returns once again as the starting weapon, looking identical to how it did in the first game. It comes with Splat Bombs and Ink Armor. As of Version 3.2.0, the Splattershot Jr. and its variants, the Custom Splattershot Jr. and Kensa Splattershot Jr., now have a larger ink tank with 10% more capacity, making it an easier weapon for beginners and experts alike.

Data

  • The Splattershot Jr. is a lightweight weapon.
  • The ink consumption of 0.43% and ink tank capacity of 110% allows players to fire 255 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from squid or octopus form, the first shot takes 10 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 2 frames.
  • When firing continuously, it has a fire rate of 5 frames between shots (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 15 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Splattershot Jr. starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
  • Shots initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
    • After that, the shot's velocity is set to 18.945 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 95 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
  • All other ink droplets have a radius of 12.9 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[2]

Version history

Version Adjustments
Base game
  • Weight class: Middleweight → lightweight
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Shot deviation angle while jumping: 18 degrees → 15 degrees
  • Droplet rate: 1.5 → 1.4
  • Distance between droplets: 80 units → 95 units
  • Near droplet paint radius: 21 units → 19.7 units
  • Far droplet paint radius: 18.5 units → 16.5 units
  • Droplet paint radius: 13.2 units → 12.9 units
2.2.0
  • Made it easier to paint the floor at the player's feet
    • If a paint droplet has not fallen within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
3.2.0
  • Now uses a special ink tank with 10% increased ink capacity.
4.1.0
  • When shots hit, their ink splatter will now extend further forward than it did previously.
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 4/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 2/60 of a second.
4.5.0
  • Reduced the time to begin recovering ink after shooting by 5/60 of a second.
4.6.0
  • Ink consumption: 0.5 → 0.43
4.9.0
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.

Quotes

Sheldont.png
Sheldon's Introduction

The Splattershot Jr. is the classic entry-level Turf War weapon! It's a great companion for learning the basics of battle. It has a great rate of fire and efficient in use to boot. Plus it sprays ink so wildly you're bound to hit something! S2 Weapon Sub Splat Bomb.png Splat Bombs are super effective at smoking out hidden opponents and clearing your path! And the S2 Weapon Special Ink Armor.png Ink Armor special is great for support, making this set an excellent choice for players who appreciate balance!

Gallery

Demonstration

Strategy

For competitive tips about the Splattershot Jr.

Click to view the strategy for Splattershot Jr.. View the strategy page.

Trivia

  • The Octo Shot Replica and the Splattershot Jr. are the only weapons not obtained with cash. As such, they are the only weapons not seen in Ammo Knights in Splatoon.
    • In Splatoon 2, the Splattershot Jr. does appear in Ammo Knights as if it were already purchased.
  • Callie seems to own a Splattershot Jr. in the manga series.
  • According to the first art book, in-universe, the Splattershot Jr. was one of the earlier weapons created around the Turf War's debut, and it was instead made out of metal, weighing around 10 kg (or 22.046 lbs).
  • In Splatoon 2, the Splattershot Jr. family of weapons are the only weapons in the game with a different design, higher capacity Ink Tank.
  • In Splatoon 2, the Splattershot Jr. is the only base game weapon to never get a Special gauge buff/nerf in game patches at 180p.
  • This weapon is used on the following Octo Expansion levels:

Etymology

Splattershot Jr. is a combination of Splatter (as well as Splat) and Shot. It also has the shortened form of Junior at the end to denote it is a weapon for beginners.

Its Japanese name, わかばシューター Wakaba Shūtā, means "Fresh Leaves Shooter". Its name is also a reference to the Wakaba mark (🔰), a symbol for new car drivers in Japan that has over time come to represent beginners in general.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese わかばシューター
wakaba shūtā
Fresh Leaves Shooter. A reference to the Wakaba mark, a symbol representing beginners.
FlagNetherlands.svg Dutch Superspetter jr. Supersplatter jr.
FlagQuebec.svg French (NOA) Liquéficateur ultra Ultra liquificator
FlagFrance.svg French (NOE) Liquidateur Jr. Liquidator Jr.
FlagGermany.svg German Junior-Kleckser Junior Splodger
FlagItaly.svg Italian Sparacolore recluta Recruit color shooter
FlagRussia.svg Russian Каплестрел-У
Kaplestrel-U
Splattershot U
FlagMexico.svg Spanish (NOA) Rociador básico Basic sprayer
FlagSpain.svg Spanish (NOE) Lanzatintas novato Noob ink thrower
FlagChina.svg Chinese 初级射枪
Chūjí shè qiāng[3]
Junior Shooter

References

  1. Splatoon - NormalShotFirst.params
  2. Splatoon 2 - Parameter Database
  3. From the official Chinese release of the Splatoon art book