Hero Shot Replica: Difference between revisions

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The '''Hero Shot Replica''' is a [[main weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It is a reskin of the [[Hero Shot]] and [[Splattershot]].
''This article is about the replica weapon, unlockable for use in versus battles. For the weapon used in various [[Hero Mode|Hero Modes]], see [[Hero Shot]].''
 
The '''Hero Shot Replica''' is a [[main weapon]] in the [[Splatoon (series)|''Splatoon'' series]]. It is a reskin of the [[Splattershot]].
 
== Appearance ==
The Hero Shot Replica, like the [[Splattershot]] and [[Hero Shot]], vastly differs in appearance between games. In {{S}}, the Hero Shot Replica is identical to its game's Hero Shot with no upgrades, being mainly black and yellow with blue lights. In {{S2}}, it is again identical to its relative game's Hero Shot, this time being mainly yellow with some black parts and being based on the Level 3 Hero Shot, which in turn resembles the real-life [[wikipedia:FN P90|FN P90]]. In [[Splatoon 3|''Splatoon 3'']] , it is also identical to that of the single player's Hero Shot in appearance.


== ''Splatoon'' ==
== ''Splatoon'' ==
{{Retired|section}}
{{Infobox/Weapon
{{Infobox/Weapon
|game     = Splatoon
|game=Splatoon
|category = Main
|category=Main
|class     = Shooter
|class=Shooter
|sub       = Burst Bomb
|sub=Burst Bomb
|special   = Bomb Rush
|special=Bomb Rush
|level     = 3
|level=3
|amiibo   = Inkling Squid
|amiibo=Inkling Squid
|scroll   = Octobot King
|scroll=Octobot King
|cost     = 500
|cost=500
|base     = 35
|base=35
|ink       = 0.9%
|ink=0.9%
|depletion = 40%
|depletion=40%
|range     = 50
|range=50
|damage   = 45
|damage=45
|fire_rate = 55
|fire_rate=55
|alt1     = Splattershot
|alt1=Splattershot
|alt2     = Tentatek Splattershot
|alt2=Tentatek Splattershot
|alt3     = Octoshot Replica
|alt3=Wasabi Splattershot
|alt4      = Wasabi Splattershot
|alt4=Octoshot Replica
|introduced=''Initial Release'' ({{ver|s|1.0.0}})
}}
}}
The '''Hero Shot Replica''' is a reskin of the Hero Shot and Splattershot, with the same stats and loadout. It is only available from the {{a|s}} after completing all of its [[Octo Valley (mode)|Octo Valley]] challenges.
The '''Hero Shot Replica''' is a reskin of the Splattershot, with the same stats and loadout ([[Burst Bomb]]s and [[Bomb Rush]]). It is only available from the [[amiibo#Inkling Squid|Inkling Squid]] after completing all of its [[Octo Valley (mode)|Octo Valley]] challenges.
The Hero Shot Replica is based on the [[Hero Shot]], the main [[Shooter]] only usable in [[Octo Valley (mode)|Octo Valley]] and during the Inkling Squid [[amiibo]] challenges. However, when the blueprints are given to [[Sheldon]] at [[Ammo Knights]], the player is informed that he cannot recreate the technology used in the original gun, so only a replica could be made. Therefore it loses the 3 switchable sub weapons to just regular Splat bombs (In which the design changes to a regular Splat bomb) and is unable to be upgraded. The replica shares the exact stats as the Splattershot and the same Sub/Special loadout ([[Burst Bomb]]s and [[Bomb Rush]]).
 
The Hero Shot Replica is based on the [[Hero Shot]], the main [[Shooter]] only usable in [[Octo Valley (mode)|Octo Valley]] and during the Inkling Squid [[amiibo]] challenges. However, when the blueprints are given to [[Sheldon]] at [[Ammo Knights]], the player is informed that he cannot recreate the technology used in the original gun, so only a replica could be made.
 
The design appears to be modeled after a typical paint-ball gun.


=== Unlock ===
=== Unlock ===
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=== Data ===
=== Data ===
{{shooter data
{{#lst:Splattershot|data1}}<!--To update this section, go to the main Splattershot article.-->
| weight class = middle
| InkConsume = 0.9
| initial fire kid = 3
| initial fire squid = 8
| RepeatFrame = 6
| MoveSpeed = 0.72
| InkRecoverStop = 20
| ColRadius = 2
| DegRandom = 6
| DegJumpRandom = 15
| DegBias = 25
| DegJumpBias = 40
| InitVel = 22
| StraightFrame = 4
| CreateSplashLength = 75
| CreateSplashNum = 2
| SplashSplitNum = 5
| PaintNearDistance = 11
| PaintNearRadius = 19.2
| PaintFarDistance = 200
| PaintFarRadius = 18
| SplashPaintRadius = 13
}}


=== Version history ===
=== Version history ===
{{version history box|S|
{{version history box|S|
{{version history item|S|2.2.0|
{{version history item|S|2.2.0|
*{{nerf|Base damage|36.0|35.0}}
* {{nerf|Base damage|36|35.}}}}
 
{{version history item|S|2.7.0|
* {{buff|Special gauge loss|50%|as low as 40%.}}}}
}}
}}
{{version history item|S|2.7.0|
 
*{{buff|Special gauge loss|50%|as low as 40%}}
=== Quotes ===
}}}}
{{QuoteW|"A sweet replica created by [[Sheldon]] from his [[Ammoses Shellendorf|grandfather's]] blueprints. It looks funky fresh, to be sure, but apparently it's just a regular [[Splattershot]] with a fancy paint job..."|In-Game Description{{NA}}}}
{{QuoteW|"Created by Sheldon from his grandfather's blueprints. It looks pretty cool, but apparently it's just a regular [[Splattershot]] under that paint job..."|In-Game Description{{EUOC}}}}
;Notes
{{note list}}


=== Gallery ===
=== Gallery ===
<gallery>
<gallery>
S Hero Shot Replica promo render.jpg|Promo image.
S Hero Shot Replica promo render.jpg|Promo image.
WiiU Splatoon char 12.png|An [[Inkling]] holding the Hero Shot Replica.
WiiU Splatoon char 12.png|3D art of an [[Inkling]] holding the Hero Shot Replica.
JPTHeroSplatReplica.png|Official art of an Inkling holding the Hero Shot Replica.
JPTHeroShotReplica.png|Official art of an Inkling holding the Hero Shot Replica.
Concept Art - Main Weapons.png|Concept art of various [[weapons]], with the Hero Shot Replica at the lower left.
Concept Art - Main Weapons.png|Concept art of various [[weapons]], with the Hero Shot Replica at the lower left.
Sunkenscroll29.png|The weapons unlocked by defeating [[DJ Octavio]] in the [[amiibo]] challenges appear in [[List of Sunken Scrolls in Splatoon#Scroll 29|Sunken Scroll 29]], with the Hero Shot Replica on the right.
S Sunken Scroll amiibo.png|The weapons unlocked by defeating [[DJ Octavio]] in the [[amiibo]] challenges appear in [[List of Sunken Scrolls in Splatoon#Scroll 29|Sunken Scroll 29]], with the Hero Shot Replica on the right.
</gallery>
</gallery>


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== ''Splatoon 2'' ==
== ''Splatoon 2'' ==
{{Infobox/Weapon
{{Infobox/Weapon
|game     = Splatoon 2
|game=Splatoon 2
|category = Main
|3d-image-1 = S2 Weapon Main Hero Shot Lv.2
|class     = Shooter
|category=Main
|sub       = Burst Bomb
|class=Shooter
|special   = Splashdown
|sub=Burst Bomb
|level     = 2
|special=Splashdown
|availability = Octo Canyon
|level=2
|cost     = 1,500
|availability=Octo Canyon
|base     = 35
|cost=1,500
|ink       = 1%
|base=36
|points   = 170
|ink=0.92%
|range     = 50
|points=170
|damage   = 45
|range=50
|fire_rate = 60
|damage=47
|alt1     = Splattershot
|fire_rate=60
|alt2     = Tentatek Splattershot
|alt1=Splattershot
|alt3     = Octo Shot Replica
|alt2=Tentatek Splattershot
|alt4      = Kensa Splattershot
|alt3=Kensa Splattershot
|alt4=Octo Shot Replica
|introduced=''Initial Release'' ({{ver|S2|1.0.0}})
}}
}}
The '''Hero Shot Replica''' returns to ''[[Splatoon 2]]'' with an updated model that is visually identical to the Level 3 [[Hero Shot]], which in turn resembles the real life [[Wikipedia:FN P90|FN P90]]. However it is once again mechanically identical to the Splattershot. It comes with the sub [[Burst Bomb]] and the special [[Splashdown]].
The '''Hero Shot Replica''' returns to ''[[Splatoon 2]]'' with an updated model that is visually identical to the Level 3 [[Hero Shot]] from this game. However, it is once again mechanically identical to the Splattershot. It comes with the sub [[Burst Bomb]] and the special [[Splashdown]]. It is seemingly modeled after the real-life firearm, the [[wikipedia:FN_P90|FN Herstal P-90]].


=== Unlock ===
=== Unlock ===
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=== Data ===
=== Data ===
{{shooter data
{{#lst:Splattershot|data2}}<!--To update this section, go to the main Splattershot article.-->
| weight class = middle
| InkConsume = 1
| initial fire kid = 3
| initial fire squid = 8
| RepeatFrame = 6
| MoveSpeed = 0.72
| InkRecoverStop = 20
| DamageReduceStartFrame = 8
| DamageMin = 17.5
| DamageReduceEndFrame = 24
| ColRadius = 2
| DegRandom = 6
| DegJumpRandom = 12
| DegJumpBiasStartFrame = 25
| DegJumpBiasFrame = 70
| DegBias = 25
| DegBiasMin = 1
| DegBiasKf = 1
| DegJumpBias = 40
| DegBiasDecrease = 0.5
| InitVel = 22
| StraightFrame = 4
| StraightStateEndSpeed = 14.495
| CreateSplashLength = 92
| CreateSplashNum = 1.5
| SplashSplitNum = 6
| PaintNearDistance = 11
| PaintNearRadius = 18
| NearestSplahSplitLength = 12
| NearestSplashMaxScaleClamp = 1.2
| SplashMinScaleHighest = 100
| NearestSplashPaintRadiusTimes = 1.4
| SplashMaxScaleHighest = 30
| PaintFarDistance = 200
| PaintFarRadius = 16
| SplashPaintRadius = 12.8
| SplashMinScaleClamp = 1
| SplashMaxScaleClamp = 1.2
| ForceDropNearestSplashAddNum =
| paint feet ensure notes =
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>


===Version history===
===Version history===
{{version history box|S2|
{{version history box|S2|
{{version history item|S2|base|
{{version history item|S2|base|
* {{buff|Angle of shot deviation while jumping|15 degrees|12 degrees}}
* {{buff|Angle of shot deviation while jumping|15 degrees|12 degrees.}}
* {{buff|Number of droplet patterns|5|6}}
* {{buff|Number of droplet patterns|5|6.}}
* {{buff|Increase in chance to shoot towards the outer reticle per shot|2%|1%}}
* {{buff|Increase in chance to shoot towards the outer reticle per shot|2%|1%.}}
* {{nerf|[[Ink]] consumption|0.9%|1.0%}}
* {{nerf|[[Ink]] consumption|0.9%|1%.}}
* {{nerf|Droplet rate|2|1.5}}
* {{nerf|Droplet rate|2|1.5.}}
* {{nerf|Distance between droplets|75 units|92 units}}
* {{nerf|Distance between droplets|75 units|92 units.}}
* {{nerf|Radius of paint droplets near the player|19.2 units|18 units}}
* {{nerf|Radius of paint droplets near the player|19.2 units|18 units.}}
* {{nerf|Far droplet paint radius|18 units|16 units}}
* {{nerf|Far droplet paint radius|18 units|16 units.}}
* {{nerf|Droplet paint radius|13 units|12.8 units}}}}
* {{nerf|Droplet paint radius|13 units|12.8 units.}}}}


{{version history item|S2|1.4.0|
{{version history item|S2|1.4.0|
* {{nerf|Points to fill [[special gauge]]|180|190}}}}
* {{nerf|Points to fill [[special gauge]]|180|190.}}}}


{{version history item|S2|2.0.0|
{{version history item|S2|2.0.0|
* {{nerf|Points to fill special gauge|190|200}}}}
* {{nerf|Points to fill special gauge|190|200.}}}}


{{version history item|S2|4.2.0|
{{version history item|S2|4.2.0|
* {{buff|Reduce the interval between firing and when you're able to become a squid or use [[sub weapon]] by 2/60 of a second.}}}}
* {{buff|Reduce the interval between firing and becoming a squid or using a [[sub weapon]] by 2/60 of a second.}}}}


{{version history item|S2|4.4.0|
{{version history item|S2|4.4.0|
Line 181: Line 135:


{{version history item|S2|4.6.0|
{{version history item|S2|4.6.0|
* {{buff|Points to fill special gauge|200|190}}}}
* {{buff|Points to fill special gauge|200|190.}}}}


{{version history item|S2|4.7.0|
{{version history item|S2|4.7.0|
* {{buff|When equipped, the [[Main Power Up]] [[gear]] [[ability]] will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.}}}}
* {{buff|When equipped, the [[Main Power Up]] [[gear]] [[gear ability|ability]] will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.}}}}


{{version history item|S2|4.8.0|
{{version history item|S2|4.8.0|
* {{buff|Points to fill special gauge|190|180}}}}
* {{buff|Points to fill special gauge|190|180.}}}}


{{version history item|S2|5.0.0|
{{version history item|S2|5.0.0|
* {{buff|Increased damage dealt to the [[Booyah Bomb]] armor by roughly 17%.}}
* {{buff|Increased damage dealt to the [[Booyah Bomb]] armor by roughly 17%.}}
* {{buff|Points to fill special gauge|180|170}}}}
* {{buff|Points to fill special gauge|180|170.}}}}


{{version history item|S2|5.1.0|
{{version history item|S2|5.1.0|
* {{buff|Decreased ink consumption by roughly 8%.}}}}
* {{buff|Decreased ink consumption by roughly 8%.}}}}
{{Version history item|S2|5.3.0|
* {{buff|Reduced the amount of time it takes for shot spread (which is the gradual distance shots spread away from the target when firing continuously) to return to normal|54 frames|22 frames.
** Most [[Shooter]]-type weapons will have increased shot spread when continuously firing.
** When the player stops firing, the shot spread gradually returns to normal, but with this fix, the amount of time it takes to return has been reduced.}}}}
{{Version history item|S2|5.4.0|
* {{Buff|Increased the likelihood the turf around the player's feet will be inked when firing.}}}}
{{Version history item|S2|5.5.0|
* {{buff|Increased maximum damage that can be dealt|35|36.}}
* {{buff|Slowed damage falloff speed relative to projectile travel time by roughly 66.7%.}}}}
}}
}}
=== Quotes ===
{{SheldonsIntroduction|game=Splatoon 2|The '''Hero Shot Replica''' is a different aesthetic take on the standard [[Splattershot]] model. This weapon came about after I made a breakthrough in my research and managed to create the ultimate weapon! Sadly, it never made it to mass production because the guys at the factory couldn't wrap their heads around my advanced schematics... So instead they just slapped some shiny parts on a standard Splattershot and called it the Hero Shot Replica. But it sure looks fresh, doesn't it? Give it a shot sometime.}}


=== Gallery ===
=== Gallery ===
<gallery>
<gallery>
S2 Hero Shot Replica Line Nintendo Image.jpg|Promo image.
S2 Hero Shot Replica promo render.jpg|Promo image.
S2 Hero Weapons Twitter SplatoonJP Image.jpg|Hero weapons with the Hero Shot Replica in the middle.
S2 Hero Weapons Twitter SplatoonJP Image.jpg|Hero Shot Replica among numerous other Hero Weapon replicas.
S2 Octo Canyon promo image 1.jpg|Offical art of an Inkling with the Hero Shot Replica.
</gallery>
</gallery>


===Demonstration===
===Demonstration===
<embedvideo service="youtube">https://www.youtube.com/watch?v=fT6amdpMdlQ</embedvideo>
<embedvideo service="youtube">https://youtu.be/CZXFGRZ3QN8</embedvideo>
{{clrns}}
{{clrns}}


== Quotes ==
== ''Splatoon 3'' ==
{{Quotes}}
{{Infobox/Weapon
|game=Splatoon 3
|category=Main
|size=256px
|class=Shooter
|sub=Suction Bomb
|special=Trizooka
|level=0
|base=36
|points=200
|range=50
|damage=47
|fire_rate=60
|alt1=Splattershot
|alt2=Tentatek Splattershot
|alt3=Octo Shot Replica
|alt4=Order Shot Replica
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}})
}}
The Hero Shot Replica returns in {{S3}} with a new design. It has the same kit as the [[Splattershot]]. Its appearance is based on the Hero Shot after purchasing the [[Hero Gear#heroshot|Even Better Hero Shot]] upgrade from the [[Hero Gear]].
 
=== Unlock ===
To unlock the Hero Shot Replica, the player must complete [[Return of the Mammalians]].


== Trivia ==
===Data===
* {{S2'}} Hero Shot Replica resembles the [[Wikipedia:FN P90|FN P90]], a real submachine gun.
{{#lst:Splattershot|data3}}<!--To update this section, go to the main Splattershot article.-->
* The Hero Shot Replica in ''Splatoon 2'' is the only Hero Weapon that takes the appearance of its most upgraded form.
 
=== Version history ===
{{Version history box|S3|{{Version history item|S3|2.1.0|
* {{Buff|Points to fill [[Special gauge]]|200|190.}}}}
{{Version history item|S3|4.1.0|
* {{Buff|Reduced the scatter of shots while on land by approximately 17%: 6 degrees → 5 degrees.}}}}
** This also includes midair shot-scatter reduction from the [[Intensify Action]] gear ability. The midair ink scatter will now be closer to the effect while shooting on land.
{{Version history item|S3|6.1.0|
* {{Nerf|Points to fill Special gauge|190|200.}}}}
{{version history item|S3|7.2.0|
* {{nerf|Points required for special: 200 → 210}}}}}}
 
===Badges===
{{Main|Badge#Weapon freshness}}
Reaching certain [[Freshness (stars)|Freshness]] levels with the Hero Shot Replica will reward the player with special [[badge]]s that they can use on their [[Splashtag]].
{| class="wikitable sitecolor-s3"
!colspan="3"|Hero Shot Replica [[Badge]]s
|-
|[[File:S3 Badge Hero Shot Replica 4.png|32x32px]]||4★ Hero Shot Replica User
|-
|[[File:S3 Badge Hero Shot Replica 5.png|32x32px]]||5★ Hero Shot Replica User
|}
 
===Gallery===
<gallery>
Splashtag weapon badges.jpg|The Splashtag badge as it appears in-game.
S3 Weapon Main Hero Shot Replica 2D Current.png|2D icon.
</gallery>
 
==Strategy==
''For competitive tips about the Hero Shot Replica''
{{strategy|pagename=Splattershot}}
 
Note: the strategy advice for Splattershot also applies to Hero Shot Replica, so they share the same strategy page.


== Names in other languages ==
== Names in other languages ==
{{Foreignname
{{Localized name
|Jap=ヒーローシューター レプリカ
|Jap=ヒーローシューター レプリカ
|JapR=Hīrō Shūtā Repurika
|JapR=Hīrō Shūtā Repurika
|JapM=Hero Shooter Replica
|JapM=Hero Shooter Replica
|Dut=Heldenspetter (replica)
|Dut=Heldenspetter (replica)
|DutM=Hero Splatter (replica)
|DutM=Hero shooter (replica)
|FreA=Liquéfi. héroïque (rép.)
|FreA=Liquéfi. héroïque (rép.)
|FreE=Lanceur héroïque (réplique)
|FreE=Lanceur héroïque (réplique)
Line 229: Line 252:
|Ita=Pistola élite replica
|Ita=Pistola élite replica
|ItaM=Elite Pistol replica
|ItaM=Elite Pistol replica
|Rus=Каплестрел-004 (клон)
|Rus=Каплестрел-004 (клон) (''Splatoon 2'')<br>''Kaplestrel-004 (klon)''<br>Каплестрел героя (клон) (''Splatoon 3'')<br>''Kaplestrel geroya (klon)''
|RusR=Kaplestrel-004 (klon)
|RusM=Dropshooter-004 (clone) (''Splatoon 2'')<br>Hero dropshooter (clone) (''Splatoon 3'')
|RusM=Splattershot-004 (clone)
|SpaA=Rociador de élite réplica
|SpaA=Rociador de élite réplica
|SpaAM=Elite Sprayer Replica
|SpaAM=Elite Sprayer Replica
|SpaE=Pistola de Élite (réplica)
|SpaE=Pistola de Élite (réplica)
|SpaEM=Elite gun (replica)
|SpaEM=Elite gun (replica)
|ChiS=英雄射击枪 复制
|ChiSR=yīngxióng shèjíqiāng fùzhì (Mandarin)
|ChiSM=Hero Shooter Copy
|ChiT=英雄射擊槍 複製
|ChiTR=yīngxióng shèjíqiāng fùzhì (Mandarin)
|ChiTM=Hero Shooter Copy
|Kor=히어로 슈터 레플리카
|KorR=hieolo syuteo lepeullika
|KorM=Hero Shooter Replica
|Internal=Shooter_Normal_H<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref>
|InternalM=
}}
}}


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{{Navbox/S Weapons}}
{{Navbox/S Weapons}}
{{Navbox/S2 Weapons}}
{{Navbox/S2 Weapons}}
{{Navbox/S3 Weapons}}


[[Category:Hero Replica Weapons]]
[[Category:Hero Replica Weapons]]
[[Category:Splatoon Version 1.0.0]]
[[Category:Splatoon Version 1.0.0]]
[[Category:Splatoon 2 Version 1.0.0]]
[[Category:Splatoon 2 Version 1.0.0]]
[[Category:Splatoon 3 Version 1.0.0]]
[[Category:amiibo]]
[[Category:amiibo]]
[[es:Pistola de élite (réplica)]]
[[fr:Lanceur héroïque (réplique)]]
[[fr:Lanceur héroïque (réplique)]]

Latest revision as of 09:12, 25 April 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

This article is about the replica weapon, unlockable for use in versus battles. For the weapon used in various Hero Modes, see Hero Shot.

The Hero Shot Replica is a main weapon in the Splatoon series. It is a reskin of the Splattershot.

Appearance

The Hero Shot Replica, like the Splattershot and Hero Shot, vastly differs in appearance between games. In Splatoon, the Hero Shot Replica is identical to its game's Hero Shot with no upgrades, being mainly black and yellow with blue lights. In Splatoon 2, it is again identical to its relative game's Hero Shot, this time being mainly yellow with some black parts and being based on the Level 3 Hero Shot, which in turn resembles the real-life FN P90. In Splatoon 3 , it is also identical to that of the single player's Hero Shot in appearance.

Splatoon

RotM Icon Cuttlefish square.png
Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Hero Shot Replica

Hero Shot Replica

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Burst Bomb.png Burst Bomb
Special S Weapon Special Bomb Rush Burst Bomb.png Bomb Rush
Special points
Special depletion Special gauge 40%
Range
50 / 100
Damage
45 / 100
Impact
Fire rate
55 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 3
Cost Cash 500
Requirement S2 Brand amiibo.png Inkling Squid Inkling Squid (Splatoon)
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 35
Base duration
Ink consumption 0.9%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splattershot Splattershot
Tentatek Splattershot Tentatek Splattershot
Wasabi Splattershot Wasabi Splattershot
Octoshot Replica Octoshot Replica

The Hero Shot Replica is a reskin of the Splattershot, with the same stats and loadout (Burst Bombs and Bomb Rush). It is only available from the Inkling Squid after completing all of its Octo Valley challenges.

The Hero Shot Replica is based on the Hero Shot, the main Shooter only usable in Octo Valley and during the Inkling Squid amiibo challenges. However, when the blueprints are given to Sheldon at Ammo Knights, the player is informed that he cannot recreate the technology used in the original gun, so only a replica could be made.

The design appears to be modeled after a typical paint-ball gun.

Unlock

To unlock the Hero Shot Replica, the player must play the last set of missions from the Inkling Squid amiibo:

Once the last challenge is finished, the Inkling Squid will award the player with cash and the blueprints for the Hero Shot, created by Ammoses Shellendorf, Sheldon's grandfather. Upon entering Ammo Knights, Sheldon will inform the player that although he cannot replicate the original technology, he can recreate it in design.

Data

  • The Hero Shot Replica is a middleweight weapon.
  • Each shot consumes 0.9% of the ink tank capacity.
    • This allows players to fire 111 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 35.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 17.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
  • Ink droplets occur every 75 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 13 units.

[1]

Version history

Version Adjustments
2.2.0
  • Base damage: 36 → 35.
2.7.0
  • Special gauge loss: 50% → as low as 40%.

Quotes

"A sweet replica created by Sheldon from his grandfather's blueprints. It looks funky fresh, to be sure, but apparently it's just a regular Splattershot with a fancy paint job..."
— In-Game Description(NA)[a]
"Created by Sheldon from his grandfather's blueprints. It looks pretty cool, but apparently it's just a regular Splattershot under that paint job..."
— In-Game Description(EU/OC)[b]
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Hero Shot Replica
S2 Weapon Main Hero Shot Replica.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Splashdown.png Splashdown
Special points 170p
Special depletion
Range
50 / 100
Damage
47 / 100
Impact
Fire rate
60 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 2
Cost Cash 1,500
Requirement Octo Canyon Octo Canyon
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 36
Base duration
Ink consumption 0.92%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splattershot Splattershot
Tentatek Splattershot Tentatek Splattershot
Kensa Splattershot Kensa Splattershot
Octo Shot Replica Octo Shot Replica

The Hero Shot Replica returns to Splatoon 2 with an updated model that is visually identical to the Level 3 Hero Shot from this game. However, it is once again mechanically identical to the Splattershot. It comes with the sub Burst Bomb and the special Splashdown. It is seemingly modeled after the real-life firearm, the FN Herstal P-90.

Unlock

To unlock the Hero Shot Replica, the player must complete every level with the Hero Shot in Octo Canyon.

Data

  • The Hero Shot Replica is a middleweight weapon.
  • The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.92% and ink tank capacity of 100% allows players to fire 108 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 36.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.5625 damage per frame until it reaches 18 damage at frame 40.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Hero Shot Replica starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 22 frames to reach maximum accuracy. (32 after shooting while jumping.)
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
    • After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 92 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 12.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[2][3]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees.
  • Number of droplet patterns: 5 → 6.
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%.
  • Ink consumption: 0.9% → 1%.
  • Droplet rate: 2 → 1.5.
  • Distance between droplets: 75 units → 92 units.
  • Radius of paint droplets near the player: 19.2 units → 18 units.
  • Far droplet paint radius: 18 units → 16 units.
  • Droplet paint radius: 13 units → 12.8 units.
1.4.0
2.0.0
  • Points to fill special gauge: 190 → 200.
4.2.0
  • Reduce the interval between firing and becoming a squid or using a sub weapon by 2/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.6.0
  • Points to fill special gauge: 200 → 190.
4.7.0
  • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
4.8.0
  • Points to fill special gauge: 190 → 180.
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.
  • Points to fill special gauge: 180 → 170.
5.1.0
  • Decreased ink consumption by roughly 8%.
5.3.0
  • Reduced the amount of time it takes for shot spread (which is the gradual distance shots spread away from the target when firing continuously) to return to normal: 54 frames → 22 frames.
    • Most Shooter-type weapons will have increased shot spread when continuously firing.
    • When the player stops firing, the shot spread gradually returns to normal, but with this fix, the amount of time it takes to return has been reduced.
5.4.0
  • Increased the likelihood the turf around the player's feet will be inked when firing.
5.5.0
  • Increased maximum damage that can be dealt: 35 → 36.
  • Slowed damage falloff speed relative to projectile travel time by roughly 66.7%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Hero Shot Replica is a different aesthetic take on the standard Splattershot model. This weapon came about after I made a breakthrough in my research and managed to create the ultimate weapon! Sadly, it never made it to mass production because the guys at the factory couldn't wrap their heads around my advanced schematics... So instead they just slapped some shiny parts on a standard Splattershot and called it the Hero Shot Replica. But it sure looks fresh, doesn't it? Give it a shot sometime.

Gallery

Demonstration

Splatoon 3

Hero Shot Replica

Hero Shot Replica

Basic information
Category Main
Class S3 Icon Shooter.png Shooter
Sub S3 Weapon Sub Suction Bomb Flat.png Suction Bomb
Special S3 Weapon Special Trizooka.png Trizooka
Special points 200p
Special depletion
Range
50 / 100
Damage
47 / 100
Impact
Fire rate
60 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 0
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 36
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splattershot Splattershot
Tentatek Splattershot Tentatek Splattershot
Octo Shot Replica Octo Shot Replica
Order Shot Replica Order Shot Replica

The Hero Shot Replica returns in Splatoon 3 with a new design. It has the same kit as the Splattershot. Its appearance is based on the Hero Shot after purchasing the Even Better Hero Shot upgrade from the Hero Gear.

Unlock

To unlock the Hero Shot Replica, the player must complete Return of the Mammalians.

Data

  • The Hero Shot Replica is a middleweight weapon.
  • The matchmaking range is 12.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 0.92% per shot, allowing the user to fire for 10.87 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
  • When firing while moving, the player's movement speed is set to 0.072 units per frame.
  • Each shot has a base damage of 36 and minimum damage of 18.
  • If a shot is in the air for more than 8 frames after being fired, it will lose about 0.56 damage per frame until it reaches 18 damage at frame 40.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 5 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 2.2 units per frame for 4 frames. Shots travel straight for 8.8 distance units.
    • After that, the shot's velocity is set to 1.4495 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 10.94 units.
    • This number may vary at different firing angles.

[4]

Version history

Version Adjustments
2.1.0
4.1.0
  • Reduced the scatter of shots while on land by approximately 17%: 6 degrees → 5 degrees.
    • This also includes midair shot-scatter reduction from the Intensify Action gear ability. The midair ink scatter will now be closer to the effect while shooting on land.
6.1.0
  • Points to fill Special gauge: 190 → 200.
7.2.0
  • Points required for special: 200 → 210

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Hero Shot Replica will reward the player with special badges that they can use on their Splashtag.

Hero Shot Replica Badges
S3 Badge Hero Shot Replica 4.png 4★ Hero Shot Replica User
S3 Badge Hero Shot Replica 5.png 5★ Hero Shot Replica User

Gallery

Strategy

For competitive tips about the Hero Shot Replica

Click to view the strategy for Splattershot. View the strategy page.

Note: the strategy advice for Splattershot also applies to Hero Shot Replica, so they share the same strategy page.

Names in other languages

Language Name Meaning
Japan Japanese ヒーローシューター レプリカ
Hīrō Shūtā Repurika
Hero Shooter Replica
Netherlands Dutch Heldenspetter (replica) Hero shooter (replica)
Canada French (NOA) Liquéfi. héroïque (rép.)
France French (NOE) Lanceur héroïque (réplique) Heroic Thrower (replica)
Germany German Heldenwaffe Replik Hero Weapon Replica
Italy Italian Pistola élite replica Elite Pistol replica
Russia Russian Каплестрел-004 (клон) (Splatoon 2)
Kaplestrel-004 (klon)
Каплестрел героя (клон) (Splatoon 3)
Kaplestrel geroya (klon)
Dropshooter-004 (clone) (Splatoon 2)
Hero dropshooter (clone) (Splatoon 3)
Mexico Spanish (NOA) Rociador de élite réplica Elite Sprayer Replica
Spain Spanish (NOE) Pistola de Élite (réplica) Elite gun (replica)
China Chinese (Simplified) 英雄射击枪 复制
yīngxióng shèjíqiāng fùzhì (Mandarin)
Hero Shooter Copy
Hong Kong Chinese (Traditional) 英雄射擊槍 複製
yīngxióng shèjíqiāng fùzhì (Mandarin)
Hero Shooter Copy
South Korea Korean 히어로 슈터 레플리카
hieolo syuteo lepeullika
Hero Shooter Replica
Translate logo.svg Internal Shooter_Normal_H[5]

References