Heavy Splatling: Difference between revisions

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{{InfoboxGobbler}}
{{InfoboxGobbler}}
The '''Heavy Splatling''' is a [[main weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.
The '''Heavy Splatling''' is a [[main weapon]] in the {{Ss}}.


<section begin=lead />The Heavy Splatling is capable of firing bursts of [[ink]] with high range, low damage, and a fast rate of fire. Each fully charged attack consumes 22.5% of the [[ink-tank]] capacity, allowing players to fire off four full charges before needing to refill. It takes approximately 0.83 seconds to reach the first level of charge, and 1.25 seconds in total to reach the second level of charge. Reaching the first level of charge will cause the Heavy Splatling to fire for 1.2 seconds, while reaching the second level will cause it to fire for 2.4 seconds. Each ink bullet does enough damage to splat opponents with four hits.<section end=lead />
<section begin=lead/>It is capable of firing bursts of ink with long range, low damage, and a fast fire rate. Although relatively slow to charge, each ink bullet does enough damage to splat opponents in four hits.<section end=lead/>


== ''Splatoon'' ==
== Appearance ==
The Heavy Splatling varies in appearance between games. In {{S}}, the Heavy Splatling consists of multiple black barrels with orange supports connected to a large water jug that changes color to match the user's ink. In {{S2}}, the barrels are less blocky, the supports are yellow, and the water jug is at a diagonal angle instead of being completely horizontal. In {{S3}}, the supports are pink and gray, and a support was added to the water jug.
 
==''Splatoon''==
{{Retired|article}}
{{Infobox/Weapon
{{Infobox/Weapon
|game     = Splatoon
|game         = Splatoon
|category = Main
|category     = Main
|class     = Splatling
|class       = Splatling
|sub       = Splash Wall
|sub         = Splash Wall
|special   = Inkstrike
|special     = Inkstrike
|level     = 6
|level       = 6
|cost     = 6,800
|cost         = 6,800
|base     = 28
|base         = 28
|ink       = 22.5% (Full charge)
|ink         = 22.5% (Full charge)
|depletion = 40%
|depletion   = 40%
|range     = 78
|range       = 78
|charge_speed = 40
|charge_speed = 40
|mobility = 50
|mobility     = 50
|alt1        = Heavy Splatling Deco
|alt2        = Heavy Splatling Remix
|introduced={{Ver|S|2.0.0}}
}}
}}
The Heavy Splatling was made available in the version {{Ver|S|2.0.0}} update on {{date|2015-08-06}} at {{time|2015-08-06 02:00 UTC}}. it comes in a set with {{Weapon|S|Sub|Splash Wall}} and {{Weapon|S|Special|Inkstrike}}.
The Heavy Splatling was made available with the {{Ver|S|2.0.0}} update on {{date|2015-08-06}} at {{time|2015-08-06 02:00 UTC}}.<ref>{{TWI}} [[Inkipedia:Twitter archive/2015/August#628853157141983232|@SplatoonJP on Twitter]]</ref> Its set consists of [[Splash Wall]] and [[Inkstrike]].


=== Version history ===
=== Data ===
<section begin=data1 />{{Splatling data S
| mobility class = middle
| mRepeatFrame = 4
| mTripleShotSpan = 0
| mInitVel = 22.00000000
| mDegRandom = 3.50000000
| mDegJumpRandom = 7.00000000
| mSplashSplitNum = 8
| mKnockBack = 0.00000000
| mInkConsume = 0.22499999
| mInkRecoverStop = 40
| mMoveSpeed = 0.69999999
| mDamageMax = 0.28000000
| mDamageMin = 0.14000000
| mDamageMinFrame = 8
| mStraightFrame = 8
| mGuideCheckCollisionFrame = 11
| mCreateSplashNum = 1.00000000
| mCreateSplashLength = 200.00000000
| mDrawRadius = 1.50000000
| mColRadius = 2.00000000
| mPaintNearDistance = 11.00000000
| mPaintFarDistance = 200.00000000
| mPaintNearRadius = 19.20000076
| mPaintFarRadius = 18.00000000
| mSplashDrawRadius = 3.00000000
| mSplashColRadius = 1.50000000
| mSplashPaintRadius = 14.00000000
| mDegBias = 0.30000001
| mDegBiasKf = 0.02000000
| mDegJumpBias = 0.30000001
| mDegJumpBiasFrame = 45
| mMinChargeFrame = 8
| mFirstPeriodMaxChargeFrame = 50
| mSecondPeriodMaxChargeFrame = 75
| mFirstPeriodMaxChargeShootingFrame = 72
| mSecondPeriodMaxChargeShootingFrame = 144
| mWaitShootingFrame = 0
| mEmptyChargeTimes = 4
| mInitVelMinCharge = 10.50000000
| mInitVelFirstPeriodMaxCharge = 21.00000000
| mInitVelSecondPeriodMinCharge = 21.00000000
| mInitVelSecondPeriodMaxCharge = 21.00000000
| mDamageMaxMaxCharge = 0.28000000
| mMoveSpeed_Charge = 0.55000001
| mVelGnd_DownRt_Charge = 0.05000000
| mVelGnd_Bias_Charge = 0.89999998
| mJumpGnd_Charge = 0.80000001
| mInitVelSpeedRateRandom = 0.12000000
| mInitVelSpeedBias = 0.20000000
| mInitVelDegRandom = 1.60000002
| mInitVelDegBias = 0.40000001
| mPaintDepthScaleRate = 1.39999998
}}<ref>''Splatoon'' - GatlingStandard.params</ref><section end=data1 />
 
===Version history===
{{version history box|S|
{{version history box|S|
{{version history item|S|2.2.0|
{{version history item|S|2.2.0|
*{{buff|Ink usage decreased by about 10%.}}
* {{buff|[[Ink]] usage decreased by about 10%.}}}}
 
{{version history item|S|2.7.0|
* {{buff|[[Special gauge]] loss|50%|as low as 40%.}}}}
}}
}}
{{version history item|S|2.7.0|
*{{buff|Special gauge loss|50%|as low as 40%}}
}}}}


=== Gallery ===
===Quotes===
{{SheldonsIntroduction|game=Splatoon|The '''Heavy Splatling''' is kind of similar to a [[charger]], but it belongs to a '''[[Splatling|whole new weapon class]]'''! Hold {{button|ZR}} to pressurize the ink, and then release it to splatterize your foes like DAKKADAKKADAKKADAKKA!! But it uses a lot of ink and takes a while to charge, so this weapon can leave you exposed. Using the [[Splash Wall]] to impede your foes before unleashing an [[Inkstrike]] can be rather effective!{{NA}}}}
 
{{QuoteW|Charge it up and let 'em have it with all six barrels! A maximum charge will unleash the full rapid-fire potential of this weapon.|In-Game Description}}
 
{{QuoteW|This baby packs six barrels full of ink. Charge it up and let your enemies have it! Need some cover? Not a problem. Throw down your [[Splash Wall]]! This bad boy also comes with the <s>Inkzooka</s> [[Inkstrike]] (Sorry squidfriends, I am too excited to read properly) as a special weapon. It might just be the best weapon for squids that have watched too many 80's action movies! |[[Squid Research Lab]]}}
 
;Notes
{{note list}}
 
===Gallery===
<gallery>
<gallery>
Heavy Splatling.jpg
S_Heavy_Splatling_promo_render.jpg
HeavySplatling2.jpg|A [[Roller]] user being targeted by a Heavy Splatling.
HeavySplatling2.jpg|A [[roller]] user being targeted by a Heavy Splatling.
HeavySplatling3.jpg|A Heavy Splatling firing. ''(front)''
HeavySplatling3.jpg|A Heavy Splatling firing. ''(front)''
HeavySplatling4.jpg|A Heavy Splatling firing. ''(back)''
HeavySplatling4.jpg|A Heavy Splatling firing. ''(back)''
Line 41: Line 114:
GatlingStandardp3.jpg|Another still of the same Inkling firing a Heavy Splatling.
GatlingStandardp3.jpg|Another still of the same Inkling firing a Heavy Splatling.
Splatling spin + fire.gif|Another GIF of an Inkling firing a Heavy Splatling.
Splatling spin + fire.gif|Another GIF of an Inkling firing a Heavy Splatling.
Short beanie wear.png|An Inkling holding a Heavy Splatling.
Splatling hug.gif|An Inkling hugging a Heavy Splatling.
Splatling hug.gif|An Inkling hugging a Heavy Splatling.
Gatling Weapon.png|Promo image of an Inkling posing with a Heavy Splatling.
JPTHeavySplatling.png|2D art of an Inkling hugging a Heavy Splatling.
Short beanie wear.png|An Inkling holding a Heavy Splatling.
S Inkling with Splatling render.jpg|3D art of a female Inkling with a Heavy Splatling.
JPTHeavySplatling.png|Official art of an Inkling holding the Heavy Splatling.
S Inkling with Heavy Splatling render.jpg|3D art of a male Inkling with a Heavy Splatling.
 
</gallery>
</gallery>


=== Demonstration ===
===Demonstration===
<embedvideo service="youtube">https://www.youtube.com/watch?v=2a4Vm0rzMN0</embedvideo>
<embedvideo service="youtube">https://www.youtube.com/watch?v=2a4Vm0rzMN0</embedvideo>
{{clrns}}
{{clrns}}


== ''Splatoon 2'' ==
==''Splatoon 2''==
{{Infobox/Weapon
{{Infobox/Weapon
|game     = Splatoon 2
|game         = Splatoon 2
|category = Main
|3d-image-1  = S2 Weapon Main Heavy Splatling
|class     = Splatling
|category     = Main
|sub       = Sprinkler
|class       = Splatling
|special   = Sting Ray
|sub         = Sprinkler
|level     = 8
|special     = Sting Ray
|cost     = 7,800
|level       = 8
|base     = 32
|cost         = 7,800
|ink       = 22.5% (Full charge)
|base         = 30
|points   = 200
|ink         = 22.5% (Full charge)
|range     = 78
|points       = 200
|range       = 78
|charge_speed = 38
|charge_speed = 38
|mobility = 50
|mobility     = 50
|alt1        = Heavy Splatling Deco
|alt2        = Heavy Splatling Remix
|alt3        = Hero Splatling Replica
|introduced=''Initial Release'' ({{ver|S2|1.0.0}})
}}
}}
The Heavy Splatling returns in ''Splatoon 2'' with a new design, the main difference being the barrel is now titled and it is primarily yellow instead of orange.<ref>[https://twitter.com/SplatoonJP/status/873117025710743552 {{TWI}} Splatoon JP Twitter]</ref> It comes with {{Weapon|S2|Sub|Sprinkler}} and the {{Weapon|S2|Special|Sting Ray}}, similar to the build of the {{Weapon|S|Main|Heavy Splatling Remix}} of the original ''Splatoon''.
The Heavy Splatling returns in ''Splatoon 2'' with a new design, the main differences being a tilted drum and it being primarily yellow instead of orange.<ref>{{TWI}} [[Inkipedia:Twitter_archive/2017/June#873117025710743552|@SplatoonJP Twitter]]</ref> Its set consists of [[Sprinkler]] and [[Sting Ray]].
 
It appears in three ''[[Octo Expansion]]'' Stations:
* {{OctoExpansionStation|C|11}} [[Abracadabra Station]]
* {{OctoExpansionStation|G|02}} [[Hasta La Vista Station]]
* {{OctoExpansionStation|J|03}}{{OctoExpansionStation|D|08}} [[Girl Power Station]] ([[Canned weapon|canned]])


=== Data ===
===Data===
{{splatling data
<section begin=data2 />
| weight class = middle
* While [[Main Power Up]] increases the number of shots fired, it does not increase the [[ink]] consumption relative to the amount charged, making the weapon comparatively more ink efficient.
| InkConsume = 22.5
{{Splatling data S2
| FirstPeriodMaxChargeFrame = 50
| ink saver level = middle
| SecondPeriodMaxChargeFrame = 75
| mobility class = middle
| FirstPeriodMaxChargeShootingFrame = 72
| stealth acceleration = middle
| SecondPeriodMaxChargeShootingFrame = 144
| main power up effect = Increases duration of firing in a burst.
| RepeatFrame = 4
| shoot move velocity type = D
| MoveSpeed = 0.66
| matchmaking range = 210
| MoveSpeed_Charge = 0.6
| AutoShot = TRUE
| InkRecoverStop = 40
| BurstAimMoveFrm = 0
| ColRadius = 2
| CoopDamageMax = 350
| CoopDamageMin = 250
| CoopInkConsume = 0.225
| CreateSplashLength = 200
| CreateSplashNum = 1
| DamageMax = 300
| DamageMin = 150
| DamageRate_MWPUG_High = 1
| DamageRate_MWPUG_Mid = 1
| DamageReduceEndFrame = 19
| DamageReduceStartFrame = 11
| DamageReduceStartFrame = 11
| DamageMin = 16
| Damage_MWPUG_Max = 2000
| DamageReduceEndFrame = 19
| ColRadius = 2
| DegRandom = 3.5
| DegJumpRandom = 7
| DegJumpBiasStartFrame = 25
| DegJumpBiasFrame = 70
| DegBias = 0.3
| DegBias = 0.3
| DegBiasDecrease = 0.01
| DegBiasKf = 0.02
| DegBiasMin = 0.1
| DegBias_MWPUG_High = -0.1
| DegBias_MWPUG_Mid = -0.1
| DegJumpBias = 0.3
| DegJumpBias = 0.3
| StraightFrame = 8
| DegJumpBiasFrame = 70
| StraightStateEndSpeed = 15.105
| DegJumpBiasInterpolateRate_MWPUG_High = 1
| CreateSplashLength = 200
| DegJumpBiasInterpolateRate_MWPUG_Mid = 1
| CreateSplashNum = 1
| DegJumpBiasStartFrame = 25
| SplashSplitNum = 8
| DegJumpBias_MWPUG_High = -0.1
| DegJumpBias_MWPUG_Mid = -0.1
| DegJumpRandom = 7
| DegJumpRandom_MWPUG_High = -1
| DegJumpRandom_MWPUG_Mid = -1
| DegRandom = 3.3
| DegRandom_MWPUG_High = -1
| DegRandom_MWPUG_Mid = -1
| DrawRadius = 1.5
| ForceDropNearestSplashAddNum = 0
| ForceDropNearestSplashAddNum2 = 0
| ForceDropNearestSplashAddNum3 = 0
| GuideCheckCollisionFrame = 11
| InitVel = 21
| InitVelRate_MWPUG_High = 1
| InitVelRate_MWPUG_Mid = 1
| InkConsume = 0.225
| InkMagazineRatio = 1
| InkRecoverStop = 40
| KnockBack = 0
| MoveSpeed = 0.7
| NearestSplahSplitLength = 0
| NearestSplashMaxScaleClamp = 1.6
| NearestSplashPaintRadiusTimes = 1.28
| PaintFarDistance = 200
| PaintFarRadius = 17
| PaintMaxScaleClampA = 2.4
| PaintMaxScaleClampB = 2.4
| PaintMiddleDistance = 0
| PaintMiddleRadius = 0
| PaintMinScaleClampA = 1.4
| PaintMinScaleClampB = 1.2
| PaintNearDistance = 11
| PaintNearDistance = 11
| PaintNearRadius = 18
| PaintNearRadius = 18
| PaintScaleOriginal = FALSE
| PlayerColRadius = -1
| PostDelayFrm_Main = 4
| RepeatFrame = 4
| SplashColRadius = 1.5
| SplashDrawRadius = 3
| SplashMaxScaleClamp = 1.6
| SplashMaxScaleHighest = 30
| SplashMinScaleClamp = 1.6
| SplashMinScaleHighest = 100
| SplashMinScaleHighest = 100
| NearestSplashPaintRadiusTimes = 1.2
| SplashMaxScaleHighest = 30
| PaintFarDistance = 200
| PaintFarRadius = 17
| SplashPaintRadius = 12.6
| SplashPaintRadius = 12.6
| SplashMinScaleClamp = 1.6
| SplashPaintRadius_MWPUG_High = -1
| SplashMaxScaleClamp = 1.6
| SplashPaintRadius_MWPUG_Mid = -1
}}
| SplashSplitNum = 8
| SquidShootAnimationTimes = 1
| SquidShootShorteningFrame = 0
| StraightFrame = 8
| StraightStateEndSpeed = 15.105
| TripleShotSpan = 0
| VariableShotFrame = 0
| AirChargeRateByEmpty = 1
| ChargeKeepAnytime = FALSE
| CoopDamageMaxMaxCharge = 350
| DamageMaxMaxCharge = 300
| DamageMaxMaxChargeRate_MWPUG_High = 1
| DamageMaxMaxChargeRate_MWPUG_Mid = 1
| DamageMaxMaxCharge_MWPUG_Max = 2000
| EmptyChargeTimes = 4
| FirstPeriodMaxChargeFrame = 50
| FirstPeriodMaxChargeShootingFrame = 72
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_High = 1.24
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_Mid = 1.12
| FirstShootingTermBulletNum = 0
| InitVelDegBias = 0.4
| InitVelDegBias_Repeat = 0.3
| InitVelDegRandom = 1.6
| InitVelDegRandom_Repeat = 0
| InitVelFirstPeriodMaxCharge = 21
| InitVelMinCharge = 10.5
| InitVelSecondPeriodMaxCharge = 21
| InitVelSecondPeriodMinCharge = 21
| InitVelSpeedBias = 0.2
| InitVelSpeedBias_Repeat = 0.3
| InitVelSpeedRateRandom = 0.12
| InitVelSpeedRateRandom_Repeat = 0
| JumpGnd_Charge = 0.8
| JumpGnd_Shooting = -0.1
| MaxShotFollowDecreaseTimes = 0
| MinChargeFrame = 8
| MoveSpeed_Charge = 0.62
| PreDelayFrm_KeepCharge = 19
| PreDelayFrm_KeepChargePre = 14
| Rechargable = FALSE
| SecondPeriodMaxChargeFrame = 75
| SecondPeriodMaxChargeShootingFrame = 144
| SquidChangeReduceWaitFullFrame = 0
| VariableInterpolatedFrame = 0
| VelGnd_Bias_Charge = 0.9
| VelGnd_DownRt_Charge = 0.05
| WaitShootingFrame = 0
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><section end=data2 />


=== Version history ===
===Version history===
{{version history box|S2|
{{version history box|S2|
{{version history item|S2|base|
{{version history item|S2|base|
*{{nerf|Movement speed while charging|0.55|0.5}}
* {{nerf|Movement speed while charging|0.55|0.5.}}
*{{nerf|Movement speed while firing|0.70|0.64}}
* {{nerf|Movement speed while firing|0.70|0.64.}}
*{{nerf|Radius of paint droplets near the player|19.2 units|18 units}}
* {{nerf|Radius of [[ink]] droplets near the player|19.2 units|18 units.}}
*{{nerf|Radius of paint droplets far from the player|18 units|17 units}}
* {{nerf|Radius of ink droplets far from the player|18 units|17 units.}}
*{{nerf|Radius of standard paint droplets|14 units|12.6 units}}
* {{nerf|Radius of standard ink droplets|14 units|12.6 units.}}}}
}}
 
{{version history item|S2|1.2.0|
{{version history item|S2|1.2.0|
*{{buff|Increased movement speed while charging by 20%|0.5|0.6}}
* {{buff|Increased movement speed while charging by 20%|0.5|0.6.}}
*{{buff|Increased movement speed while shooting by 3%|0.64|0.66}}
* {{buff|Increased movement speed while shooting by 3%|0.64|0.66.}}}}
}}
 
{{version history item|S2|2.2.0|
{{version history item|S2|2.2.0|
*{{buff|Shot Damage|28|32}}
* {{buff|Shot damage|28|32.}}}}
}}
 
{{version history item|S2|3.0.0|
{{version history item|S2|3.0.0|
*{{nerf|Points to fill special gauge|180|200}}
* {{nerf|Points to fill [[special gauge]]|180|200.}}}}
 
{{version history item|S2|4.3.0|
* {{buff|Increased the effect of the [[Run Speed Up]] [[gear]] [[gear ability|ability]]|30%|35%.}}}}
 
{{version history item|S2|4.6.0|
* {{buff|Increased movement speed while charging by 3%|0.6|0.62.}}
* {{buff|Increased movement speed while shooting by 6%|0.66|0.70.}}
* {{buff|Increased radius of ink around your feet by 7%.}}}}
 
{{version history item|S2|4.8.0|
* {{nerf|Damage decreased|32|30.}}}}
 
{{version history item|S2|5.2.0|
* {{buff|Decreased variance of shot spread when firing while on the ground by roughly 6%|3.5 degrees|3.3 degrees.}}}}
}}
}}
{{version history item|S2|4.3.0|
* {{buff|Increased the effect of the Run Speed Up gear ability |30%|35%}}
}}}}


=== Gallery ===
===Quotes===
{{SheldonsIntroduction|game=Splatoon 2|The mechanics of the '''Heavy Splatling''' are similar to those of a charger, but it's in a weapon class of its own! Hold down {{button|ZR|Switch}} to compress your ink, and then release {{button|ZR|Switch}} to unleash a fat stream of ink! Each charge uses a huge amount of ink, and charging it leaves you exposed for a while. If you use the [[Sprinkler]] well, you can keep a route open as you prepare to deal a death blow with the [[Sting Ray]]! This Splatling cannon's power will make even charger users jealous!}}
 
===Gallery===
<gallery>
<gallery>
Heavy Splatling Splatoon 2 promo image 1.jpg|Official artwork for the new Heavy Splatling.
File:Heavy Splatling Splatoon 2 promo image 1.jpg|Official artwork for the Heavy Splatling.
Heavy Splatling Splatoon 2 promo image 2.jpg|The first image released for the new Heavy Splatling.
File:Heavy Splatling Splatoon 2 promo image 2.jpg|The first image released for the Heavy Splatling.
S2_Heavy_Splatling_Twitter_SplatoonJP_Image1.jpg|Promo image.
File:S2 Heavy Splatling promo render.jpg|Promo image.
S2_Heavy_Splatling_Twitter_SplatoonJP_Image2.jpg|Holding the Heavy Splatling.
File:S2 Heavy Splatling Twitter SplatoonJP Image2.jpg|Holding the Heavy Splatling.
S2_Heavy_Splatling_Twitter_SplatoonJP_Image3.jpg|Shooting [[Ink]].
File:S2 Heavy Splatling Twitter SplatoonJP Image3.jpg|Shooting [[ink]].
Splatoon 2 - Inkling with Splatlings.png| A render of an [[Inkling]] with a Heavy Splatling in ''Splatoon 2''.
File:Splatoon 2 - Inkling with Splatlings.png|A render of an [[Inkling]] with a Heavy Splatling in {{S2}}.
File:Humpback Pump Track 3.jpg|An Inkling firing the Heavy Splatling in [[Humpback Pump Track]]. Note the appearance is similar to the first game's but yellow.
File:NPB Heavy Splatling.jpg|Inkling boy with the Heavy Splatling
</gallery>
</gallery>


===Demonstration===
===Demonstration===
<embedvideo service="youtube">https://www.youtube.com/watch?v=ivSTRcYaPaU</embedvideo>
<embedvideo service="youtube">https://youtu.be/_H55UmXThdg</embedvideo>
{{clrns}}
{{clrns}}


==Details==
==''Splatoon 3''==
*While {{Ability|S2|Main Power Up}} will increase the number of shots fired, it '''will not''' increase the ink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
{{Infobox/Weapon
|game      = Splatoon 3
|category  = Main
|size      = 256px
|class    = Splatling
|sub      = Sprinkler
|special  = Wave Breaker
|level    = 4
|base      = 30 <br> 35 ([[File:S3_Icon_Mr_Grizz.png|24px|link=Salmon Run (series)]] [[Salmon_Run_Next_Wave|SRNW]])
|points    = 200
|range    = 78
|charge_speed = 38
|mobility  = 55
|alt1      = Heavy Splatling Deco
|alt2      = Order Splatling Replica
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}})
}}
 
The Heavy Splatling returns in {{S3}} with a slightly updated design, with its primary color being changed to pink. Its set consists of [[Sprinkler]] and [[Wave Breaker]].
 
It appears in 2 missions in [[Alterna]]:
* {{RotMMission|01|02}} [[Octopods at Rest Tend to FLIP OUT!]]
* {{RotMMission|05|07}} [[One-Way Ride through Target Town]]
 
===Data===
<section begin=data3 />{{Splatling data S3
| mobility class = middle
| matchmaking range = 21
| CollisionParam $type = spl__BulletSimpleCollisionParam
| ChangeFrameForField = 0
| EndRadiusForField = 0.2
| EndRadiusForPlayer = 0.2
| FriendThroughFrameForPlayer = 0
| InitRadiusForField = 0.2
| InitRadiusForPlayer = 0.2
| DamageParam $type = spl__BulletSpinnerDamageParam
| ReduceEndFrame = 19
| ReduceStartFrame = 11
| ValueFullChargeMax = 300
| ValueMax = 300
| ValueMin = 150
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp_Spinner
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting
| Overwrite_MoveVelRt_Shot_High = 1.35
| Overwrite_MoveVelRt_Shot_Low = 1.0
| Overwrite_MoveVelRt_Shot_Mid = 1.175
| MoveParam $type = spl__BulletSpinnerMoveParam
| GoStraightStateEndMaxSpeed = 1.5105
| GoStraightToBrakeStateFrame = 8
| SpawnSpeed = 1.05
| SpawnSpeedFirstLastAndSecond = 2.1
| SpawnSpeedRandomBias = 0.2
| SpawnSpeedRandomRate = 0.12
| PaintParam $type = spl__BulletShooterPaintParam
| PaintParam DepthScaleMax = 1.83
| DepthScaleMaxBreakFree = 1.67
| PaintParam DepthScaleMin = 1.17
| DepthScaleMinBreakFree = 1.17
| DistanceMiddle = 1.1
| HeightUseDepthScaleMaxBreakFree = 3.0
| WidthHalfFar = 2.04
| WidthHalfMiddle = 2.16
| WidthHalfNear = 2.16
| SplashPaintParam $type = spl__BulletSplashShooterPaintParam
| DepthMaxDropHeight = 3.0
| DepthMinDropHeight = 10.0
| SplashPaintParam DepthScaleMax = 1.6
| SplashPaintParam DepthScaleMin = 1.6
| WidthHalf = 1.449
| WidthHalfNearest = 1.85472
| SplashSpawnParam $type = spl__BulletSplashShooterSpawnParam
| SpawnBetweenLength = 20.0
| SpawnNearestLength = 0.0
| SpawnNum = 1.0
| SplitNum = 8
| WallDropCollisionPaintParam $type = spl__BulletWallDropCollisionPaintParam
| PaintRadiusFall = 0.65
| PaintRadiusGround = 0.6
| PaintRadiusShock = 1.3
| WallDropMoveParam $type = spl__BulletWallDropMoveParam
| FallPeriodFirstFrameMax = 30
| FallPeriodFirstFrameMin = 15
| FallPeriodFirstTargetSpeed = 0.06
| FallPeriodLastFrameMax = 30
| FallPeriodLastFrameMin = 15
| FallPeriodSecondFrame = 5
| FallPeriodSecondTargetSpeed = 0.06
| WeaponParam $type = spl__WeaponSpinnerParam
| InkConsume = 0.225
| InkRecoverStop = 40
| Jump_DegBiasDecreaseStartFrame = 25
| Jump_DegBiasEndFrame = 70
| Jump_DegBiasMax = 0.3
| Jump_DegSwerve = 7.0
| MoveSpeed = 0.07
| PitchDegBias = 0.4
| PitchDegSwerve = 1.6
| PostDelayFrame = 4
| PreDelayFrame_SquidShot = 4
| RepeatFrame = 4
| ShotGuideFrame = 11
| Stand_DegBiasMax = 0.3
| Stand_DegBiasMin = 0.1
| Stand_DegSwerve = 3.3
| VelGnd_Bias_Charge = 0.9
| VelGnd_DownRt_Charge = 0.05
| spl__BulletShooterTailLengthParam $type = spl__BulletShooterTailLengthParam
| MaxLengthFrame = 3
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end=data3 />
 
===Quotes===
{{SheldonsIntroduction|game=Splatoon 3|The mechanics of the '''Heavy Splatling''' are similar to those of a [[charger]], but it's in a [[weapon]] class of its own! Hold down {{button|ZR|Switch}} to compress your [[ink]], and then release {{button|ZR|Switch}} to unleash a monster stream! Now, as you might expect, each charge takes a while to get ready and uses a huge amount of ink, leaving you wide-open while you wait. That's why the [[Sprinkler]] is a great [[sub weapon]] here. It'll help your turf stay inked and keep a little distance between you and your enemies. The pro move is to fire up your [[Wave Breaker]] to expose enemy locations while the Heavy Splatling charges up. Then it's open season from way downtown! With power like this, even enemies with chargers will be jelly!}}


== Quotes ==
{{QuoteW|Speaking of heavy, how about the '''Heavy Splatling'''? The new model offers a frame to support the [[ink tank|tank]] and valves, making it easier to refill. Because you know how expensive printer [[ink]] is, right? Well, this ink costs- Whoa. I don't actually know how much. I smell a research grant!|@SplatoonNA on Twitter<ref>{{TWI}} [[Inkipedia:Twitter_archive/2022/June#1536332736104910848|@SplatoonNA on Twitter]]</ref>}}
{{Quotes}}


== Trivia ==
{{QuoteW|Speaking of heavy, how about the '''Heavy Splatling'''? The new model offers a frame to support the tank and valves, reducing the number of ink spillages when refilling.|@NintendoUKVS on Twitter<ref>{{TWI}} [[Inkipedia:Twitter_archive/2022/June#1536342455020204033|@NintendoUKVS on Twitter]]</ref>}}
In ''Splatoon'',
*The Heavy Splatling was first revealed when ''Splatoon'' was [[Rumors and leaks|datamined]] on {{date|2015-06-21}}.
*The Heavy Splatling was later seen in a Japanese trailer detailing ''Splatoon's'' future updates.
*The {{Weapon|S|Main|Slosher}} alongside the Heavy Splatling would be the first entirely new weapon classes to added into the ''Splatoon'' franchise. Making their debut on {{date|2015-08-06}} at {{time|2015-08-06 02:00 UTC}}, with the release of [[Version 2.0.0 (Splatoon)|2.0.0]].
In ''Splatoon 2'',
*The weapon was first revealed to be returning in a tweet from the official ''Splatoon'' [https://twitter.com/SplatoonJP/status/823835602172817410 Twitter] account on {{date|2017-01-24}}.


== Etymology ==
===Badges===
{{Main|Badge#Weapon freshness}}
Reaching certain [[Freshness (stars)|Freshness]] levels with the Heavy Splatling will reward the player with special [[badge]]s that they can use on their [[Splashtag]].
{| class="wikitable sitecolor-s3"
!colspan="3"|Heavy Splatling [[Badge]]s
|-
|[[File:S3 Badge Heavy Splatling 4.png|32x32px]]||4★ Heavy Splatling User
|-
|[[File:S3 Badge Heavy Splatling 5.png|32x32px]]||5★ Heavy Splatling User
|}
 
===Gallery===
<gallery>
File:S3 Heavy Splatling Promotional 3D Render.jpg|A promotional render
File:S3 Weapon Main Heavy Splatling 2D Current.png|2D icon
File:S3 Tableturf Battle card Heavy Splatling.png|[[Tableturf Battle]] card art
</gallery>
 
<gallery widths="320px" heights="180px">
S3 Heavy Splatling model rotating.mp4|Model of the Heavy Splatling rotating ([[:File:S3 Heavy Splatling model rotating.mp4|link to file]])
</gallery>
 
==Strategy==
''For competitive tips about the Heavy Splatling''
{{Strategy}}
 
==Trivia==
;{{S}}
* The Heavy Splatling was first revealed when ''Splatoon'' was [[Rumors and leaks|datamined]] on {{date|2015-06-21}}.
* The [[Slosher]] and Heavy Splatling were the first entirely new weapons added into the ''Splatoon'' franchise. They made their debut on {{date|2015-08-06}} at {{time|2015-08-06 02:00 UTC}}, with the release of Version {{Ver|S|2.0.0}}.
 
;{{S3}}
* The Heavy Splatling is one of the weapons available to use in the ''[[Splatoon 3 Splatfest World Premiere]]''.
* The Heavy Splatling's [[Tableturf Battle|Tableturf]] card depicts the victory dance performed by a player using the weapon in the original ''Splatoon''. This animation would later return as part of the "Reppin' Inkopolis" [[emote]].
 
==Etymology==
Heavy Splatling is derived from the adjective ''Heavy'' and a portmanteau of ''Splat'' and ''Gatling''.
Heavy Splatling is derived from the adjective ''Heavy'' and a portmanteau of ''Splat'' and ''Gatling''.


バレルスピナー ''bareru supinā'' is derived from ''Barrel'' and ''Spinner''. The name ''Barrel Spinner'' is due to the fact that the barrels of the Heavy Splatling rotate while charging and firing.
バレルスピナー ''bareru supinā'' is derived from ''Barrel'' and ''Spinner''. The name ''Barrel Spinner'' is because the barrels of the Heavy Splatling rotate while charging and firing.


=== Names in other languages ===
===Names in other languages===
{{Foreignname
{{Localized name
|Jap=バレルスピナー
|Jap=バレルスピナー
|JapR=bareru supinā
|JapR=bareru supinā
|JapM=Barrel Spinner
|JapM=Barrel Spinner
|Dut=Spetling
|Dut=Spetling
|DutM=From ''spet'' (splat) and ''gatling''
|DutM=Spatling<br>From ''spetten'' ("to spatter") and ''gatling''
|Fre=Badigeonneur
|Fre=Badigeonneur
|FreM=Painter
|FreM=Paint-coater
|Ger=Splatling
|Ger=Splatling
|GerM=From ''splat'' and ''gatling''
|GerM=From ''splat'' and ''gatling''.
|Ita=Splatting a tanica
|Ita=Splatling a tanica
|ItaM=Jerrycan Splatting
|ItaM=Jerrycan Splatling
|Rus=Брызгомет XL
|Rus=Брызгомет XL
|RusR=Bryzgomet XL
|RusR=Bryzgomet XL
|RusM=From брызгать ''bryzgat''' (to splash)
|RusM=Sprayshot XL
|SpaA=Garabateador Pro
|SpaA=Garabateador Pro
|SpaAM=Pro Doodler
|SpaAM=Pro Doodler
|SpaE=Tintralladora
|SpaE=Tintralladora
|SpaEM=Ink-machine gun
|SpaEM=Ink-machine gun
|ChiS=桶装旋转枪
|ChiSR=tǒngzhuāng xuánzhuǎnqiāng (Mandarin)
|ChiSM=Barrel Spinner
|ChiT=桶裝旋轉槍
|ChiTR=tǒngzhuāng xuánzhuǎnqiāng (Mandarin)
|ChiTM=Barrel Spinner
|Kor=배럴 스피너
|KorR=baereor seupineo
|KorM=Barrel Spinner
|Internal=Spinner_Standard_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref>
|InternalM=
}}
}}


== References ==
==References==
<references />
<references/>


{{Navbox/S_Weapons}}
{{Navbox/S Weapons}}
{{Navbox/S2_Weapons}}
{{Navbox/S2 Weapons}}
{{Navbox/S3 Weapons}}


[[Category:Splatoon Version 2.0.0]]
[[Category:Splatoon Version 2.0.0]]
[[Category:Splatoon 2 Version 1.0.0]]
[[Category:Splatoon 2 Version 1.0.0]]
[[Category:Splatoon 3 Version 1.0.0]]
[[Category:Post-release content]]
[[Category:Post-release content]]
[[es:Tintralladora]]

Latest revision as of 15:25, 9 April 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Heavy Splatling is a main weapon in the Splatoon series.

It is capable of firing bursts of ink with long range, low damage, and a fast fire rate. Although relatively slow to charge, each ink bullet does enough damage to splat opponents in four hits.

Appearance

The Heavy Splatling varies in appearance between games. In Splatoon, the Heavy Splatling consists of multiple black barrels with orange supports connected to a large water jug that changes color to match the user's ink. In Splatoon 2, the barrels are less blocky, the supports are yellow, and the water jug is at a diagonal angle instead of being completely horizontal. In Splatoon 3, the supports are pink and gray, and a support was added to the water jug.

Splatoon

RotM Icon Cuttlefish square.png
Retired.
This article describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Heavy Splatling

Heavy Splatling

Basic information
Category Main
Class Splatling
Sub S Weapon Sub Splash Wall.png Splash Wall
Special S Weapon Special Inkstrike.png Inkstrike
Special points
Special depletion Special gauge 40%
Range
78 / 100
Damage
Impact
Fire rate
Charge speed
40 / 100
Ink speed
Mobility
50 / 100
Durability
Handling
Obtainable at
Level 6
Cost Cash 6,800
Requirement
Added in 2.0.0
Specifications
Weight
Base damage 28
Base duration
Ink consumption 22.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Heavy Splatling Deco Heavy Splatling Deco
Heavy Splatling Remix Heavy Splatling Remix

The Heavy Splatling was made available with the 2.0.0 update on 6 August 2015 at 02:00 UTC.[1] Its set consists of Splash Wall and Inkstrike.

Data

  • The Heavy Splatling is a middleweight weapon.
  • A full charge consumes 22.5% of the ink tank capacity.
    • This allows players to fully charge 4 times before needing to refill the ink tank.
    • This stat can be changed with Ink Saver (Main).
  • The Heavy Splatling cannot store its charge.
  • The Heavy Splatling is not rechargeable while firing.
  • When charging the weapon, it will take 50 frames in order to charge its first ring and 75 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 72 frames. With a full charge, it will have a firing duration of 144 frames.
  • When charging with an empty tank, the charge time is multiplied by 4.
  • When firing, it shoots a bullet every 4 frames.
  • When firing, the player's movement speed is set to 0.7 units per frame.
    • When charging, the player's movement speed is set to 0.55 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 8 frames. After that, they may lose damage.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3.5 degrees.
  • The angle its shots can deviate while in the air is 7 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 45 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle.
    • This means that it takes 15 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Accuracy starts recovering 4 frames after the player stops shooting.
  • Within the first charge ring, initial shot velocity scales from 10.5 to 21 units per frame. Within the second charge ring, initial shot velocity is always 21 units per frame. Shots travel straight at the initial velocity for 8 frames. At maximum charge, shots travel straight for 168 distance units.
  • Ink droplets occur every 200 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 14 units.

[2]

Version history

Version Adjustments
2.2.0
  • Ink usage decreased by about 10%.
2.7.0

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Heavy Splatling is kind of similar to a charger, but it belongs to a whole new weapon class! Hold ZR to pressurize the ink, and then release it to splatterize your foes like DAKKADAKKADAKKADAKKA!! But it uses a lot of ink and takes a while to charge, so this weapon can leave you exposed. Using the Splash Wall to impede your foes before unleashing an Inkstrike can be rather effective!(NA)[a]

Charge it up and let 'em have it with all six barrels! A maximum charge will unleash the full rapid-fire potential of this weapon.
— In-Game Description
This baby packs six barrels full of ink. Charge it up and let your enemies have it! Need some cover? Not a problem. Throw down your Splash Wall! This bad boy also comes with the Inkzooka Inkstrike (Sorry squidfriends, I am too excited to read properly) as a special weapon. It might just be the best weapon for squids that have watched too many 80's action movies!
Notes
  1. North America

Gallery

Demonstration

Splatoon 2

Heavy Splatling
S2 Weapon Main Heavy Splatling.png
Basic information
Category Main
Class Splatling
Sub S2 Weapon Sub Sprinkler.png Sprinkler
Special S2 Weapon Special Sting Ray.png Sting Ray
Special points 200p
Special depletion
Range
78 / 100
Damage
Impact
Fire rate
Charge speed
38 / 100
Ink speed
Mobility
50 / 100
Durability
Handling
Obtainable at
Level 8
Cost Cash 7,800
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 30
Base duration
Ink consumption 22.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Heavy Splatling Deco Heavy Splatling Deco
Heavy Splatling Remix Heavy Splatling Remix
Hero Splatling Replica Hero Splatling Replica

The Heavy Splatling returns in Splatoon 2 with a new design, the main differences being a tilted drum and it being primarily yellow instead of orange.[3] Its set consists of Sprinkler and Sting Ray.

It appears in three Octo Expansion Stations:

Data

  • While Main Power Up increases the number of shots fired, it does not increase the ink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
  • The Heavy Splatling is a middleweight weapon.
  • The matchmaking range is 210. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The full charge ink consumption of 22.5% and ink tank capacity of 100% allows players to fully charge 4 times before needing to refill the ink tank.
  • The Heavy Splatling cannot store its charge.
  • The Heavy Splatling is not rechargeable while firing.
  • When charging the weapon, it will take 50 frames in order to charge its first ring and 75 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 72 frames. With a full charge, it will have a firing duration of 144 frames.
  • When charging with an empty tank, the charge time is multiplied by 4.
  • When firing, it shoots a bullet every 4 frames.
  • When firing, the player's movement speed is set to 0.7 units per frame.
    • When charging, the player's movement speed is set to 0.62 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 30.
  • If a shot is in the air for more than 11 frames after being fired, it loses 1.875 damage per frame until it reaches 15 damage at frame 19.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3.3 degrees.
  • The angle its shots can deviate while in the air is 7 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Heavy Splatling has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Within the first charge ring, initial shot velocity scales from 10.5 to 21 units per frame. Within the second charge ring, initial shot velocity is always 21 units per frame. Shots travel straight at the initial velocity for 8 frames.
    • So at maximum charge, shots travel straight at a rate of 21 units per frame for 8 frames. Shots travel straight for 168 distance units.
  • After shots stop flying straight, the velocity is set to 15.105 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 200 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 0 units.
    • These droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.28 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 17 units.
  • All other ink droplets have a radius of 12.6 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.6 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[4]

Version history

Version Adjustments
Base game
  • Movement speed while charging: 0.55 → 0.5.
  • Movement speed while firing: 0.70 → 0.64.
  • Radius of ink droplets near the player: 19.2 units → 18 units.
  • Radius of ink droplets far from the player: 18 units → 17 units.
  • Radius of standard ink droplets: 14 units → 12.6 units.
1.2.0
  • Increased movement speed while charging by 20%: 0.5 → 0.6.
  • Increased movement speed while shooting by 3%: 0.64 → 0.66.
2.2.0
  • Shot damage: 28 → 32.
3.0.0
4.3.0
4.6.0
  • Increased movement speed while charging by 3%: 0.6 → 0.62.
  • Increased movement speed while shooting by 6%: 0.66 → 0.70.
  • Increased radius of ink around your feet by 7%.
4.8.0
  • Damage decreased: 32 → 30.
5.2.0
  • Decreased variance of shot spread when firing while on the ground by roughly 6%: 3.5 degrees → 3.3 degrees.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The mechanics of the Heavy Splatling are similar to those of a charger, but it's in a weapon class of its own! Hold down to compress your ink, and then release to unleash a fat stream of ink! Each charge uses a huge amount of ink, and charging it leaves you exposed for a while. If you use the Sprinkler well, you can keep a route open as you prepare to deal a death blow with the Sting Ray! This Splatling cannon's power will make even charger users jealous!

Gallery

Demonstration

Splatoon 3

Heavy Splatling

Heavy Splatling

Basic information
Category Main
Class S3 Icon Splatling.png Splatling
Sub S3 Weapon Sub Sprinkler Flat.png Sprinkler
Special S3 Weapon Special Wave Breaker.png Wave Breaker
Special points 200p
Special depletion
Range
78 / 100
Damage
Impact
Fire rate
Charge speed
38 / 100
Ink speed
Mobility
55 / 100
Durability
Handling
Obtainable at
Level 4
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 30
35 (S3 Icon Mr Grizz.png SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Heavy Splatling Deco Heavy Splatling Deco
Order Splatling Replica Order Splatling Replica

The Heavy Splatling returns in Splatoon 3 with a slightly updated design, with its primary color being changed to pink. Its set consists of Sprinkler and Wave Breaker.

It appears in 2 missions in Alterna:

Data

  • The Heavy Splatling is a middleweight weapon.
  • The matchmaking range is 21. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The full charge ink consumption is 22.5% per shot, allowing the user to fully charge 4.44 times on a full ink tank.
  • The Heavy Splatling cannot store its charge.
  • It takes 50 frames to charge the first circle (0.83 seconds) and 75 frames to fully charge (1.25 seconds).
    • When airborne or low on ink, it takes 200 frames to charge the first circle (3.33 seconds) and 300 frames to fully charge (5 seconds).
  • The Heavy Splatling is not rechargeable while firing.
  • When charged to the first circle, the weapon will fire for 72 frames (1.2 seconds), and when fully charged, it will fire for 144 frames (2.4 seconds).
    • The firing duration is 1.44 times longer than the charging duration when charged to the first circle and 1.92 times longer when fully charged.
  • When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
  • When firing while moving, the player's movement speed is set to 0.07 units per frame.
    • When charging, the player's movement speed is set to 0.062 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 30, regardless of charge level.
  • If a shot is in the air for more than 11 frames after being fired, it loses damage every frame until it reaches 15 damage at frame 19.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 3.3 degrees.
  • The angle its shots can deviate while in the air is 7.0 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Heavy Splatling starts off having a 10% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 10 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 24 frames to reach maximum accuracy.
  • Initial shot velocity scales with charge level. At minimum charge, it is 1.05 units per frame, and at once charge circle or more, it is 2.1 units per frame. Shots travel straight for 8 frames, regardless of charge level.
    • After that, the shot's velocity is set to 1.5105 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • Effective range scales from 9.78 units to 18.78 units, depending on charge level.
    • This number may vary at different firing angles.

[5]

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

The mechanics of the Heavy Splatling are similar to those of a charger, but it's in a weapon class of its own! Hold down to compress your ink, and then release to unleash a monster stream! Now, as you might expect, each charge takes a while to get ready and uses a huge amount of ink, leaving you wide-open while you wait. That's why the Sprinkler is a great sub weapon here. It'll help your turf stay inked and keep a little distance between you and your enemies. The pro move is to fire up your Wave Breaker to expose enemy locations while the Heavy Splatling charges up. Then it's open season from way downtown! With power like this, even enemies with chargers will be jelly!

Speaking of heavy, how about the Heavy Splatling? The new model offers a frame to support the tank and valves, making it easier to refill. Because you know how expensive printer ink is, right? Well, this ink costs- Whoa. I don't actually know how much. I smell a research grant!
— @SplatoonNA on Twitter[6]
Speaking of heavy, how about the Heavy Splatling? The new model offers a frame to support the tank and valves, reducing the number of ink spillages when refilling.
— @NintendoUKVS on Twitter[7]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Heavy Splatling will reward the player with special badges that they can use on their Splashtag.

Heavy Splatling Badges
S3 Badge Heavy Splatling 4.png 4★ Heavy Splatling User
S3 Badge Heavy Splatling 5.png 5★ Heavy Splatling User

Gallery

Strategy

For competitive tips about the Heavy Splatling

Click to view the strategy for Heavy Splatling. View the strategy page.

Trivia

Splatoon
  • The Heavy Splatling was first revealed when Splatoon was datamined on 21 June 2015.
  • The Slosher and Heavy Splatling were the first entirely new weapons added into the Splatoon franchise. They made their debut on 6 August 2015 at 02:00 UTC, with the release of Version 2.0.0.
Splatoon 3
  • The Heavy Splatling is one of the weapons available to use in the Splatoon 3 Splatfest World Premiere.
  • The Heavy Splatling's Tableturf card depicts the victory dance performed by a player using the weapon in the original Splatoon. This animation would later return as part of the "Reppin' Inkopolis" emote.

Etymology

Heavy Splatling is derived from the adjective Heavy and a portmanteau of Splat and Gatling.

バレルスピナー bareru supinā is derived from Barrel and Spinner. The name Barrel Spinner is because the barrels of the Heavy Splatling rotate while charging and firing.

Names in other languages

Language Name Meaning
Japan Japanese バレルスピナー
bareru supinā
Barrel Spinner
Netherlands Dutch Spetling Spatling
From spetten ("to spatter") and gatling
CanadaFrance French Badigeonneur Paint-coater
Germany German Splatling From splat and gatling.
Italy Italian Splatling a tanica Jerrycan Splatling
Russia Russian Брызгомет XL
Bryzgomet XL
Sprayshot XL
Mexico Spanish (NOA) Garabateador Pro Pro Doodler
Spain Spanish (NOE) Tintralladora Ink-machine gun
China Chinese (Simplified) 桶装旋转枪
tǒngzhuāng xuánzhuǎnqiāng (Mandarin)
Barrel Spinner
Hong Kong Chinese (Traditional) 桶裝旋轉槍
tǒngzhuāng xuánzhuǎnqiāng (Mandarin)
Barrel Spinner
South Korea Korean 배럴 스피너
baereor seupineo
Barrel Spinner
Translate logo.svg Internal Spinner_Standard_00[8]

References