Splat Charger: Difference between revisions

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The '''Splat Charger''' is a [[Main Weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.
{{InfoboxGobbler}}
The '''Splat Charger''' is a [[main weapon]] in the [[Splatoon (series)|''Splatoon'' series]].


== Splatoon 2 ==
The Splat Charger, like other [[charger]]-type weapons, can be charged up before firing. The more it is charged, the farther the [[ink]] will go and the more damage it will deal. Only a fully charged shot will splat an enemy in one hit. It also creates a thick line of ink, rather than many small blobs like [[shooter]]-class weapons do. This weapon is the most basic form of charger in the ''Splatoon'' series, with all-around average performance, and longer range than most weapons (though not the highest in the class). This weapon has a [[Splatterscope|scoped variant]].
 
From {{S2}} onwards, this weapon can store a fully charged shot in [[mobility#Running and swimming|swim form]] for a short amount of time, and a fully charged shot will pierce through opponents.
 
== Appearance ==
The Splat Charger, like many other [[charger]]s, has an ink tank at the back and a long barrel with the handle and trigger situated at the back end of the barrel. The ink tank changes color to match the user's ink. In ''[[Splatoon]]'', the handle is yellow, the trigger, nozzle, and the back part of the barrel are red, and there is a large, dark green block in the middle of the barrel, leaving the rest of the barrel white. In ''[[Splatoon 2]]'', the Splat Charger's appearance is less blocky and more stylized to fit the rest of the game. The barrel is completely white with some empty purple and green scope mounts, the handle is mainly blueish purple, and there is a green sight mounted to the end of the barrel.
 
In ''[[Splatoon 3]]'', an additional sight is present above the barrel, a pump handle extends behind the trigger, and a blue cap is attached to the back end of the ink tank. The barrel is now completely black, the base is purple, and the trigger, pump, rail and both sights are yellow.
 
==''Splatoon''==
{{Retired|article}}
{{Infobox/Weapon
{{Infobox/Weapon
|game     = Splatoon 2
|game         = Splatoon
|category = Main
|category     = Main
|class     = Charger
|class       = Charger
|sub       = Splat Bomb
|sub         = Splat Bomb
|special   = Sting Ray
|special     = Bomb Rush
|level     = 3
|level       = 3
|cost     = 2,200
|cost         = 1,000
|base     = 40 (No charge)<br />160 (Full charge)
|base         = 40–100<ref group="notes">These are the values used by the game for damage scaling; numbers in this range are not necessarily guaranteed to be possible to achieve in-game. For example, 100 is overriden by the full charge damage value, so it will never be seen in-game.</ref> (Partial charge)<br>160 (Full charge)
|points   = 190p
|ink          = 2.25% (No charge)<br>18% (Full charge)
|range     = 88
|depletion   = 75%
|range       = 87
|charge_speed = 50
|charge_speed = 50
|mobility = 40
|mobility     = 40
|alt1        = Kelp Splat Charger
|alt2        = Bento Splat Charger
|alt3        = Hero Charger Replica
|introduced=''Initial Release'' ({{ver|s|1.0.0}})
}}
}}
The '''Splat Charger''' returns for [[Splatoon 2]] with a new design and the {{Weapon|Special|Sting Ray|game=Splatoon 2}} instead of {{Weapon|Special|Bomb Rush|game=Splatoon}}. The player can now charge up a shot, go into squid form, and for a brief period of time they can turn back into a kid and the charger shoots automatically. The player now lights up while charging a shot, and if the player is charging a shot, and goes into squid form, the player also glows.
The Splat Charger comes with [[Splat Bomb]]s and the [[Bomb Rush]].


{{Quote|A long-range weapon suited for picking off distant foes. Hold {{Button|ZR}} to charge and then release it to fire. Enter squid form ({{Button|ZL}}) while holding {{Button|ZR}} to store your charge for a bit.|[[Splatoon 2 Switch event Demo]]}}
===Data===
<section begin=data1 />{{Charger data S
| mobility class = middle
| mMinDistance = 90.00000000
| mMaxDistance = 200.00000000
| mFullChargeDistance = 260.00000000
| mMinChargeFrame = 8
| mMaxChargeFrame = 60
| mEmptyChargeTimes = 3
| mFreezeFrmL = 1
| mInitVelL = 12.00000000
| mFreezeFrmH = 1
| mInitVelH = 35.29000092
| mInitVelF = 48.00000000
| mInkConsume = 0.18000001
| mMoveSpeed = 0.20000000
| mVelGnd_DownRt = 0.20000000
| mVelGnd_Bias = 0.50000000
| mJumpGnd = 0.69999999
| mMaxChargeSplashPaintRadius = 18.50000000
| mPaintNearR_WeakRate = 0.44999999
| mPaintRateLastSplash = 1.60000002
| mMinChargeDamage = 0.40000001
| mMaxChargeDamage = 1.00000000
| mFullChargeDamage = 1.60000002
| mSplashBetweenMaxSplashPaintRadiusRate = 1.58000004
| mSplashBetweenMinSplashPaintRadiusRate = 1.32000005
| mSplashDepthMinChargeScaleRateByWidth = 3.00000000
| mSplashDepthMaxChargeScaleRateByWidth = 1.00000000
| mSplashNearFootOccurChargeRate = 0.16599999
| mSplashSplitNum = 1
| mSniperCameraMoveStartChargeRate = 0.00000000
| mSniperCameraMoveEndChargeRate = 0.00000000
| mSniperCameraFovy = 38.00000000
| mSniperCameraPlayerAlphaChargeRate = 0.50000000
| mSniperCameraPlayerInvisibleChargeRate = 0.85000002
| mMinChargeColRadiusForPlayer = 1.00000000
| mMaxChargeColRadiusForPlayer = 1.00000000
| mMinChargeHitSplashNum = 0
| mMaxChargeHitSplashNum = 8
| mMaxHitSplashNumChargeRate = 0.54000002
}}<ref>''Splatoon'' - ChargeShotNormal.params</ref><section end=data1 />


{{SheldonsIntroduction|The '''Splat Charger''' is a charger-type weapon designed for long-range offense. Hold down {{button|ZR}} to charge up ink, and then release the button to fire it out all at once, inking a long path in an instant! Sure, it's a bit unwieldy, but this baby can '''store its charge''', allowing you to swim for a short while without losing your charge. The {{Weapon|Sub|Splat Bomb|game=Splatoon 2}}s and {{Weapon|Special|Sting Ray|game=Splatoon 2}} that accompany the weapon complement the long-range nature of the charger. This set is a great starting point on your journey to charger mastery!}}
===Version history===
{{version history box|S|
{{version history item|S|2.7.0|
* {{nerf|[[Special gauge]] loss|50%|up to 75%.}}
* {{nerf|Range when not fully charged reduced by about 20%.}}
* {{buff|Range when fully charged increased by about 4%.}}
}}}}


=== Demonstration ===
===Quotes===
<embedvideo service="youtube">https://www.youtube.com/watch?v=pZ4NvXLm8ZQ</embedvideo>
{{SheldonsIntroduction|game=Splatoon|The '''Splat Charger''' is a [[Charger]]-type [[weapon]], designed for long-range offense. Hold down {{button|ZR}} to charge up [[ink]], and then release to fire it all out at once, inking a long path in an instant! With this weapon type's debut, [[Turf War]]s expanded from mid-range battles to something more complex! With easy-to-use [[Splat Bomb]]s and [[Bomb Rush]], this is a good set to get used to the charger fighting style!{{NA}}}}
=== Version history ===
==== [[List of updates in Splatoon 2/Version 1.2.0|1.2.0]] ====
*{{buff|Time taken to fully charge reduced by 4/60 seconds.}}
==== [[List of updates in Splatoon 2/Version 1.3.0|1.3.0]] ====
*{{nerf|Points to fill special gauge|180|190}}
==== [[List of updates in Splatoon 2/Version 1.4.0|1.4.0]] ====
*{{buff|Increased damage dealt to opposing {{Weapon|Special|Baller|game=Splatoon 2}}s when flinging ink by roughly 30%.}}
*{{buff|When storing a charged shot with a [[Chargers|Charger]], swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.}}
*'''{{color|—|gray}}''' Fixed an issue preventing players using a [[Chargers|Charger]] from shooting when pressing {{button|ZR}} again after releasing the button once a stored charged shot had expired.


=== Gallery ===
{{SheldonsIntroduction|game=Splatoon|The '''Splat Charger''' is a Charger-type weapon, designed for long-range offence. Hold down {{button|ZR}} to build up ink, then release to fire it all out at once, painting a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With the easy-to-use Splat Bombs and Bomb Rush, this is a good set to get used to the charger fighting style!{{EUOC}}}}
 
{{QuoteW|Charges up before releasing a concentrated, high-powered burst with excellent range. Charging takes a while, so be careful not to open yourself up to attack!|In-Game Description}}
 
{{QuoteW|News flash! We've just confirmed that this weapon is called a '''Splat Charger'''. Apparently ink is pressurized in the tank and then fired off in powerful blasts that are super effective at hitting long-range targets. Sooo sweet!|[[Squid Research Lab]]}}
 
===Gallery===
<gallery>
<gallery>
SplatCharger2Art.jpg|Official artwork of the Splat Charger in ''[[Splatoon 2]]''.
File:Splat Charger.jpg|Promo image
S2_Splat_Charger_Twitter_SplatoonJP_Image1.jpg|Promo image.
File:Weaponr Main Splat Charger.png|3D art
S2_Splat_Charger_Twitter_SplatoonJP_Image2.jpg|Aiming a target.
File:S Splat Charger firing.gif|An [[Inkling]] splatting an enemy with the Splat Charger at an early version of [[Camp Triggerfish]].
S2_Splat_Charger_Twitter_SplatoonJP_Image3.jpg|Holding the {{PAGENAME}}.
File:S Splat Charger at Blackbelly Skatepark.gif|An Inkling holding the Splat Charger at [[Blackbelly Skatepark]].
S2_demo_Splat_Charger_select.png|The select screen from the [[Splatoon 2 Switch event Demo|Switch event demo]] selecting the {{PAGENAME}}.
File:Splat charger running.gif|An Inkling running with the Splat Charger at an early version of Blackbelly Skatepark.
S2_Spalt_Charger_demo_info.png|The info page on for the {{PAGENAME}} from the Switch event demo.
File:JPTSplatCharger.png|Official art of an Inkling holding the Splat Charger.
File:Intro-green-team.png|Art of a team of Inklings - the second is holding a Splat Charger.
File:Teal team art.jpg|The leftmost Inkling is holding a Splat Charger.
File:S Turf War16.jpg|An Inkling holding a Splat Charger.
File:S Turf War12.jpg|The same Inkling aiming with the Splat Charger.
File:Splatoon Shooting Range beta assault rifle.jpg|A toy assault rifle in the [[test range]], presumably a beta version of the Splat Charger.
File:Splatoon LINE sticker Inkling with charger.gif|A [[LINE]] sticker of an Inkling charging and firing a Splat Charger.
File:Charger Art.png|Screenshot from the [[Nintendo Direct|''Splatoon'' Direct]] of a render of an Inkling using a Splat Charger.
</gallery>
</gallery>
=== Similar weapons ===
*{{weapon2|Firefin Splat Charger}}
*{{weapon2|Hero Charger Replica}}
*{{weapon2|Splatterscope}}
*{{weapon2|Firefin Splatterscope}}
{{clr}}


== Splatoon ==
===Demonstration===
<embedvideo service="youtube">https://www.youtube.com/watch?v=wKQrpnCWju0</embedvideo>
{{clrns}}
 
==''Splatoon 2''==
{{Infobox/Weapon
{{Infobox/Weapon
|game     = Splatoon
|game         = Splatoon 2
|category = Main
|3d-image-1  = S2 Weapon Main Splat Charger
|class     = Charger
|category     = Main
|sub       = Splat Bomb
|class       = Charger
|special   = Bomb Rush
|sub         = Splat Bomb
|level     = 3
|special     = Sting Ray
|cost     = 1,000
|level       = 3
|base     = 40 (No charge)<br />160 (Full charge)
|cost         = 2,200
|points    = 180p
|base         = 40–80 (Partial charge)<br>160 (Full charge)
|depletion = 75%
|ink          = 2.25% (No charge)<br>18% (Full charge)
|range     = 87
|points      = 220
|range       = 88
|charge_speed = 50
|charge_speed = 50
|mobility = 40
|mobility     = 40
|alt1        = Firefin Splat Charger
|alt2        = Kensa Charger
|alt3        = Hero Charger Replica
|introduced=''Initial Release'' ({{ver|S2|1.0.0}})
}}
}}
The '''Splat Charger''', like other [[Charger]]-type weapons, can be charged up to increase range and damage. The more it is charged, the farther the [[Ink]] will go. On top of that, a fully charged shot will splat an enemy in one hit if it lands. It also creates a thick line of ink, rather than a small blob like [[Shooter]]s do. This weapon is the most basic form of [[Charger]] in ''[[Splatoon]]'' and comes in a set with the {{Weapon|Sub|Splat Bomb|game=Splatoon}} and {{Weapon|Special|Bomb Rush|game=Splatoon}}.
The Splat Charger returns for {{S2}} with a new visual design and a new charge-holding mechanic. The player can now store a charge for one second. It comes in a set with [[Splat Bomb]]s and [[Sting Ray]].
* Unlike [[Damage Up]] in {{S}}, while [[Main Power Up]] increases damage, it does not allow shots below full charge to reach 100.0 damage.
 
It appears in fourteen ''Octo Expansion'' stations:
* {{OctoExpansionStation|C|08}} [[Right Round Station]]
* {{OctoExpansionStation|D|04}} [[Mad Props Station]]
* {{OctoExpansionStation|D|05}} [[All That 8-Ball Station]]
* {{OctoExpansionStation|E|10}} [[Cratebuster Station]]
* {{OctoExpansionStation|F|03}} [[Pop Star Station]]
* {{OctoExpansionStation|F|07}}{{OctoExpansionStation|C|12}} [[Matchmaker Station]]
* {{OctoExpansionStation|G|04}}{{OctoExpansionStation|B|10}} [[Ink 'n' Slide Station]]
* {{OctoExpansionStation|G|05}} [[Bustalicious Station]]
* {{OctoExpansionStation|H|01}}{{OctoExpansionStation|D|03}} [[Slap Bracelet Station]]
* {{OctoExpansionStation|H|04}} [[Shooter McStation]]
* {{OctoExpansionStation|I|06}} [[All Eyez Station]]
* {{OctoExpansionStation|I|09}}{{OctoExpansionStation|B|02}} [[Poppin' Fresh Station]]
* {{OctoExpansionStation|J|02}} [[Matchmaster Station]]
* {{OctoExpansionStation|J|03}}{{OctoExpansionStation|D|08}} [[Girl Power Station]] ([[Canned weapon|canned]])
 
===Data===
<section begin=data2 />{{Charger data S2
| ink saver level = middle
| mobility class = middle
| stealth acceleration = middle
| main power up effect = Increases damage.
| shoot move velocity type = B
| matchmaking range = 260
|AirChargeRateByEmpty = 1
|ChargeKeepAnytime = FALSE
|ChargeKeepSniperCameraMoveFrm = 20
|ChargeKeepSniperCameraMoveStartFrm = 0
|ChargeKeepSquideMuzzleOffset = -3.5,1.6,19.45
|CoopFullChargeDamage = 3000
|CoopFullChargeInkConsume = 0.18
|CoopFullChargeSplashPaintRadius = 18.5
|CoopMaxChargeDamage = 1500
|CoopMaxChargeInkConsume = 0.18
|CoopMinChargeDamage = 500
|CoopMinChargeInkConsume = 0.0225
|EmptyChargeTimes = 3
|FreezeFrmFullCharge = 1
|FreezeFrmMinCharge = 1
|FullChargeDamage = 1600
|FullChargeDamageRate_MWPUG_High = 1.2
|FullChargeDamageRate_MWPUG_Mid = 1.1
|FullChargeDamage_MWPUG_Max = 3000
|FullChargeDistance = 240.37
|FullChargeDistance_MWPUG_High = 0
|FullChargeDistance_MWPUG_Mid = 0
|FullChargeFrame = 60
|FullChargeInkConsume = 0.18
|FullChargePaintRadiusRateGroundToOther = 1.8
|FullChargePaintRadiusRateLastSplashToOther = 1.5
|FullChargePierce = TRUE
|FullChargeSplashPaintRadius = 17.5
|InitVelFullCharge = 48
|InitVelMaxCharge = 48
|InitVelMinCharge = 24
|JumpGnd = 0.7
|MaxChargeColRadiusForPlayer = 1
|MaxChargeDamage = 800
|MaxChargeHitSplashNum = 8
|MaxChargeInkConsume = 0.18
|MaxChargePaintRadiusRateGroundToOther = 1.5
|MaxChargePaintRadiusRateLastSplashToOther = 1.5
|MaxChargePaintRadiusRateToFull = 1
|MaxDistance = 240.37
|MaxDistance_MWPUG_High = 0
|MaxDistance_MWPUG_Mid = 0
|MaxHitSplashNumFrame = 32
|MinChargeColRadiusForPlayer = 1
|MinChargeDamage = 400
|MinChargeFrame = 8
|MinChargeHitSplashNum = 0
|MinChargeInkConsume = 0.0225
|MinChargePaintRadiusRateGroundToOther = 1
|MinChargePaintRadiusRateLastSplashToOther = 1.5
|MinChargePaintRadiusRateToFull = 0.5
|MinDistance = 90.33
|MinMaxChargeDamageRate_MWPUG_High = 1.2
|MinMaxChargeDamageRate_MWPUG_Mid = 1.1
|MinMaxChargeDamage_MWPUG_Max = 999
|MoveSpeed = 0.2
|PreDelayFrm_KeepCharge = 25
|PreDelayFrm_KeepChargePre = 20
|SniperCameraFovy = 38
|SniperCameraMoveEndChargeRate = 0
|SniperCameraMoveStartChargeRate = 0
|SniperCameraPlayerAlphaChargeRate = 0.5
|SniperCameraPlayerInvisibleChargeRate = 0.85
|SplashBetweenFullChargePaintRadiusRate = 1.32
|SplashBetweenMaxChargePaintRadiusRate = 1.5
|SplashBetweenMinChargePaintRadiusRate = 1.75
|SplashDepthFullChargeScaleRateByWidth = 1
|SplashDepthMaxChargeScaleRateByWidth = 1
|SplashDepthMinChargeScaleRateByWidth = 3.5
|SplashNearFootMaxDistanceXZ = 23
|SplashNearFootOccurChargeRate = 0
|SplashPaintRadiusRate_MWPUG_High = 1
|SplashPaintRadiusRate_MWPUG_Mid = 1
|SplashSplitNum = 1
|SquidChangeReduceWaitFullFrame = 75
|VelGnd_Bias = 0.5
|VelGnd_DownRt = 0.2
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><section end=data2 />
 
===Version history===
{{version history box|S2|
{{version history item|S2|base|
* {{Buff|Ability to store a full charge for one second in squid form added.}}
* {{buff|Range when not fully charged is no longer reduced by about 20%.}}
* {{nerf|Range decreased by about 8%.}}
** {{nerf|Max range|260 units|240.37 units.}}
* {{Nerf|Maximum damage without full charge|100|80.}}
* {{Nerf|Time taken to fully charge increased by 4/60 seconds.}}
* {{Nerf|There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.}}}}
 
{{version history item|S2|1.2.0|
* {{buff|Time taken to fully charge reduced by 4/60 seconds.}}}}
 
{{version history item|S2|1.3.0|
* {{nerf|Points to fill [[special gauge]]|180|190.}}}}
 
{{version history item|S2|1.4.0|
* {{buff|Increased damage dealt to opposing [[Baller]]s when flinging ink by roughly 30%.}}
* {{buff|When storing a charged shot with a [[charger]], swimming into enemy [[ink]] and being returned to kid form now allows you to maintain the charge you had stored.}}
* '''{{color||gray}}''' Fixed an issue preventing players using a charger from shooting when pressing {{button|ZR|Switch}} again after releasing the button once a stored charged shot had expired.}}


{{Quote|Charges up before releasing a concentrated, high-powered burst with excellent range. Charging takes a while, so be careful not to open yourself up to attack!|In-Game Description}}
{{version history item|S2|2.0.0|
* {{Buff|Increased the amount of ink splattered by each shot when it hits the ground.}}}}


{{Quote|News flash! We’ve just confirmed that this weapon is called a Splat Charger. Apparently ink is pressurized in the tank and then fired off in powerful blasts that are super effective at hitting long-range targets. Sooo sweet!|[[Live from the Squid Research Lab]]}}
{{version history item|S2|3.0.0|
* {{Buff|Area at player's feet will now always be inked when firing.}}}}


{{SheldonsIntroduction|The '''Splat Charger''' is a [[Charger]]-type weapon, designed for long-range offence. Hold down {{button|ZR}} to build up ink, then release to fire it all out at once, painting a long path in an instant! With this weapon type's debut, [[Turf War]]s expanded from mid-range battles to something more complex! With the easy-to-use {{Weapon|Sub|Splat Bomb|game=Splatoon}}s and {{Weapon|Special|Bomb Rush|game=Splatoon}}, this is a good set to get used to the '''charger''' fighting style!{{EUOC}}}}
{{version history item|S2|4.1.0|
* {{nerf|Points to fill special gauge|190|200.}}}}


{{SheldonsIntroduction|The '''Splat Charger''' is a [[Charger]]-type weapon, designed for long-range offense. Hold down {{button|ZR}} to charge up ink, and then release to fire it all out at once, inking a long path in an instant! With this weapon type's debut, [[Turf War]]s expanded from mid-range battles to something more complex! With easy-to-use {{Weapon|Sub|Splat Bomb|game=Splatoon}}s and {{Weapon|Special|Bomb Rush|game=Splatoon}}, this is a good set to get used to the '''charger''' fighting style!{{NA}}}}
{{version history item|S2|4.2.0|
* {{Nerf|Points to fill special gauge|200|210.}}}}


=== Demonstration ===
{{version history item|S2|4.3.0|
<embedvideo service="youtube">https://www.youtube.com/watch?v=wKQrpnCWju0</embedvideo>
* {{nerf|Slightly narrowed the spread of ink created by shots.}}}}
=== Version history ===
 
==== [[List of updates in Splatoon/Version 2.7.0|2.7.0]] ====
{{version history item|S2|4.8.0|
*{{nerf|Special gauge loss|50%|up to 75%}}
* {{nerf|Points to fill special gauge|210|220.}}}}
*{{nerf|Range when not fully charged reduced by about 20%.}}
 
*{{buff|Range when fully charged increased by about 4%.}}
{{version history item|S2|5.1.0|
=== Recommended Abilities ===
* {{nerf|Slightly narrowed the area covered by ink droplets from fired shots.}}}}
{{collapse||
 
* {{Ability|Ink Recovery Up}}
{{version history item|S2|5.2.0|
:Ink Recovery Up serves the same purpose as Ink Saver- fully charged shots consume lots [[ink]], and charger users can often run out when they least expect it. The Ink Recovery Up ability hastens the refill rate of ink. Once used up, the Splat Charger has to stay in ink for a substantial amount of time before having the ability to continue making shots. This ability enables players to have constant and more long term map presence and have both main and sub weapons frequently at hand.Tentatek gear has a 5x higher chance of rolling this ability.
* {{buff|Reduced the time from releasing a charge shot to being ready to shoot by roughly 2/60 of a second.}}}}
* {{Ability|Swim Speed Up}}
:Swim Speed Up makes mobility easier. Swim Speed Up will increase mobility in squid form to aid in quick escapes from enemies who get too close.
* {{Ability|Cold Blooded}}
:The Cold Blooded ability reduces the duration of tracking by Point Sensors, Haunt, and Echolocators by 75%. Cold Blooded allows players to be unpredictable in positioning, win sniper duels and prevent quick splats by enemy snipers. As snipers wait in ink until an enemy approaches, Cold Blooded is useful for removing Echolocators that show where a hiding/camping spot is.
}}
}}
=== Gallery ===
 
===Quotes===
{{SheldonsIntroduction|game=Splatoon 2|The '''Splat Charger''' is a [[charger]]-type [[weapon]] designed for long-range offense. Hold down {{button|ZR|Switch}} to charge up [[ink]], and then release the button to fire it out all at once, inking a long path in an instant! Sure, it's a bit unwieldy, but this baby can store its charge, allowing you to swim for a short while without losing your charge. The [[Splat Bomb]]s and [[Sting Ray]] that accompany the weapon complement the long-range nature of the charger. This set is a great starting point on your journey to charger mastery!}}
 
{{QuoteW|A long-range weapon suited for picking off distant foes. Hold {{Button|ZR|Switch}} to charge and then release it to fire. Enter squid form ({{Button|ZL|Switch}}) while holding {{Button|ZR|Switch}} to store your charge for a bit.|[[Splatoon 2 Switch event demo|''Splatoon 2'' Switch event demo]]}}
 
===Gallery===
<gallery>
<gallery>
S Weapon Splat Charger Promo Image.jpg|Promo image.
File:Charger Splatoon 2 official art.jpg|2D artwork of the Splat Charger in ''Splatoon 2''.
Splat charger firing.gif|An [[Inkling]] splatting an enemy with the {{PAGENAME}} at an early version of [[Camp Triggerfish]].
File:S2 Splat Charger Twitter SplatoonJP Image1.jpg|Promo image.
Splat charger @ blackbelly.gif|An Inkling holding the {{PAGENAME}} at [[Blackbelly Skatepark]].
File:S2 Splat Charger Twitter SplatoonJP Image2.jpg|Aiming a target.
Splat charger running.gif|An Inkling running with the {{PAGENAME}} at an early version of Blackbelly Skatepark.
File:S2 Splat Charger Twitter SplatoonJP Image3.jpg|Holding the Splat Charger.
JPTSplatCharger.png|Official art of an Inkling holding the {{PAGENAME}}.
File:Charge storage Splatoon 2 official image 1.gif|A GIF of the Splat Charger storing its charge.
Intro-green-team.png|Art of a team of [[Inklings]] - the second is holding a {{PAGENAME}}.
File:S2 demo Splat Charger select.png|The select screen from the [[Splatoon 2 Switch event demo|Switch event demo]] selecting the Splat Charger.
Teal team art.jpg|Art of three female Inklings, with the left one holding a {{PAGENAME}}.
File:S2 Splat Charger demo info.png|The info page on for the Splat Charger from the Switch event demo.
File:S2 Weapon Main Splat Charger Testfire.png|Weapon icon used for the Splat Charger in the [[Splatoon 2 Global Testfire]].
File:Splat Charger titlecard.jpg|The Splat Charger as seen in Splatoon 2
</gallery>
</gallery>
=== Similar weapons ===
*{{tempweapon|Kelp Splat Charger}}
*{{tempweapon|Bento Splat Charger}}
*{{tempweapon|Hero Charger Replica}}
*{{tempweapon|Splatterscope}}
*{{tempweapon|Kelp Splatterscope}}
*{{tempweapon|Bento Splatterscope}}
{{clr}}


== Names in other languages ==
===Demonstration===
{{Foreignname
<embedvideo service="youtube">https://youtu.be/q-zxv0kNlYs</embedvideo>
|color={{SiteColor|Generic}}
{{clrns}}
 
==''Splatoon 3''==
{{Infobox/Weapon
|game=Splatoon 3
|category=Main
|size=256px
|class=Charger
|sub=Splat Bomb
|special=Ink Vac
|level=2
|points=190
|range=88
|charge_speed=50
|mobility=40
|alt1=Z+F Splat Charger
|alt2=Order Charger Replica
|base=40–80 (Partial charge) <br> 160 (Full charge) <br> 50-150 ([[File:S3_Icon_Mr_Grizz.png|24px|link=Salmon Run (series)]] [[Salmon_Run_Next_Wave|SRNW]] Partial charge) <br> 300 ([[File:S3_Icon_Mr_Grizz.png|24px|link=Salmon Run (series)]] [[Salmon_Run_Next_Wave|SRNW]] Full charge
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}})}}
 
The Splat Charger returns in ''[[Splatoon 3]]'' with a new design. Its kit consists of [[Splat Bomb]] and [[Ink Vac]].
 
It appears in only 1 mission in [[Alterna]]:
* {{RotMMission|04|05}} [[Amusing a Bemused Muse]]
 
===Data===
<section begin=data3 />{{Charger data S3
| matchmaking range = 26
| mobility class = middle
| muzzle pos x = 0
| muzzle pos y = 0.17819
| muzzle pos z = 1.71745
| CollisionParam $type = spl__BulletSimpleCollisionParam
| EndRadiusForField = 0.02
| EndRadiusForPlayer = 0.1
| InitRadiusForField = 0.02
| InitRadiusForPlayer = 0.1
| DamageParam $type = spl__BulletChargerDamageParam
| ValueFullCharge = 1600
| ValueMaxCharge = 800
| ValueMinCharge = 400
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting
| MoveParam $type = spl__BulletChargerMoveParam
| DistanceFullCharge = 24.037
| DistanceMaxCharge = 24.037
| DistanceMinCharge = 9.033
| SpawnSpeedFullCharge = 4.8
| SpawnSpeedMaxCharge = 4.8
| SpawnSpeedMinCharge = 2.4
| PaintParam $type = spl__BulletChargerPaintParam
| RadiusFullCharge = 3.263
| RadiusMaxCharge = 2.719
| RadiusMinCharge = 0.906
| SplashPaintParam $type = spl__BulletSplashChargerPaintParam
| DepthHalfFullCharge = 1.56
| DepthHalfMaxCharge = 1.56
| DepthHalfMinCharge = 2.73
| RadiusSpawnNearest = 1.2
| WidthHalfFullCharge = 1.56
| WidthHalfMaxCharge = 1.56
| WidthHalfMinCharge = 0.78
| SplashSpawnParam $type = spl__BulletSplashChargerSpawnParam
| OnTopRateFullCharge = 0.34
| OnTopRateMaxCharge = 0.25
| OnTopRateMinCharge = 0.125
| SkipNum = 1
| SplashWallHitParam $type = spl__BulletChargerSplashWallHitParam
| SplashWallHitParam PaintRadiusFall = 0.675
| SplashWallHitParam PaintRadiusFallMaxCharge = 0.675
| SplashWallHitParam PaintRadiusFallMinCharge = 0.45
| PaintRadiusGround = 0.4
| SplashWallHitParam PaintRadiusShock = 0.9
| SplashWallHitParam PaintRadiusShockMaxCharge = 0.9
| SplashWallHitParam PaintRadiusShockMinCharge = 0.6
| FallPeriodFirstFrameMax = 30
| SplashWallHitParam FallPeriodFirstFrameMin = 15
| SplashWallHitParam FallPeriodFirstTargetSpeed = 0.04
| SplashWallHitParam FallPeriodLastFrameMax = 30
| FallPeriodLastFrameMin = 15
| SplashWallHitParam FallPeriodSecondTargetSpeed = 0.05
| WallDropCollisionPaintParam $type = spl__BulletChargerWallDropCollisionPaintParam
| PaintRadiusFall = 1.2
| PaintRadiusFallMaxCharge = 1.2
| PaintRadiusFallMinCharge = 0.8
| PaintRadiusShock = 1.8
| PaintRadiusShockMaxCharge = 1.8
| PaintRadiusShockMinCharge = 1.2
| WallDropMoveParam $type = spl__BulletWallDropMoveParam
| FallPeriodFirstFrameMin = 15
| FallPeriodFirstTargetSpeed = 0.04
| FallPeriodLastFrameMax = 30
| FallPeriodSecondTargetSpeed = 0.05
| WeaponKeepChargeParam $type = spl__WeaponKeepChargeParam
| KeepChargeFullFrame = 75
| KeepChargePreDelayFrame = 23
| KeepChargePreDelayFrame_Pre = 18
| X = -0.314
| Y = 0.2105
| Z = 2.0176
| WeaponParam $type = spl__WeaponChargerParam
| FreezeFrameFullCharge = 1
| FreezeFrameMinCharge = 1
| InkConsumeFullCharge = 0.18
| InkConsumeMinCharge = 0.0225
| JumpHeightFullCharge = 0.07
| MoveJumpDownBias = 0.5
| MoveSpeedFullCharge = 0.02
| spl__WeaponChargerGuideShapeParam $type = spl__WeaponChargerGuideShapeParam
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat3/database.html ''Splatoon 3'' - Weapon and Gear Database]</ref><section end=data3 />
 
===Version history===
{{Version history box|S3|
{{Version history item|S3|7.2.0|
* {{buff|Points to fill [[special gauge]]: 200 → 190}}}}}}
 
===Quotes===
{{SheldonsIntroduction|game=Splatoon 3|Simply put, the '''Splat Charger''' is a [[charger]]-type [[weapon]] designed for long-range offense. Its operation is standard - hold down {{button|ZR|Switch}} to charge up [[ink]], then release {{button|Zr|Switch}} to fire it out all at once, inking a long path in an instant! Ah, but here's a key difference... the Splat Charger can actually hold its charge for a short period while you swim. Technically speaking, that's a game-changing advantage! And with [[Splat Bomb]]s to flush out hiding enemies and the [[Ink Vac]] to turn the tables on invaders, this set is impressively well-balanced. I recommend it for anyone who's looking to eventually master the charger category of weapons!}}
 
{{QuoteW|This is the '''Splat Charger''', a balanced weapon with good range and medium charge time. Our game-theory experts say that if you can attain the high ground with one of these, you're "going to go all splat-a-tat-tat on the other team." Is game theory science? We're no longer sure.|@SplatoonNA on Twitter<ref>[https://twitter.com/SplatoonNA/status/1523651006407462912 {{TWI}} @SplatoonNA on Twitter]</ref>}}
 
{{QuoteW|The '''Splat Charger''' is a balanced weapon with good range and medium charge time. Get one over on your enemies by ensuring you have the high ground!|@NintendoUKVS on Twitter<ref>[https://twitter.com/NintendoUKVS/status/1523659319773966336 {{TWI}} @NintendoUKVS on Twitter]</ref>}}
 
===Badges===
{{Main|Badge#Weapon freshness}}
Reaching certain [[Freshness (stars)|Freshness]] levels with the Splat Charger will reward the player with special [[badge]]s that they can use on their [[Splashtag]].
{| class="wikitable sitecolor-s3"
!colspan="3"|Splat Charger [[Badge]]s
|-
|[[File:S3 Badge Splat Charger 4.png|32x32px]]||4★ Splat Charger User
|-
|[[File:S3 Badge Splat Charger 5.png|32x32px]]||5★ Splat Charger User
|}
 
===Gallery===
<gallery>
S3 Splat Charger Promotional 3D Render.jpg|A promotional render
Splat Charger Promo Image.jpg|An [[Octoling]] using the Splat Charger
S3 Weapon Main Splat Charger 2D Current.png|2D icon
S3 Tableturf Battle card Splat Charger.png|[[Tableturf Battle]] card art
</gallery>
 
<gallery widths="320px" heights="180px">
S3 Splat Charger model rotating.mp4|The Splat Charger model rotating ([[:File:S3 Splat Charger model rotating.mp4|Link to file]])
</gallery>
 
==Strategy==
''For competitive tips about the Splat Charger''
{{Strategy}}
 
==Trivia==
* This is one of the weapons available to use in the ''[[Splatoon 3 Splatfest World Premiere]]''.
*As of [[Fresh Season 2023]], the Splat Charger is the only weapon (besides the [[Splatterscope]]) to receive only new variants, with its old variants not returning. This is a pattern that holds true across all three games, as none of its historical variants have ever returned in subsequent games besides the unbranded, vanilla variant.
**Because of this, it is also the weapon with the most distinguished variants across the series: if the repeat kits within the same game do not count separately (for example, [[Splatterscope]], [[Hero Charger Replica]], and the base Splat Charger are all counted as one because they all have Splat Bomb and Ink Vac), then the Splat Charger has had 6 variants across the series.
*Across all three games, the Splat Charger has had [[Splat Bomb]] as its sub weapon.
*When chargers and the [[Ink Vac]] come up on [[Judd's Trial|Judd's Trials]], the player is equipped with the Splat Charger on both occasions.
 
==Names in other languages==
{{Localized name
|Jap=スプラチャージャー
|Jap=スプラチャージャー
|JapR=supurachājā
|JapR=supurachājā
|JapM=Splacharger, portmanteau of "splat" and "charger"
|JapM=Splacharger, from ''splat'' + ''charger''.
|Dut=Bloplader
|Dut=Bloplader
|DutM=Blob Charger
|DutM=Blob Charger, from ''blob'' + ''opladen'' ("to charge") + ''-er''.
|Fre=Concentraceur
|Fre=Concentraceur
|FreM=Concentrated Tracer
|FreM=Concentrated Tracer
Line 127: Line 481:
|Rus=Сплатган
|Rus=Сплатган
|RusR=Splatgan
|RusR=Splatgan
|RusM=From "splat gun"
|RusM=Splatgun
|Spa=Cargatintas
|Spa=Cargatintas
|SpaM=Ink Charger
|SpaM=Ink Charger
|ChiS=斯普拉蓄力狙击枪
|ChiSR=sīpǔlā xùlì jūjīqiāng (Mandarin)
|ChiSM=Spla charged sniper rifle
|ChiT=斯普拉蓄力狙擊槍
|ChiTR=sīpǔlā xùlì jūjīqiāng (Mandarin)
|ChiTM=Spla charged sniper rifle
|Kor=스플랫 차저
|KorR=seupeullaet chajeo
|KorM= Splat Charger
|Internal=Charger_Normal_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref>
|InternalM=
}}
}}


== See Also ==
==Notes==
*[[List of weapons in Splatoon]]
{{note list}}
*[[List of weapons in Splatoon 2]]
 
*[[Main Weapon]]
==References==
<references/>
 
{{Navbox/S Weapons}}
{{Navbox/S2 Weapons}}
{{Navbox/S3 Weapons}}


[[Category:Splatoon Version 1.0.0]]
[[Category:Splatoon Version 1.0.0]]
[[Category:Splatoon 2 Version 1.0.0]]
[[Category:Splatoon 2 Version 1.0.0]]
[[Category:Splatoon 3 Version 1.0.0]]
[[es:Cargatintas]]

Latest revision as of 22:35, 4 May 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Splat Charger is a main weapon in the Splatoon series.

The Splat Charger, like other charger-type weapons, can be charged up before firing. The more it is charged, the farther the ink will go and the more damage it will deal. Only a fully charged shot will splat an enemy in one hit. It also creates a thick line of ink, rather than many small blobs like shooter-class weapons do. This weapon is the most basic form of charger in the Splatoon series, with all-around average performance, and longer range than most weapons (though not the highest in the class). This weapon has a scoped variant.

From Splatoon 2 onwards, this weapon can store a fully charged shot in swim form for a short amount of time, and a fully charged shot will pierce through opponents.

Appearance

The Splat Charger, like many other chargers, has an ink tank at the back and a long barrel with the handle and trigger situated at the back end of the barrel. The ink tank changes color to match the user's ink. In Splatoon, the handle is yellow, the trigger, nozzle, and the back part of the barrel are red, and there is a large, dark green block in the middle of the barrel, leaving the rest of the barrel white. In Splatoon 2, the Splat Charger's appearance is less blocky and more stylized to fit the rest of the game. The barrel is completely white with some empty purple and green scope mounts, the handle is mainly blueish purple, and there is a green sight mounted to the end of the barrel.

In Splatoon 3, an additional sight is present above the barrel, a pump handle extends behind the trigger, and a blue cap is attached to the back end of the ink tank. The barrel is now completely black, the base is purple, and the trigger, pump, rail and both sights are yellow.

Splatoon

RotM Icon Cuttlefish square.png
Retired.
This article describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
Splat Charger

Splat Charger

Basic information
Category Main
Class Charger
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Bomb Rush Splat Bomb.png Bomb Rush
Special points
Special depletion Special gauge 75%
Range
87 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Obtainable at
Level 3
Cost Cash 1,000
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 40–100[a] (Partial charge)
160 (Full charge)
Base duration
Ink consumption 2.25% (No charge)
18% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Kelp Splat Charger Kelp Splat Charger
Bento Splat Charger Bento Splat Charger
Hero Charger Replica Hero Charger Replica

The Splat Charger comes with Splat Bombs and the Bomb Rush.

Data

  • The Splat Charger is a middleweight weapon.
  • Ink consumption scales from 2.4% to 18% depending on the charge level.
    • The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Splat Charger cannot store its charge.
  • It takes 1 second to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
  • Shots cannot pierce through enemies.
  • When charging while moving, the player's movement speed is set to 0.2 units per frame.
  • Damage scales from 40 to 100 depending on the charge level. At full charge, the damage is 160.
  • Shot velocity scales from 12 to 35.29 units per frame depending on the charge level. At full charge, the velocity is 48 units per frame.
  • Shot distance scales from 90 to 200 depending on the charge level. At full charge, the distance is 260.

[1]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 75%.
  • Range when not fully charged reduced by about 20%.
  • Range when fully charged increased by about 4%.

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Splat Charger is a Charger-type weapon, designed for long-range offense. Hold down ZR to charge up ink, and then release to fire it all out at once, inking a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With easy-to-use Splat Bombs and Bomb Rush, this is a good set to get used to the charger fighting style!(NA)[b]

S Sheldon Artwork.png
Sheldon's Introduction

The Splat Charger is a Charger-type weapon, designed for long-range offence. Hold down ZR to build up ink, then release to fire it all out at once, painting a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With the easy-to-use Splat Bombs and Bomb Rush, this is a good set to get used to the charger fighting style!(EU/OC)[c]

Charges up before releasing a concentrated, high-powered burst with excellent range. Charging takes a while, so be careful not to open yourself up to attack!
— In-Game Description
News flash! We've just confirmed that this weapon is called a Splat Charger. Apparently ink is pressurized in the tank and then fired off in powerful blasts that are super effective at hitting long-range targets. Sooo sweet!

Gallery

Demonstration

Splatoon 2

Splat Charger
S2 Weapon Main Splat Charger.png
Basic information
Category Main
Class Charger
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Sting Ray.png Sting Ray
Special points 220p
Special depletion
Range
88 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Obtainable at
Level 3
Cost Cash 2,200
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 40–80 (Partial charge)
160 (Full charge)
Base duration
Ink consumption 2.25% (No charge)
18% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Firefin Splat Charger Firefin Splat Charger
Kensa Charger Kensa Charger
Hero Charger Replica Hero Charger Replica

The Splat Charger returns for Splatoon 2 with a new visual design and a new charge-holding mechanic. The player can now store a charge for one second. It comes in a set with Splat Bombs and Sting Ray.

It appears in fourteen Octo Expansion stations:

Data

  • The Splat Charger is a middleweight weapon.
  • The matchmaking range is 260. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 2.25% to 18% depending on the charge level.
    • The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Splat Charger can store its charge while submerged in ink.
    • A stored charge can be held for up to 1.25 seconds.
    • The Splat Charger can only store its charge if the weapon is fully charged.
  • The delay between being submerged in ink with a stored charge and being able to fire the charge is 25 frames.
    • The delay between being submerged in ink with a stored charge and the laser appearing is 20 frames.
  • It takes 1 second to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
    • When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
  • Fully charged shots will pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.2 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 160.
  • Shot velocity scales from 24 to 48 depending on the charge level.
  • Shot distance scales from 90 to 240 depending on the charge level.

[2]

Version history

Version Adjustments
Base game
  • Ability to store a full charge for one second in squid form added.
  • Range when not fully charged is no longer reduced by about 20%.
  • Range decreased by about 8%.
    • Max range: 260 units → 240.37 units.
  • Maximum damage without full charge: 100 → 80.
  • Time taken to fully charge increased by 4/60 seconds.
  • There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.
1.2.0
  • Time taken to fully charge reduced by 4/60 seconds.
1.3.0
1.4.0
  • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
  • When storing a charged shot with a charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
  • Fixed an issue preventing players using a charger from shooting when pressing again after releasing the button once a stored charged shot had expired.
2.0.0
  • Increased the amount of ink splattered by each shot when it hits the ground.
3.0.0
  • Area at player's feet will now always be inked when firing.
4.1.0
  • Points to fill special gauge: 190 → 200.
4.2.0
  • Points to fill special gauge: 200 → 210.
4.3.0
  • Slightly narrowed the spread of ink created by shots.
4.8.0
  • Points to fill special gauge: 210 → 220.
5.1.0
  • Slightly narrowed the area covered by ink droplets from fired shots.
5.2.0
  • Reduced the time from releasing a charge shot to being ready to shoot by roughly 2/60 of a second.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Splat Charger is a charger-type weapon designed for long-range offense. Hold down to charge up ink, and then release the button to fire it out all at once, inking a long path in an instant! Sure, it's a bit unwieldy, but this baby can store its charge, allowing you to swim for a short while without losing your charge. The Splat Bombs and Sting Ray that accompany the weapon complement the long-range nature of the charger. This set is a great starting point on your journey to charger mastery!

A long-range weapon suited for picking off distant foes. Hold to charge and then release it to fire. Enter squid form () while holding to store your charge for a bit.

Gallery

Demonstration

Splatoon 3

Splat Charger

Splat Charger

Basic information
Category Main
Class S3 Icon Charger.png Charger
Sub S3 Weapon Sub Splat Bomb Flat.png Splat Bomb
Special S3 Weapon Special Ink Vac.png Ink Vac
Special points 190p
Special depletion
Range
88 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Obtainable at
Level 2
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 40–80 (Partial charge)
160 (Full charge)
50-150 (S3 Icon Mr Grizz.png SRNW Partial charge)
300 (S3 Icon Mr Grizz.png SRNW Full charge
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Z+F Splat Charger Z+F Splat Charger
Order Charger Replica Order Charger Replica

The Splat Charger returns in Splatoon 3 with a new design. Its kit consists of Splat Bomb and Ink Vac.

It appears in only 1 mission in Alterna:

Data

  • The Splat Charger is a middleweight weapon.
  • The matchmaking range is 26. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 2.25% to 18% depending on the charge level.
    • The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Splat Charger can store its charge while submerged in ink.
    • A stored charge can be held for up to 1.25 seconds.
  • The Splat Charger can only store its charge if the weapon is fully charged.
    • The delay between being submerged in ink with a stored charge and being able to fire the charge is 31 frames.
    • The delay between being submerged in ink with a stored charge and the laser appearing is 25 frames.
  • It takes 1 second to fully charge the weapon (60 frames).
    • When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
    • When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
    • The weapon must charge for at least 8 frames before it can release its charge.
  • The interval between firing and being able to submerge in ink is 15 frames.
  • Fully charged shots will pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.02 units per frame.
  • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 160.
  • Shot distance scales from 10.75 units to 25.75 units depending on the charge level.
    • The range of charger weapons is impacted by the position of the weapon's muzzle in its model file. These range numbers account for this variation.

[3][4]

Version history

Version Adjustments
7.2.0

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

Simply put, the Splat Charger is a charger-type weapon designed for long-range offense. Its operation is standard - hold down to charge up ink, then release to fire it out all at once, inking a long path in an instant! Ah, but here's a key difference... the Splat Charger can actually hold its charge for a short period while you swim. Technically speaking, that's a game-changing advantage! And with Splat Bombs to flush out hiding enemies and the Ink Vac to turn the tables on invaders, this set is impressively well-balanced. I recommend it for anyone who's looking to eventually master the charger category of weapons!

This is the Splat Charger, a balanced weapon with good range and medium charge time. Our game-theory experts say that if you can attain the high ground with one of these, you're "going to go all splat-a-tat-tat on the other team." Is game theory science? We're no longer sure.
— @SplatoonNA on Twitter[5]
The Splat Charger is a balanced weapon with good range and medium charge time. Get one over on your enemies by ensuring you have the high ground!
— @NintendoUKVS on Twitter[6]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Splat Charger will reward the player with special badges that they can use on their Splashtag.

Splat Charger Badges
S3 Badge Splat Charger 4.png 4★ Splat Charger User
S3 Badge Splat Charger 5.png 5★ Splat Charger User

Gallery

Strategy

For competitive tips about the Splat Charger

Click to view the strategy for Splat Charger. View the strategy page.

Trivia

  • This is one of the weapons available to use in the Splatoon 3 Splatfest World Premiere.
  • As of Fresh Season 2023, the Splat Charger is the only weapon (besides the Splatterscope) to receive only new variants, with its old variants not returning. This is a pattern that holds true across all three games, as none of its historical variants have ever returned in subsequent games besides the unbranded, vanilla variant.
    • Because of this, it is also the weapon with the most distinguished variants across the series: if the repeat kits within the same game do not count separately (for example, Splatterscope, Hero Charger Replica, and the base Splat Charger are all counted as one because they all have Splat Bomb and Ink Vac), then the Splat Charger has had 6 variants across the series.
  • Across all three games, the Splat Charger has had Splat Bomb as its sub weapon.
  • When chargers and the Ink Vac come up on Judd's Trials, the player is equipped with the Splat Charger on both occasions.

Names in other languages

Language Name Meaning
Japan Japanese スプラチャージャー
supurachājā
Splacharger, from splat + charger.
Netherlands Dutch Bloplader Blob Charger, from blob + opladen ("to charge") + -er.
CanadaFrance French Concentraceur Concentrated Tracer
Germany German Klecks-Konzentrator Splat Concentrator
Italy Italian Splatter a carica Splatter Charger
Russia Russian Сплатган
Splatgan
Splatgun
SpainMexico Spanish Cargatintas Ink Charger
China Chinese (Simplified) 斯普拉蓄力狙击枪
sīpǔlā xùlì jūjīqiāng (Mandarin)
Spla charged sniper rifle
Hong Kong Chinese (Traditional) 斯普拉蓄力狙擊槍
sīpǔlā xùlì jūjīqiāng (Mandarin)
Spla charged sniper rifle
South Korea Korean 스플랫 차저
seupeullaet chajeo
Splat Charger
Translate logo.svg Internal Charger_Normal_00[7]

Notes

  1. These are the values used by the game for damage scaling; numbers in this range are not necessarily guaranteed to be possible to achieve in-game. For example, 100 is overriden by the full charge damage value, so it will never be seen in-game.
  2. North America
  3. Europe and Oceania

References