Splat Charger: Difference between revisions

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==Trivia==
==Trivia==
* The Splat Charger in ''[[Splatoon 2]]'' looks slightly similar to the real-life rifle [[wikipedia:M24 Sniper Weapon System]], an iconic weapon and the standard for many armies and special forces around the world. However, the M24 has a scope mounted while the Splat Charger does not.
* The Splat Charger in ''[[Splatoon 2]]'' looks slightly similar to the real-life rifle [[wikipedia:M24 Sniper Weapon System|M24 Sniper Weapon System]], an iconic weapon and the standard for many armies and special forces around the world. However, the M24 has a scope mounted while the Splat Charger does not.
* This weapon is tied with the [[Hero Charger Replica]] and [[Splatterscope]] for the most expensive [[Sting Ray|M24 Sniper Weapon System]], an iconic weapon and the standard for many armies and special forces around the world. However, the M24 has a scope mounted while the Splat Charger does not.
* This weapon is tied with the [[Hero Charger Replica]] and [[Splatterscope]] for the most expensive [[Sting Ray]] in the game with 220p.
* This weapon is tied with the [[Hero Charger Replica]] and [[Splatterscope]] for the most expensive [[Sting Ray]] in the game with 220p.



Revision as of 17:21, 18 April 2022

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Splat Charger is a main weapon in the Splatoon series.

The Splat Charger, like other charger-type weapons, can be charged up before firing. The more it is charged, the farther the ink will go and the more damage it will deal. Only a fully charged shot will splat an enemy in one hit. It also creates a thick line of ink, rather than many small blobs like shooter-class weapons do. This weapon is the most basic form of charger in the Splatoon series, with all-around average performance. The weapon consumes 18% of the ink tank capacity with each fully charged shot, allowing the player to fire 5 shots before needing to refill the tank.

Appearance

The Splat Charger, like many other Chargers, has an ink tank at the back and a long barrel with the handle and trigger situated at the back end of the barrel. The ink tank changes color to match the user's ink. In Splatoon, the handle is yellow, the trigger, nozzle, and the back part of the barrel are red, and there is a large, dark green block in the middle of the barrel, leaving the rest of the barrel white. In Splatoon 2, the Splat Charger's appearance is less blocky and more stylized to fit the rest of the game. The barrel is completely white with some empty purple and green scope mounts, the handle is mainly blueish purple, and there is a green sight mounted to the end of the barrel.

Splatoon

Splat Charger

Splat Charger

Basic information
Category Main
Class Charger
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Bomb Rush Splat Bomb.png Bomb Rush
Special points
Special depletion Special gauge 75%
Range
87 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Obtainable at
Level 3
Cost Cash 1,000
Requirement
Added in
Specifications
Weight
Base damage 40–100[a] (Partial charge)
160 (Full charge)
Base duration
Ink consumption 2.25% (No charge)
18% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Kelp Splat Charger Kelp Splat Charger
Bento Splat Charger Bento Splat Charger
Hero Charger Replica Hero Charger Replica

The Splat Charger comes with Splat Bombs and the Bomb Rush.

Data

Template:Charger data s[1]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 75%.
  • Range when not fully charged reduced by about 20%.
  • Range when fully charged increased by about 4%.

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Splat Charger is a Charger-type weapon, designed for long-range offense. Hold down ZR to charge up ink, and then release to fire it all out at once, inking a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With easy-to-use Splat Bombs and Bomb Rush, this is a good set to get used to the charger fighting style!(NA)[b]

S Sheldon Artwork.png
Sheldon's Introduction

The Splat Charger is a Charger-type weapon, designed for long-range offence. Hold down ZR to build up ink, then release to fire it all out at once, painting a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With the easy-to-use Splat Bombs and Bomb Rush, this is a good set to get used to the charger fighting style!(EU/OC)[c]

Charges up before releasing a concentrated, high-powered burst with excellent range. Charging takes a while, so be careful not to open yourself up to attack!
— In-Game Description
News flash! We’ve just confirmed that this weapon is called a Splat Charger. Apparently ink is pressurized in the tank and then fired off in powerful blasts that are super effective at hitting long-range targets. Sooo sweet!

Gallery

Demonstration

Splatoon 2

Splat Charger
S2 Weapon Main Splat Charger.png
Basic information
Category Main
Class Charger
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Sting Ray.png Sting Ray
Special points 220p
Special depletion
Range
88 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Obtainable at
Level 3
Cost Cash 2,200
Requirement
Added in
Specifications
Weight
Base damage 40–80 (Partial charge)
160 (Full charge)
Base duration
Ink consumption 2.25% (No charge)
18% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Firefin Splat Charger Firefin Splat Charger
Kensa Charger Kensa Charger
Hero Charger Replica Hero Charger Replica

The Splat Charger returns for Splatoon 2 with a new visual design and a new charge-holding mechanic. The player can now store a charge for one second. It comes in a set with Splat Bombs and Sting Ray.

It appears in fourteen Octo Expansion Stations:

Data

Template:Charger data[2]

Version history

Version Adjustments
Base game
  • Ability to store a full charge for one second in squid form added.
  • Range when not fully charged is no longer reduced by about 20%.
  • Range decreased by about 8%.
    • Max range: 260 units → 240.37 units.
  • Maximum damage without full charge: 100 → 80.
  • Time taken to fully charge increased by 4/60 seconds.
  • There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.
1.2.0
  • Time taken to fully charge reduced by 4/60 seconds.
1.3.0
1.4.0
  • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
  • When storing a charged shot with a charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
  • Fixed an issue preventing players using a charger from shooting when pressing ZR again after releasing the button once a stored charged shot had expired.
2.0.0
  • Increased the amount of ink splattered by each shot when it hits the ground.
3.0.0
  • Area at player's feet will now always be inked when firing.
4.1.0
  • Points to fill special gauge: 190 → 200.
4.2.0
  • Points to fill special gauge: 200 → 210.
4.3.0
  • Slightly narrowed the spread of ink created by shots.
4.8.0
  • Points to fill special gauge: 210 → 220.
5.1.0
  • Slightly narrowed the area covered by ink droplets from fired shots.
5.2.0
  • Reduced the time from releasing a charge shot to being ready to shoot by roughly 2/60 of a second.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Splat Charger is a charger-type weapon designed for long-range offense. Hold down ZR to charge up ink, and then release the button to fire it out all at once, inking a long path in an instant! Sure, it's a bit unwieldy, but this baby can store its charge, allowing you to swim for a short while without losing your charge. The Splat Bombs and Sting Ray that accompany the weapon complement the long-range nature of the charger. This set is a great starting point on your journey to charger mastery!

A long-range weapon suited for picking off distant foes. Hold ZR to charge and then release it to fire. Enter squid
form (ZL) while holding ZR to store your charge for a bit.

Gallery

Demonstration

Splatoon 3

SO Icon Pearl Drone.png
Fuuuuuture!
This article or section discusses unreleased content. Information is subject to change.
Please review our policy on rumors and leaks before adding leaked information.

The Splat Charger returns in Splatoon 3, with a new design. It is unknown if it will keep the same attributes from past games, or what its kit will be.

Strategy

For competitive tips about the Splat Charger

Click to view the strategy for Splat Charger. View the strategy page.

Trivia

  • The Splat Charger in Splatoon 2 looks slightly similar to the real-life rifle M24 Sniper Weapon System, an iconic weapon and the standard for many armies and special forces around the world. However, the M24 has a scope mounted while the Splat Charger does not.
  • This weapon is tied with the Hero Charger Replica and Splatterscope for the most expensive Sting Ray in the game with 220p.

Names in other languages

Template:Foreignname

Notes

  1. These are the values used by the game for damage scaling; numbers in this range are not necessarily guaranteed to be possible to achieve in-game. For example, 100 is overriden by the full charge damage value, so it will never be seen in-game.
  2. North America
  3. Europe and Oceania

References

  1. Splatoon - ChargeShotNormal.params
  2. Splatoon 2 - Parameter Database