Blaster: Difference between revisions

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{{Infobox weapon
{{InfoboxGobbler}}
| type     = [[Main Weapon|Main]], [[Shooter]]
{{For|the [[main weapon]] type|Blaster (weapon class)}}
| cost      = 3,500
 
| level    = 9
The '''Blaster''' is a [[main weapon]] in the {{Ss}}, created by [[Weapon brand#Custom|Custom]].
| minsplash = 50
 
| directhit = 125
The weapon shoots special [[ink]] rounds that burst like fireworks after traveling a certain distance. These bursts can deal damage in a wide area, allowing its user to attack opponents hiding behind obstacles and around corners. The explosive round does enough damage to splat opponents with only one direct hit or two indirect hits. Its fire rate is faster than that of the [[Range Blaster]], and slower than that of the [[Luna Blaster]].
| range    = {{Bar|25|100}}
 
| impact    = {{Bar|70|100}}
== Appearance ==
| fire     = {{Bar|20|100}}
The Blaster's appearance is based on the idea of a [[Wikipedia:Hot rod|"hot rod"]], or custom, car. The rear of the weapon is a spray can, the kind of spray can that would be used to custom-paint a car. The middle of the weapon exposes the internals of the weapon as if to make it easier for the owner to tweak and maintain any custom parts inside. The exposed spring resembles the coil springs in car [[Wikipedia:Suspension (vehicle)|suspensions]]. The front of the weapon features a flame design characteristic of custom-painted cars, which is painted on an object that resembles a [[Wikipedia:Muffler|muffler]]. As of ''Splatoon 3'', the front of the weapon also features a handle, resembling ones seen on paint cans.
| sub      = {{weapon|Disruptor|Sub}}
 
| special  = {{weapon|Killer Wail|Special}}
== ''Splatoon'' ==
| specdep  = {{explain|40%|Light}}
{{Retired|section}}
| brand    = Custom
{{Infobox/Weapon
|game     = Splatoon
|category  = Main
|class    = Shooter
|sub      = Disruptor
|special  = Killer Wail
|level    = 9
|cost      = 3,500
|base      = 25–40 (Splash)<br>50–80 (Blast)<br>125 (Direct hit)
|ink      = 8%
|depletion = 40%
|range    = 25
|impact    = 70
|fire_rate = 20
|alt1      = Custom Blaster
|introduced=''Initial Release'' ({{ver|s|1.0.0}})
}}
}}
{{For|the Shooter type|Blasters}}
The Blaster comes in a set with the [[Disruptor]]s and [[Killer Wail]]. The weapon consumes 8% of the ink tank's capacity with each shot, and the ink tank refills 1.67% of its capacity between each shot, allowing for 15 shots to be fired before needing to refill on ink.
The '''Blaster''' is a [[Main Weapon]] in ''[[Splatoon]]''.


== Description ==
===Data===
The Blaster shoots special [[ink]] rounds that burst like fireworks after traveling a certain distance. These bursts can deal damage in a wide area, making it great for exposing hidden foes. It is a one-hit-kill (for a direct hit) but has a very slow firing rate. The Blaster comes in a set with the [[Disruptor]] and [[Killer Wail]].
<section begin=data1 />{{Shooter data S
| mobility class = middle
| mRepeatFrame = 50
| mTripleShotSpan = 0
| mInitVel = 9.39999962
| mDegRandom = 0.00000000
| mDegJumpRandom = 10.00000000
| mSplashSplitNum = 1
| mKnockBack = 0.00000000
| mInkConsume = 0.08000000
| mInkRecoverStop = 40
| mMoveSpeed = 0.44999999
| mDamageMax = 1.25000000
| mDamageMin = 1.25000000
| mDamageMinFrame = 10
| mStraightFrame = 9
| mGuideCheckCollisionFrame = 13
| mCreateSplashNum = 9.00000000
| mCreateSplashLength = 11.00000000
| mDrawRadius = 2.50000000
| mColRadius = 2.00000000
| mPaintNearDistance = 11.00000000
| mPaintFarDistance = 200.00000000
| mPaintNearRadius = 19.20000076
| mPaintFarRadius = 18.00000000
| mSplashDrawRadius = 3.00000000
| mSplashColRadius = 1.50000000
| mSplashPaintRadius = 13.50000000
| mDegBias = 0.25000000
| mDegBiasKf = 0.02000000
| mDegJumpBias = 0.40000001
| mDegJumpBiasFrame = 60
| mExplosionFrame = 13
| mExplosionSleep = 1
| mDamageNear = 0.80000001
| mCollisionRadiusNear = 10.00000000
| mDamageMiddle = 0.64999998
| mCollisionRadiusMiddle = 18.00000000
| mDamageFar = 0.50000000
| mCollisionRadiusFar = 37.50000000
| mShotCollisionHitDamageRate = 0.50000000
| mShotCollisionHitRadiusRate = 0.50000000
| mKnockBackRadius = 37.50000000
| mMoveLength = 23.50000000
| mSphereSplashDropOn = 1
| mSphereSplashDropInitSpeed = 0.00000000
| mSphereSplashDropCollisionRadius = 4.00000000
| mSphereSplashDropDrawRadius = 6.00000000
| mSphereSplashDropPaintRadius = 34.00000000
| mSphereSplashDropPaintShotCollisionHitRadius = 22.00000000
| mBoundPaintMaxRadius = 25.00000000
| mBoundPaintMinRadius = 20.00000000
| mBoundPaintMinDistanceXZ = 90.00000000
| mWallHitPaintRadius = 20.00000000
| mPreDelayFrm_HumanMain = 10
| mPreDelayFrm_SquidMain = 15
| mPostDelayFrm_Main = 30
}}<ref>''Splatoon'' - NormalShotExplosionMiddle.params</ref><section end=data1 />


{{Quote|Fires a special ink shot that explodes in mid-air. This explosion can be used to attack a wide area.|In-Game Description{{NA}}}}
=== Version history ===
{{version history box|S|
{{version history item|S|2.2.0|
*{{nerf|Blast wave maximum damage|125.0|80.0 (99.9<ref>Noted as 100.0 in official release notes</ref> with [[Damage Up]])}}
}}
{{version history item|S|2.7.0|
*{{buff|Special gauge loss|50%|as low as 40%}}
}}}}


{{Quote|Fires a special ink shot that explodes in mid-air. This explosion can be used to attack a wide area at once.|In-Game Description{{EUOC}}}}
=== Quotes ===
{{Quote|We’ve just confirmed that this weapon is called a Blaster. It shoots special ink rounds that burst like fireworks once they’ve traveled a certain distance! Apparently these bursts can deal damage in a pretty wide area, so this weapon is great for exposing hidden foes.|[[Live from the Squid Research Lab]]}}
{{SheldonsIntroduction|game=Splatoon|The '''Blaster''' fires ink shots that explode a short while after they've been shot. It's specialised in offense!
Rapid fire and range aren't its strong points, but the powerful shots can damage anyone within their blast!
Use the included [[Disruptor]]s to disable your foes before you take them down. Great for coolheaded fighters!{{NA}}}}


{{SheldonsIntroduction|The '''{{PAGENAME}}''' fires ink shots that explode a short while after they've been shot. It's specialised in offense!
{{SheldonsIntroduction|game=Splatoon|The '''Blaster''' fires ink shots that explode a short while after they've been shot. It's specialised for offence!
Rapid fire and range aren't its strong points, but the powerful shots can damage anyone within their blast!
Rapid fire and range aren't its strong points, but the powerful shots can damage anyone within their blast!
Use the included Disruptors to disable your foes before you take them down. Great for cool-headed fighters!{{EUOC}}}}
{{QuoteW|Fires a special ink shot that explodes in mid-air. This explosion can be used to attack a wide area.|In-Game Description{{NA}}}}
{{QuoteW|Fires a special ink shot that explodes in mid-air. This explosion can be used to attack a wide area at once.|In-Game Description{{EUOC}}}}
{{QuoteW|We've just confirmed that this weapon is called a '''Blaster'''. It shoots special ink rounds that burst like fireworks once they've traveled a certain distance! Apparently these bursts can deal damage in a pretty wide area, so this weapon is great for exposing hidden foes.|[[Squid Research Lab]]}}
;Notes
{{note list}}
=== Gallery ===
<gallery>
BlasterOfficial.jpg|Promo image of the Blaster.
Weaponr Main Blaster.png|3D art of the Blaster.
Blaster2.jpg|An [[Inkling]] firing a Blaster shot.
Blaster3.jpg|A Blaster shot exploding in mid-air.
S Forge promo.jpg|Promo for [[Forge]], with a male Inkling (center) holding the Blaster.
JPTBlaster.png|Official art of an Inkling holding the Blaster.
Inkling Halloween.jpg|Official art of several Inklings - the center one is holding a Blaster.
Concept Art - Main Weapons.png|Concept art of various [[weapons]], with the Blaster at the upper left.
Line stickers.jpg|A promotional image for a [[LINE]] sticker pack that features [[Mariowiki:Toad (species)|Toad]] holding a Blaster in the bottom left.
Blaster HQ.png|SplatNet icon
</gallery>
=== Demonstration ===
<embedvideo service="youtube">https://www.youtube.com/watch?v=sFLPdhi56oo</embedvideo>
{{clrns}}
== ''Splatoon 2'' ==
{{Infobox/Weapon
|game      = Splatoon 2
|3d-image-1 = S2 Weapon Main Blaster
|category  = Main
|class    = Shooter
|sub      = Toxic Mist
|special  = Splashdown
|level    = 5
|cost      = 3,000
|base      = 25–35 (Splash)<br>50–70 (Blast)<br>125 (Direct hit)
|ink      = 10%
|points    = 170
|range    = 27
|impact    = 70
|fire_rate = 20
|alt1      = Custom Blaster
|alt2      = Hero Blaster Replica
|introduced=''Initial Release'' ({{ver|S2|1.0.0}})
}}
The Blaster returns in ''[[Splatoon 2]]'' with the same appearance and slightly changed performance. It comes with [[Toxic Mist]] and [[Splashdown]]. The weapon consumes 10% of the ink tank's capacity with each shot, allowing for 10 shots to be fired before needing to refill ink.
It appears in six ''Octo Expansion'' Stations:
* {{OctoExpansionStation|A|06}} [[Bounce with Me Station]]
* {{OctoExpansionStation|B|16}} [[Pop Rock Station]]
* {{OctoExpansionStation|C|09}} [[Bodacious 8-Ball Station]]
* {{OctoExpansionStation|F|05}} [[Popalicious Station]]
* {{OctoExpansionStation|H|03}} [[Sweet Ride Station]]
* {{OctoExpansionStation|J|03}} {{OctoExpansionStation|D|08}} [[Girl Power Station]] ([[Canned weapon|Canned]]
=== Data ===
<section begin=data2 />{{Shooter data S2
| ink saver level = middle
| mobility class = middle
| stealth acceleration = middle
| main power up effect = Increases shot accuracy when firing while jumping.
| shoot move velocity type = B
| matchmaking range = 133
| AutoShot = TRUE
| BurstAimMoveFrm = 0
| ColRadius = 2
| CoopDamageMax = 2000
| CoopDamageMin = 2000
| CoopInkConsume = 0.048
| CreateSplashLength = 15
| CreateSplashNum = 7
| DamageMax = 1250
| DamageMin = 1250
| DamageRate_MWPUG_High = 1
| DamageRate_MWPUG_Mid = 1
| DamageReduceEndFrame = 99
| DamageReduceStartFrame = -1
| Damage_MWPUG_Max = 2000
| DegBias = 0
| DegBiasDecrease = 0
| DegBiasKf = 0
| DegBiasMin = 0
| DegBias_MWPUG_High = -0.1
| DegBias_MWPUG_Mid = -0.1
| DegJumpBias = 0.5
| DegJumpBiasFrame = 70
| DegJumpBiasInterpolateRate_MWPUG_High = 1
| DegJumpBiasInterpolateRate_MWPUG_Mid = 1
| DegJumpBiasStartFrame = 25
| DegJumpBias_MWPUG_High = -0.1
| DegJumpBias_MWPUG_Mid = -0.1
| DegJumpRandom = 10
| DegJumpRandom_MWPUG_High = 6
| DegJumpRandom_MWPUG_Mid = 8
| DegRandom = 0
| DrawRadius = 2.5
| ForceDropNearestSplashAddNum = 0
| GuideCheckCollisionFrame = 13
| InitVel = 9.45
| InitVelRate_MWPUG_High = 1
| InitVelRate_MWPUG_Mid = 1
| InkConsume = 0.1
| InkMagazineRatio = 1
| InkRecoverStop = 60
| KnockBack = 0
| MoveSpeed = 0.45
| NearestSplahSplitLength = 5
| NearestSplashMaxScaleClamp = 1.7
| NearestSplashPaintRadiusTimes = 1.5
| PaintFarDistance = 200
| PaintFarRadius = 0
| PaintMaxScaleClampA = 2.4
| PaintMaxScaleClampB = 2.4
| PaintMiddleDistance = 0
| PaintMiddleRadius = 0
| PaintMinScaleClampA = 1.4
| PaintMinScaleClampB = 1.2
| PaintNearDistance = 11
| PaintNearRadius = 0
| PaintScaleOriginal = FALSE
| PlayerColRadius = -1
| RepeatFrame = 50
| SplashColRadius = 1.5
| SplashDrawRadius = 3
| SplashMaxScaleClamp = 1.2
| SplashMaxScaleHighest = 30
| SplashMinScaleClamp = 1
| SplashMinScaleHighest = 100
| SplashPaintRadius = 13.5
| SplashPaintRadius_MWPUG_High = -1
| SplashPaintRadius_MWPUG_Mid = -1
| SplashSplitNum = 1
| StraightFrame = 9
| StraightStateEndSpeed = 9.131
| TripleShotSpan = 0
| VariableShotFrame = 0
| BurstFrame = 13
| CollisionRadiusFar = 33
| CollisionRadiusFarRate_MWPUG_High = 1
| CollisionRadiusFarRate_MWPUG_Mid = 1
| CollisionRadiusMiddle = 9.4
| CollisionRadiusMiddleRate_MWPUG_High = 1
| CollisionRadiusMiddleRate_MWPUG_Mid = 1
| CollisionRadiusNear = 9.4
| CollisionRadiusNearRate_MWPUG_High = 1
| CollisionRadiusNearRate_MWPUG_Mid = 1
| CoopDamageFar = 1000
| CoopDamageMiddle = 1400
| CoopDamageNear = 1400
| DamageFar = 500
| DamageMiddle = 700
| DamageNear = 700
| HitWallSplashDistanceRate = 1.3333
| HitWallSplashLength = 18
| HitWallSplashMinusYRate = 0.4
| HitWallSplashPaintFallRadius = 10
| HitWallSplashPaintShockRadius = 14
| KnockBackRadius = 33
| MoveLength = 22
| PostDelayFrm_Main = 23
| PreDelayFrm_HumanMain = 10
| PreDelayFrm_SquidMain = 15
| ShotCollisionHitDamageRate = 0.5
| ShotCollisionHitRadiusRate = 0.5
| SphereSplashDropCollisionRadius = 4
| SphereSplashDropDrawRadius = 6
| SphereSplashDropInitSpeed = 0
| SphereSplashDropOn = TRUE
| SphereSplashDropPaintRadius = 32
| SphereSplashDropPaintShotCollisionHitRadius = 20
| SphereSplashNoOccurRoundYOver90RoundXMinus = FALSE
| SphereSplashNoOccurRoundYOver90RoundXPlus = FALSE
| SphereSplashPaintRadius = 20
| SphereSplashPaintShotCollisionHitRadius = 14
| SphereSplashRoundAxisX1 = 45
| SphereSplashRoundAxisX2 = -45
| SphereSplashRoundAxisX3 = -90
| SphereSplashRoundAxisY1 = 30
| SphereSplashRoundAxisY2 = 60
| SphereSplashRoundAxisY3 = 90
| SphereSplashRoundAxisY4 = 120
| WallDropPaintFallRadius = 10
| WallDropPaintGroundRadius = 6
| WallDropPaintShockRadius = 13
| WallDropPaintTarget0Alpha = 0.5
| WallDropPaintTarget0FrameMax = 30
| WallDropPaintTarget0FrameMin = 15
| WallDropPaintTarget0Speed = 0.7
| WallDropPaintTarget1Alpha = 0.5
| WallDropPaintTarget1Frame = 35
| WallDropPaintTarget1Speed = 0.4
| WallDropPaintTarget2AlphaEnd = 1
| WallDropPaintTarget2AlphaMid = 0.1
| WallDropPaintTarget2AlphaRate = 0.9
| WallDropPaintTarget2FrameMax = 35
| WallDropPaintTarget2FrameMin = 20
| WallHitPaintRadius = 22
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat2new/database.html ''Splatoon 2'' - Weapon and Gear Database]</ref><section end=data2 />
===Version history===
{{version history box|S2|
{{version history item|S2|base|
* {{nerf|Max damage dealt by splash damage reduced|80|70}}
* {{nerf|Explosion splash radius|34 units|32 units}}
* {{nerf|Blast radius reduced by about 7%}}
* {{Nerf|[[Ink]] consumption per shot|8.0%|10.0%}}
* {{nerf|Time taken to begin recovering ink after shooting|0.67 seconds|1 second}}
* {{nerf|Shooting while jumping now causes shots to deviate.}}}}
{{version history item|S2|1.2.0|
* {{Buff|Reduced duration of wobble time when firing after jumping by 1/4 of a second.}}
* [[Salmon Run]] worker's Blaster:
** {{Buff|Increased damage dealt by shot explosions by approximately 40%.}}
** {{Buff|Decreased ink consumption of each shot by approximately 20%.}}}}
{{version history item|S2|1.3.0|
* {{Buff|Points to fill [[special gauge]]|180|170}}}}


Use the included [[Disruptor]]s to disable your foes before you take them down. Great for coolheaded fighters!
{{version history item|S2|2.0.0|
* {{Buff|Increased radius of ink at the player's feet, and revised the coverage to extend behind the player more than it did previously.}}
* {{Buff|Increased radius of ink coverage when shots hit a wall.}}}}


{{NA}}}}
{{version history item|S2|2.1.0|
* {{Buff|Reduced movement penalty after firing by 7/60 of a second.}}}}


{{SheldonsIntroduction|The '''{{PAGENAME}}''' fires ink shots that explode a short while after they've been shot. It's specialised for offence!
{{version history item|S2|3.0.0|
* {{Nerf|Points to fill special gauge|170|190}}}}


Rapid fire and range aren't its strong points, but the powerful shots can damage anyone within their blast!
{{version history item|S2|3.1.0|
* {{Nerf|Decreased damage radius of exploding shots by 6%}}}}


Use the included [[Disruptor]]s to disable your foes before you take them down. Great for cool-headed fighters!
{{version history item|S2|4.8.0|
* {{buff|Points to fill special gauge|190|180}}}}


{{EUOC}}}}
{{version history item|S2|5.0.0|
* {{buff|Points to fill special gauge|180|170}}}}
}}


== Notes ==
=== Quotes ===
{{quote|This weapon fires grenade-like munitions that spread ink over a wide area. The large area of effect on its blast is its core strength, allowing you to ink around corners and splat players who are trying to take cover. Despite its low rate of fire, the Blaster consumes ink quickly. Consider using the [[Ink Saver (Main)]] ability to keep your ink tank from running dry.|Splatoon Prima Guide}}
{{SheldonsIntroduction|game=Splatoon 2|The '''Blaster''' main in this set is a relative of the [[shooter]] family, but it fires balls of ink that explode in midair! It's a bit lacking in the range and fire-rate departments, but when it hits...it HITS. Even near misses deal damage thanks to the ink explosion! Pin the enemy down with the [[Toxic Mist]] sub, then hit 'em like BLAM! If they escape the mist, drop the hammer on 'em with [[Splashdown]]! This high-octane set is perfect for battlers who like to bring it on!}}
{{clr}}


==Demonstration==
=== Gallery ===
<embedvideo service="youtube">https://www.youtube.com/watch?v=sFLPdhi56oo</embedvideo>
<gallery>
S2 Blaster promo render.jpg|Promo image.
S2 Blaster promo 3.jpg|An Inkling Girl firing the Blaster
S2 Blaster promo 2.jpg|An Inkling Boy holding a Blaster in-between shots.
</gallery>


==Version history==
=== Demonstration ===
===[[2.2.0]]===
<embedvideo service="youtube">https://youtu.be/QdnoWGRPIe8</embedvideo>
*{{nerf|Blast wave maximum damage|125.0|80.0 ({{tt|Noted as 100.0 in official release notes|99.9}} with [[Damage Up]])}}


===[[2.7.0]]===
== ''Splatoon 3'' ==
*{{buff|Special gauge loss|50%|as low as 40%}}
{{Infobox/Weapon
|game      = Splatoon 3
|category  = Main
|size      = 256px
|class    = Blaster
|sub      = Autobomb
|special  = Big Bubbler
|level    = 3
|base      = 25–35 (Splash)<br>50–70 (Blast)<br>125 (Direct hit)<br>50-70 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Splash)<br>100-140 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Blast)<br>200 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Direct hit)
|points    = 180
|range    = 27
|impact    = 70
|fire_rate = 20
|alt1      =Custom Blaster
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}})
}}
The Blaster returns in ''[[Splatoon 3]]'' with a slightly updated design. It has [[Autobomb]]s and the [[Big Bubbler]] as its kit.
 
It appears in only 1 mission in [[Alterna]]:
* {{RotMMission|01|03}} [[Splat You on the Flip Side]]


==Recommended Abilities==
===Data===
==={{Ability|Damage Up}}===
<section begin=data3 />{{Shooter data S3
Since [[Version 2.2.0]], no amount of Damage Up will allow you to splat an opponent with one indirect blast. However, Damage Up can help ensure it takes no more than two hits to splat an opponent. Without Damage Up, an Inkling caught at the extreme edge of a blast, or within the blast of a shot that struck a wall or the floor, can take less than 50 damage.
| mobility class = middle
| matchmaking range = 13.3
| BlastParam $type = spl__BulletBlastParam
| CrossPaintCheckLength = 0.0
| CrossPaintRadius = 0.0
| DamageAttackerPriority = True
| DamageLinear = True
| 0_Damage = 700
| 0_Distance = 0.94
| 1_Damage = 500
| 1_Distance = 3.3
| Accel = 700.0
| Bias = 0.8
| KnockBackParam Distance = 3.3
| PaintRadius = 0.0
| BlasterBurstParam $type = spl__BulletBlasterBurstParam
| SplashDropPaintShotColHitRadius = 2.5
| BlasterBurstParam SplashWallDropMoveParam FallPeriodFirstFrameMax = 1
| BlasterBurstParam SplashWallDropMoveParam FallPeriodFirstFrameMin = 1
| BlasterBurstParam SplashWallDropMoveParam FallPeriodFirstTargetSpeed = 0.0
| BlasterBurstParam SplashWallDropMoveParam FallPeriodLastFrameMax = 1
| BlasterBurstParam SplashWallDropMoveParam FallPeriodLastFrameMin = 1
| BlasterBurstParam SplashWallDropMoveParam FallPeriodSecondFrame = 1
| BlasterBurstParam SplashWallDropMoveParam FallPeriodSecondTargetSpeed = 0.0
| BlasterBurstParam SplashWallDropPaintParam PaintRadiusFall = 0.0
| BlasterBurstParam SplashWallDropPaintParam PaintRadiusGround = 0.0
| BlasterBurstParam SplashWallDropPaintParam PaintRadiusShock = 1.2
| CollisionParam $type = spl__BulletSimpleCollisionParam
| ChangeFrameForField = 0
| EndRadiusForField = 0.2
| EndRadiusForPlayer = 0.2
| FriendThroughFrameForPlayer = 1000
| InitRadiusForField = 0.2
| InitRadiusForPlayer = 0.2
| DamageParam $type = spl__BulletShooterDamageParam
| ReduceEndFrame = 99
| ReduceStartFrame = -1
| ValueMax = 1250
| ValueMin = 1250
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting
| MoveParam $type = spl__BulletSimpleMoveParam
| FreeGravity = 0.016
| GoStraightStateEndMaxSpeed = 0.9131
| GoStraightToBrakeStateFrame = 9
| SpawnSpeed = 0.945
| PaintParam $type = spl__BulletShooterPaintParam
| DistanceMiddle = 0.0
| WidthHalfFar = 0.0
| WidthHalfMiddle = 0.0
| WidthHalfNear = 0.0
| SplashPaintParam $type = spl__BulletSplashShooterPaintParam
| DepthMaxDropHeight = 3.0
| DepthMinDropHeight = 10.0
| WidthHalf = 1.62
| WidthHalfNearest = 2.43
| SplashSpawnParam $type = spl__BulletSplashShooterSpawnParam
| SpawnBetweenLength = 1.5
| SpawnNearestLength = 0.5
| SpawnNum = 7.0
| SplitNum = 1
| SplashWallHitParam $type = spl__BulletSplashWallHitParam
| FirstDistance = 1.8
| VelocityMinusYRate = 0.4
| SplashWallHitParam FallPeriodFirstSecondTargetAlp = 0.5
| SplashWallHitParam PaintRadiusFall = 1.0
| SplashWallHitParam PaintRadiusShock = 1.4
| SplashWallHitParam FallPeriodFirstFrameMin = 15
| SplashWallHitParam FallPeriodFirstTargetSpeed = 0.07
| SplashWallHitParam FallPeriodLastFrameMax = 35
| SplashWallHitParam FallPeriodLastFrameMin = 20
| SplashWallHitParam FallPeriodSecondFrame = 35
| SplashWallHitParam FallPeriodSecondTargetSpeed = 0.04
| WallDropCollisionPaintParam $type = spl__BulletWallDropCollisionPaintParam
| FallPeriodFirstSecondTargetAlp = 0.5
| PaintRadiusFall = 1.0
| WallDropCollisionPaintParam PaintRadiusGround = 0.6
| PaintRadiusShock = 1.3
| WallDropMoveParam $type = spl__BulletWallDropMoveParam
| WallDropMoveParam FallPeriodFirstFrameMax = 30
| FallPeriodFirstFrameMin = 15
| FallPeriodFirstTargetSpeed = 0.07
| FallPeriodLastFrameMax = 35
| FallPeriodLastFrameMin = 20
| FallPeriodSecondFrame = 35
| FallPeriodSecondTargetSpeed = 0.04
| WeaponParam $type = spl__WeaponShooterParam
| InkConsume = 0.1
| InkRecoverStop = 60
| Jump_DegBiasDecreaseStartFrame = 25
| Jump_DegBiasEndFrame = 70
| Jump_DegBiasMax = 0.5
| Jump_DegSwerve = 10.0
| MoveSpeed = 0.045
| PostDelayFrame = 4
| PreDelayFrame_HumanShot = 10
| PreDelayFrame_SquidShot = 15
| RepeatFrame = 50
| ShotGuideFrame = 13
| Stand_DegBiasDecrease = 0.0
| Stand_DegBiasKf = 0.0
| Stand_DegBiasMax = 0.0
| Stand_DegBiasMin = 0.0
| Stand_DegSwerve = 0.0
| spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate $type = spl__PlayerGearSkillParam_ActionSpecUp_ReduceJumpSwerveRate
| Mid = 0.5
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam
| ZRate = 2.0
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end=data3 />


==={{Ability|Ink Saver (Main)}}===
=== Quotes ===
Even Blasters can run out of ink when somebody least expects it- they run out of ink surprisingly fast. Equipping Ink Saver Main reduces the amount of ink per shot, so the ink tank won't run out as fast.
{{SheldonsIntroduction|game=Splatoon 3|What can I say about the '''Blaster''' other than... it blasts. HARD. When those balls of [[ink]] explode, they can even tag enemies hiding behind walls. Now, the range isn't great, and the rate of fire leaves a little to be desired, but you can always coax an enemy out of hiding with an [[Autobomb]], can't you? On the other hand, if you're getting charged, that's when it's time to break out the [[Big Bubbler]]. Basically, if YOU want to be the one controlling the action, this is the loadout for you.}}
==={{Ability|Ink Recovery Up}}===
Ink Recovery Up fills the ink tank faster in squid form- great for blaster users, as they can spend less time refilling the tank and more time battling!
==={{Ability|Special Charge Up}}===
The [[Killer Wail]] is a very useful [[Special Weapon]], and since Blasters are poor at inking turf, the special gauge can fill up quite slowly. Special Charge Up will increase the rate at which the special gauge fills.
==={{Ability|Swim Speed Up}}===
Since mobility can always be a challenge, consider equipping Swim Speed Up to make fast escapes from advancing foes.


==Trivia==
===Badges===
*The Blaster appears to be designed after a series of car parts.
{{Main|Badge#Weapon freshness}}
Reaching certain [[Freshness (stars)|Freshness]] levels with the Blaster will reward the player with special [[badge]]s that they can use on their [[Splashtag]].
{| class="wikitable sitecolor-s3"
!colspan="3"|Blaster [[Badge]]s
|-
|[[File:S3 Badge Blaster 4.png|32x32px]]||4★ Blaster User
|-
|[[File:S3 Badge Blaster 5.png|32x32px]]||5★ Blaster User
|}


== Gallery ==
=== Gallery ===
<gallery>
<gallery>
BlasterOfficial.jpg|Official art for the Blaster.
S3 first twitter preview - blasters.jpg|An [[Octoling]] holding the Blaster. (left)
Blaster2.jpg|An [[Inkling]] firing a Blaster shot.
Blaster Promo Image.jpg|An [[Inkling]] using the Blaster.
Blaster3.jpg|A Blaster shot exploding in mid-air.
S3 Autobomb Screenshot.png|An Inkling tossing out Autobombs while holding the Blaster.
ForgePromo1.jpg|Promo for [[Forge]], with a male Inkling (center) holding the {{PAGENAME}}.
S3 Weapon Main Blaster 2D Current.png|2D icon.
JPTBlaster.png|Official art of an Inkling holding the {{PAGENAME}}.
S3 Tableturf Battle card Blaster.png|The [[Tableturf Battle|Tableturf]] [[List of Tableturf Battle cards in Splatoon 3|card]] icon of the Blaster.
Inkling Halloween.jpg|Official art of several Inklings - the center one is holding a {{PAGENAME}}.
Concept Art - Main Weapons.png|Concept art of various [[weapons]], with the {{PAGENAME}} at the upper left.
Line stickers.jpg|Japanese promo for ''Splatoon''-themed stamps for the instant messaging app [[Wikipedia:Line (application)|LINE]], with one featuring a Blaster.
</gallery>
</gallery>
{{clrns}}


==Similar Weapons==
==Strategy==
*{{weapon|Custom Blaster}}
''For competitive tips about the Blaster''
*{{weapon|Range Blaster}}
{{Strategy}}
*{{weapon|Custom Range Blaster}}
 
*{{weapon|Grim Range Blaster}}
==''Super Smash Bros. Ultimate''==
The Blaster appears as [[Inkling (Super Smash Bros. Ultimate)|Inkling]]'s up smash attack in {{SSBU}}, alongside a variety of other [[weapon]]s that Inkling uses in their attacks.
 
When attacking, Inkling charges up their attack and fires the Blaster upwards to deal damage to opponents above them. This attack has a large radius, much like the blaster in the ''Splatoon'' franchise, and can sometimes deal damage to opponents around Inkling if they're close enough. This also coats opponents in [[ink]], as do most of Inkling's attacks, but does not ink the ground. It deals much lower damage if Inkling is out of ink.
 
== Trivia ==
*Concept art for the Blaster reveals that the rear of the weapon was originally designed after a gumball machine or gachapon.<ref>''[[The Art of Splatoon]]''</ref>
*The Blaster was one of the 26 different weapons available to use in the ''[[Splatoon 3 Splatfest World Premiere]]''.
*When doing the blaster and [[Autobomb]] trials in [[Judd's Trial]]s, the player has the Blaster.


== Names in other languages ==
== Names in other languages ==
{{Foreignname
{{Localized name
|Jap=ホットブラスター
|Jap=ホットブラスター
|JapR=Hotto Burasutā
|JapR=Hotto Burasutā
|JapM=Hot Blaster
|JapM=Hot Blaster
|SpaA=Lanzamotas
|Dut=Klodderblaster
|SpaAM=Speck Thrower
|DutM=Blob Blaster
|SpaE=Devastador
|SpaEM=Devastator
|FreA=Éclablasteur
|FreA=Éclablasteur
|FreAM=Burst Blaster
|FreAM=Burst Blaster
Line 104: Line 549:
|Ita=Blaster
|Ita=Blaster
|ItaM=Same as English name
|ItaM=Same as English name
|Rus=Бластер
|RusR=Blaster
|RusM=Blaster
|SpaA=Lanzamotas
|SpaAM=Speck Thrower
|SpaE=Devastador
|SpaEM=Devastator
|ChiS=火热爆破枪
|ChiSR=huǒrè bàopòqiāng (Mandarin)
|ChiSM=Hot Blaster
|ChiT=火熱爆破槍
|ChiTR=huǒrè bàopòqiāng (Mandarin)
|ChiTM=Hot Blaster
|Kor=핫 블래스터
|KorR=has beullaeseuteo
|KorM=Same as Japanese name
|Internal=Blaster_Middle_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref>
|InternalM=
}}
}}


{{WeaponsPro}} 
== References ==
[[Category:Weapons]]
<references />
[[Category:Main Weapons]]
 
[[Category:Blaster]]
{{Navbox/S Weapons}}
[[Category:Shooter]]
{{Navbox/S2 Weapons}}
[[Category:Main Weapons with Disruptor]]
{{Navbox/S3 Weapons}}
[[Category:Main Weapons with Killer Wail]]
 
[[Category:Main Weapons with Disruptor and Killer Wail]]
[[Category:Blasters]]
[[Category:Splatoon Version 1.0.0]]
[[Category:Splatoon 2 Version 1.0.0]]
[[Category:Splatoon 3 Version 1.0.0]]
[[Category:Super Smash Bros. Ultimate]]
 
[[es:Devastador]]
[[fr:Éclablaster]]

Latest revision as of 22:38, 2 May 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg
For the main weapon type, see Blaster (weapon class).

The Blaster is a main weapon in the Splatoon series, created by Custom.

The weapon shoots special ink rounds that burst like fireworks after traveling a certain distance. These bursts can deal damage in a wide area, allowing its user to attack opponents hiding behind obstacles and around corners. The explosive round does enough damage to splat opponents with only one direct hit or two indirect hits. Its fire rate is faster than that of the Range Blaster, and slower than that of the Luna Blaster.

Appearance

The Blaster's appearance is based on the idea of a "hot rod", or custom, car. The rear of the weapon is a spray can, the kind of spray can that would be used to custom-paint a car. The middle of the weapon exposes the internals of the weapon as if to make it easier for the owner to tweak and maintain any custom parts inside. The exposed spring resembles the coil springs in car suspensions. The front of the weapon features a flame design characteristic of custom-painted cars, which is painted on an object that resembles a muffler. As of Splatoon 3, the front of the weapon also features a handle, resembling ones seen on paint cans.

Splatoon

RotM Icon Cuttlefish square.png
Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Blaster

Blaster

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Disruptor.png Disruptor
Special S Weapon Special Killer Wail.png Killer Wail
Special points
Special depletion Special gauge 40%
Range
25 / 100
Damage
Impact
70 / 100
Fire rate
20 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 9
Cost Cash 3,500
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 25–40 (Splash)
50–80 (Blast)
125 (Direct hit)
Base duration
Ink consumption 8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Blaster Custom Blaster

The Blaster comes in a set with the Disruptors and Killer Wail. The weapon consumes 8% of the ink tank's capacity with each shot, and the ink tank refills 1.67% of its capacity between each shot, allowing for 15 shots to be fired before needing to refill on ink.

Data

  • The Blaster is a middleweight weapon.
  • Each shot consumes 8% of the ink tank capacity.
  • When firing continuously, it shoots a bullet every 50 frames (1.2 shots per second).
  • When firing while moving, the player's movement speed is set to 0.45 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • Shots travel straight for 9 frames.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 9.4 units per frame for 9 frames. Shots travel straight for 84.59999658 distance units.
  • Ink droplets occur every 11 units.
  • The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 13.5 units.
  • The shot explodes 13 frames after being fired.
  • The far damage radius of the explosion is 37.5 units.
  • When the shot explodes on the ground or wall, the far damage radius is 18.75 units.
  • The near damage radius of the explosion is 10 units.
  • Damage from the explosion scales from 50 at the far damage radius to 80 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 40 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 34 units.
  • The wall impact painting radius is 20 units.

[1]

Version history

Version Adjustments
2.2.0
  • Blast wave maximum damage: 125.0 → 80.0 (99.9[2] with Damage Up)
2.7.0
  • Special gauge loss: 50% → as low as 40%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Blaster fires ink shots that explode a short while after they've been shot. It's specialised in offense! Rapid fire and range aren't its strong points, but the powerful shots can damage anyone within their blast! Use the included Disruptors to disable your foes before you take them down. Great for coolheaded fighters!(NA)[a]

S Sheldon Artwork.png
Sheldon's Introduction

The Blaster fires ink shots that explode a short while after they've been shot. It's specialised for offence! Rapid fire and range aren't its strong points, but the powerful shots can damage anyone within their blast! Use the included Disruptors to disable your foes before you take them down. Great for cool-headed fighters!(EU/OC)[b]

Fires a special ink shot that explodes in mid-air. This explosion can be used to attack a wide area.
— In-Game Description(NA)[a]
Fires a special ink shot that explodes in mid-air. This explosion can be used to attack a wide area at once.
— In-Game Description(EU/OC)[b]
We've just confirmed that this weapon is called a Blaster. It shoots special ink rounds that burst like fireworks once they've traveled a certain distance! Apparently these bursts can deal damage in a pretty wide area, so this weapon is great for exposing hidden foes.
Notes
  1. 1.0 1.1 North America
  2. 2.0 2.1 Europe and Oceania

Gallery

Demonstration

Splatoon 2

Blaster
S2 Weapon Main Blaster.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Toxic Mist.png Toxic Mist
Special S2 Weapon Special Splashdown.png Splashdown
Special points 170p
Special depletion
Range
27 / 100
Damage
Impact
70 / 100
Fire rate
20 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 5
Cost Cash 3,000
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 25–35 (Splash)
50–70 (Blast)
125 (Direct hit)
Base duration
Ink consumption 10%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Custom Blaster Custom Blaster
Hero Blaster Replica Hero Blaster Replica

The Blaster returns in Splatoon 2 with the same appearance and slightly changed performance. It comes with Toxic Mist and Splashdown. The weapon consumes 10% of the ink tank's capacity with each shot, allowing for 10 shots to be fired before needing to refill ink.

It appears in six Octo Expansion Stations:

Data

  • The Blaster is a middleweight weapon.
  • The matchmaking range is 133. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 10% and ink tank capacity of 100% allows players to fire 10 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 14 frames to come out.
  • When firing from swim form, the first shot takes 24 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 23 frames.
  • When firing continuously, it shoots a bullet every 50 frames (1.2 shots per second).
  • When firing while moving, the player's movement speed is set to 0.45 units per frame.
  • After firing, there is a 60 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • The bullet hitbox has a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 9.45 units per frame for 9 frames. Shots travel straight for 85.05 distance units.
    • After that, the shot's velocity is set to 9.131 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 15 units.
  • The frequency at which ink drips from a shot occurs at a rate of 7 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 13.5 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • The shot explodes 13 frames after being fired.
  • The far damage radius of the explosion is 33 units.
  • When the shot explodes on the ground or wall, the far damage radius is 16.5 units.
  • The near damage radius of the explosion is 9.4 units.
  • Damage from the explosion scales from 50 at the far damage radius to 70 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 35 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 32 units.
  • The radius of wall dripping paint is 10 units.
  • The wall impact painting radius is 22 units.

[3][4]

Version history

Version Adjustments
Base game
  • Max damage dealt by splash damage reduced: 80 → 70
  • Explosion splash radius: 34 units → 32 units
  • Blast radius reduced by about 7%
  • Ink consumption per shot: 8.0% → 10.0%
  • Time taken to begin recovering ink after shooting: 0.67 seconds → 1 second
  • Shooting while jumping now causes shots to deviate.
1.2.0
  • Reduced duration of wobble time when firing after jumping by 1/4 of a second.
  • Salmon Run worker's Blaster:
    • Increased damage dealt by shot explosions by approximately 40%.
    • Decreased ink consumption of each shot by approximately 20%.
1.3.0
2.0.0
  • Increased radius of ink at the player's feet, and revised the coverage to extend behind the player more than it did previously.
  • Increased radius of ink coverage when shots hit a wall.
2.1.0
  • Reduced movement penalty after firing by 7/60 of a second.
3.0.0
  • Points to fill special gauge: 170 → 190
3.1.0
  • Decreased damage radius of exploding shots by 6%
4.8.0
  • Points to fill special gauge: 190 → 180
5.0.0
  • Points to fill special gauge: 180 → 170

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Blaster main in this set is a relative of the shooter family, but it fires balls of ink that explode in midair! It's a bit lacking in the range and fire-rate departments, but when it hits...it HITS. Even near misses deal damage thanks to the ink explosion! Pin the enemy down with the Toxic Mist sub, then hit 'em like BLAM! If they escape the mist, drop the hammer on 'em with Splashdown! This high-octane set is perfect for battlers who like to bring it on!

Gallery

Demonstration

Splatoon 3

Blaster

Blaster

Basic information
Category Main
Class S3 Icon Blaster.png Blaster
Sub S3 Weapon Sub Autobomb Flat.png Autobomb
Special S3 Weapon Special Big Bubbler.png Big Bubbler
Special points 180p
Special depletion
Range
27 / 100
Damage
Impact
70 / 100
Fire rate
20 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 3
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 25–35 (Splash)
50–70 (Blast)
125 (Direct hit)
50-70 (S3 Icon Mr Grizz.png SRNW Splash)
100-140 (S3 Icon Mr Grizz.png SRNW Blast)
200 (S3 Icon Mr Grizz.png SRNW Direct hit)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Blaster Custom Blaster

The Blaster returns in Splatoon 3 with a slightly updated design. It has Autobombs and the Big Bubbler as its kit.

It appears in only 1 mission in Alterna:

Data

  • The Blaster is a middleweight weapon.
  • The matchmaking range is 13.3. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 10% per shot, allowing the user to fire 10 shots on a full ink tank.
  • When firing continuously, it shoots a bullet every 50 frames (1.2 shots per second).
  • When firing from humanoid form, the first shot takes 14 frames to come out. When firing from swim form, the first shot takes 24 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 23 frames.
  • When firing while moving, the player's movement speed is set to 0.045 units per frame.
  • After firing, there is a 60 frame cooldown before the ink tank starts refilling.
  • The damage on direct hit is 125.
  • Targets within 0.94 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 3.3 units will take between 70 and 50 damage, depending on how close to the center they are.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10.0 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 0.945 units per frame for 9 frames. Shots travel straight for 8.505 distance units.
    • After that, the shot's velocity is set to 0.9131 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 13 frames after being fired, covering a total distance of about 9.86 units.
    • This number may vary at different firing angles.

[5]

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

What can I say about the Blaster other than... it blasts. HARD. When those balls of ink explode, they can even tag enemies hiding behind walls. Now, the range isn't great, and the rate of fire leaves a little to be desired, but you can always coax an enemy out of hiding with an Autobomb, can't you? On the other hand, if you're getting charged, that's when it's time to break out the Big Bubbler. Basically, if YOU want to be the one controlling the action, this is the loadout for you.

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Blaster will reward the player with special badges that they can use on their Splashtag.

Blaster Badges
S3 Badge Blaster 4.png 4★ Blaster User
S3 Badge Blaster 5.png 5★ Blaster User

Gallery

Strategy

For competitive tips about the Blaster

Click to view the strategy for Blaster. View the strategy page.

Super Smash Bros. Ultimate

The Blaster appears as Inkling's up smash attack in Super Smash Bros. Ultimate, alongside a variety of other weapons that Inkling uses in their attacks.

When attacking, Inkling charges up their attack and fires the Blaster upwards to deal damage to opponents above them. This attack has a large radius, much like the blaster in the Splatoon franchise, and can sometimes deal damage to opponents around Inkling if they're close enough. This also coats opponents in ink, as do most of Inkling's attacks, but does not ink the ground. It deals much lower damage if Inkling is out of ink.

Trivia

  • Concept art for the Blaster reveals that the rear of the weapon was originally designed after a gumball machine or gachapon.[6]
  • The Blaster was one of the 26 different weapons available to use in the Splatoon 3 Splatfest World Premiere.
  • When doing the blaster and Autobomb trials in Judd's Trials, the player has the Blaster.

Names in other languages

Language Name Meaning
Japan Japanese ホットブラスター
Hotto Burasutā
Hot Blaster
Netherlands Dutch Klodderblaster Blob Blaster
Canada French (NOA) Éclablasteur Burst Blaster
France French (NOE) Éclablaster Burst Blaster
Germany German Blaster Same as English name
Italy Italian Blaster Same as English name
Russia Russian Бластер
Blaster
Blaster
Mexico Spanish (NOA) Lanzamotas Speck Thrower
Spain Spanish (NOE) Devastador Devastator
China Chinese (Simplified) 火热爆破枪
huǒrè bàopòqiāng (Mandarin)
Hot Blaster
Hong Kong Chinese (Traditional) 火熱爆破槍
huǒrè bàopòqiāng (Mandarin)
Hot Blaster
South Korea Korean 핫 블래스터
has beullaeseuteo
Same as Japanese name
Translate logo.svg Internal Blaster_Middle_00[7]

References